Hybrid Slot Abilities: Difference between revisions

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== Overview ==
== Overview ==
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! Buff Amount
! Buff Amount
| 1% || 2% || 1% || 4% || 3% || 4% || 3% || 6% || 4%
| 1% || 2% || 1% || 4% || 3% || 4% || 3% || 6% || 4%
|-
! Maximum targets
| 8 || 12 || 12 || 16 || 16 || 16 || 16 || 24 || 32
|-
|-
! Radius
! Radius
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft
|-
! Maximum targets
| 8 || 12 || 12 || 16 || 16 || 16 || 16 || 24 || 32
|}
|}



Revision as of 22:36, 11 April 2012

Template:Issue23

Overview

This feature required a VIP subscription, but is now available to everyone.

Hybrid Slot Abilities are powers placed in the Hybrid Slot of the Incarnate System. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.

A subscription is required for players to access the Incarnate System.

Hybrid Ability Details

Auto and Toggle Powers

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate System content or upgrading Incarnate Threads.

Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Hybrid Ability Types

Assault Common Assault

The Assault tree grants all damaging powers a chance to trigger a stacking damage buff for some or all damage types.

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Damage Buff 5% S/L 8% S/L/F/C 8% S/L/E/NE 11% S/L/F/C 11% S/L/F/C/E/NE 11% S/L/E/NE/P/T 11% S/L/E/NE 15% S/L/F/C/E/NE/P/T 15% S/L/F/C/E/NE/P/T
Stacks 3 3 3 3 3 3 3 5 3
Chance 20% 35% 35% 55% 40% 40% 55% 60% 80%

Control Common Control

The Control tree gives the character a toggle which, while running, gives a character's controls a chance of damaging enemies that are controlled or at low health, or increasing the magnitude of controls.

Enemies qualify as "controlled" if under the effect of: Hold, Immobilize, Sleep, ?? others ?? Disorient, Fear, Confuse ??

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Damage to Controlled Enemies Lethal Lethal Lethal Lethal Psionic Psionic Lethal Lethal Psionic
Damage to Low-Health Enemies No No Yes
Lethal 
No No Yes
Psionic 
Yes
Lethal 
No Yes
Psionic 
+1 Magnitude to Controls No Yes No Yes Yes No No Yes No
Chance 10% 20% 20% 50% 35% 35% 50% 75% 75%

Melee Common Melee

The Melee tree grants a regeneration buff plus either a defense or resistance buff, and higher levels may grant some Status Effect protection. These buffs stack based on the number of enemies within melee range.

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Regeneration Buff 7.5% 15% 15% 22.5% 22.5% 22.5% 22.5% 30% 30%
Resistance Buff No Yes
1.0%
No Yes
2.0%
Yes
2.0%
No No Yes
3.0%
No
Defense Buff No No Yes
0.5%
No No Yes
1.0%
Yes
1.0%
No Yes
1.5%
Increased Status Protection No No No Yes
0.5
No No Yes
0.5
Yes
1.0
Yes
1.0
Stacks 5 5 5 5 8 8 5 10 10
Radius 8ft 8ft 8ft 8ft 8ft 8ft 8ft 10ft 10ft

Support Common Support

The Support tree gives the character a league- and teammate affecting toggle which, while running, gives a damage and defense buff, and may also buff accuracy. Higher tiers may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Damage Buff Yes
Defense Buff Melee
S/L
Melee, AoE
S/L/E/NE
Melee, AoE
S/L/E/NE
Melee, AoE
S/L/E/NE/F/C
Melee, AoE
S/L/E/NE/F/C
Melee, AoE
S/L/E/NE
Melee, AoE
S/L/E/NE/F/C
Def(All) Def(All)
Accuracy Buff No No Yes Yes No Yes Yes Yes Yes
Mez and Healing Buff No No No No Yes No Yes Yes Yes
Doubled for Pets No Yes No Yes Yes No No Yes No
Buff Amount 1% 2% 1% 4% 3% 4% 3% 6% 4%
Maximum targets 8 12 12 16 16 16 16 24 32
Radius 50ft 50ft 50ft 50ft 50ft 50ft 50ft 50ft 80ft

See Also

External Links