Hybrid Slot Abilities: Difference between revisions
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=== Control === | === [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control === | ||
The Control tree gives the character a toggle which, while running, gives a chance of damaging enemies that are controlled or at low health, or increasing the magnitude of controls. | |||
{| class="wikitable" style="text-align:center;" width="100%" | |||
! width="10%" | !! width="10%" | [[Control Genome|Genome]] !! width="10%" | [[Control Core Genome|Core Genome]] !! width="10%" | [[Control Radial Genome|Radial Genome]] !! width="10%" | [[Control Total Core Graft|Total Core Graft]] !! width="10%" | [[Control Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Control Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Control Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Control Core Embodiment|Core Embodiment]] !! width="10%" | [[Control Radial Embodiment|Radial Embodiment]] | |||
|- | |||
! Rarity | |||
| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} | |||
|- | |||
! Damage to Controlled Enemies | |||
| [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Psionic Damage|Psionic]] || [[Psionic Damage|Psionic]] || [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Psionic Damage|Psionic]] | |||
|- | |||
! Damage to Low-Health Enemies | |||
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />[[Lethal Damage|Lethal]] || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />[[Psionic Damage|Psionic]] || {{checkmark|yes}}<br />[[Lethal Damage|Lethal]] || {{checkmark|no}} || {{checkmark|yes}}<br />[[Psionic Damage|Psionic]] | |||
|- | |||
! +1 Magnitude to Controls | |||
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} | |||
|- | |||
! Chance | |||
| 10% || 20% || 20% || 50% || 35% || 35% || 50% || 75% || 75% | |||
|} | |||
=== Melee === | === Melee === |
Revision as of 18:17, 7 April 2012
Overview
This feature required a VIP subscription, but is now available to everyone.
Hybrid Slot Abilities are powers placed in the Hybrid Slot of the Incarnate System. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.
A subscription is required for players to access the Incarnate System.
Hybrid Ability Details
Auto and Toggle Powers
Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate System content or upgrading Incarnate Threads.
Common | |
---|---|
Uncommon | |
Rare | |
Very Rare |
Hybrid Ability Types
Assault
The Assault tree grants all damaging powers a chance to trigger a stacking damage buff for some or all damage types.
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
?Amount?% Damage Buff |
S/L | S/L/F/C | S/L/E/NE | S/L/F/C | S/L/F/C/E/NE | S/L/E/NE/P/T | S/L/E/NE | S/L/F/C/E/NE/P/T | S/L/F/C/E/NE/P/T |
Stacks | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 5 | 3 |
Chance | 20% | 35% | 35% | 55% | 40% | 40% | 55% | 60% | 80% |
Control
The Control tree gives the character a toggle which, while running, gives a chance of damaging enemies that are controlled or at low health, or increasing the magnitude of controls.
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Damage to Controlled Enemies | Lethal | Lethal | Lethal | Lethal | Psionic | Psionic | Lethal | Lethal | Psionic |
Damage to Low-Health Enemies | Lethal |
Psionic |
Lethal |
Psionic | |||||
+1 Magnitude to Controls | |||||||||
Chance | 10% | 20% | 20% | 50% | 35% | 35% | 50% | 75% | 75% |
Melee
- T1: Melee Genome: Regeneration buff per enemy within an 8ft radius, stacks up to 5 times.
- T2: Melee Radial Genome: Regeneration and defense buffs per enemy within an 8ft radius, stacks up to 5 times.
- T2: Melee Core Genome: Regeneration and resistance buffs per enemy within an 8ft radius, stacks up to 5 times.
- T3: Melee Total Radial Graft: Regeneration, defense, and status protection buffs per enemy within an 8ft radius, stacks up to 5 times.
- T3: Melee Partial Radial Graft: Regeneration and defense buffs per enemy within an 8ft radius, stacks up to 8 times.
- T3: Melee Partial Core Graft: Regeneration and resistance buffs per enemy within an 8ft radius, stacks up to 8 times.
- T3: Melee Total Core Graft: Regeneration, resistance, and status protection buffs per enemy within an 8ft radius, stacks up to 5 times.
- T4: Melee Radial Embodiment: Regeneration, defense, and status protection buffs per enemy within a 10ft radius, stacks up to 10 times.
- T4: Melee Core Embodiment: Regeneration, resistance, and status protection buffs per enemy within a 10ft radius, stacks up to 10 times.
Support
- T1: Support Genome: Toggle with 50ft radius that provides a small boost to all damage, plus Def(Melee, S/L), to all team and league mates.
- T2: Support Radial Genome: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(Melee, AoE, S/L/E/NE), to all team and league mates.
- T2: Support Core Genome: Toggle with 50ft radius that provides a small boost to all damage, plus Def(Melee, AoE, S/L/E/NE), to all team and league mates. Effect is doubled for pets.
- T3: Support Total Radial Graft: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(Melee, AoE, S/L/E/NE/F/C), plus "Special", to all team and league mates. "Special" is???
- T3: Support Partial Radial Graft: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(Melee, AoE, S/L/E/NE), to all team and league mates.
- T3: Support Partial Core Graft: Toggle with 50ft radius that provides a small boost to all damage, plus Def(Melee, AoE, S/L/E/NE/F/C), plus "Special", to all team and league mates. "Special" is??? Effect is doubled for pets.
- T3: Support Total Core Graft: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(Melee, AoE, S/L/E/NE/F/C), to all team and league mates. Effect is doubled for pets.
- T4: Support Radial Embodiment: Toggle with 80ft radius that provides a small boost to all damage, plus accuracy, plus Def(All), plus "Special", to all team and league mates. "Special" is???
- T4: Support Core Embodiment: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(All), plus "Special", to all team and league mates. "Special" is??? Effect is doubled for pets.
X Common X
Fill in the blank.
Hybrid | Core Hybrid | Radial Hybrid | Total Core Hybrid | Partial Core Hybrid | Partial Radial Hybrid | Total Radial Hybrid | Core Final Hybrid | Radial Final Hybrid | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
X | |||||||||
Y | |||||||||
Z | |||||||||
Max targets | # | # | # | # | # | # | # | # | # |
Range/radius | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ |
ED Bypass | 1⁄6 | 1⁄3 | 1⁄3 | 1⁄2 | 1⁄2 | 1⁄2 | 1⁄2 | 2⁄3 | 2⁄3 |
Level Shift |