Hybrid Slot Abilities: Difference between revisions
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=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault === | === [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault === | ||
The Assault tree grants all damaging powers a chance to trigger | The Assault tree grants all damaging powers a chance to trigger an effect. | ||
{| class="wikitable" style="text-align:center;" width="100%" | {| class="wikitable" style="text-align:center;" width="100%" | ||
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| {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} | | {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} | ||
|- | |- | ||
! Auto | ! Auto +DMG Buff | ||
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10% | | 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10% | ||
|- | |- | ||
! Stacks | ! Chance of +DMG | ||
| 3 || 3 || | | 20% || 35% || || 55% || 40% || 30% || || 65% || | ||
|- | |||
! Stacks of +DMG | |||
| 3 || 3 || || 3 || 3 || 3 || || 5 || | |||
|- | |||
! Chance of [[DoubleHit]] | |||
| || || Moderate || || Moderate || Moderate || High || || High | |||
|- | |||
! Amount of Triggering Power's Damage | |||
| || || Moderate || || Small || Moderate || Moderate || || Large | |||
|- | |||
! Damage Type | |||
| || || Smashing || || Smashing || Smashing || Energy || || Energy | |||
|- | |- | ||
|} | |} | ||
Revision as of 17:16, 13 May 2012
Overview
This feature required a VIP subscription, but is now available to everyone.
Hybrid Slot Abilities are powers placed in the Hybrid Slot of the Incarnate System. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.
A subscription is required for players to access the Incarnate System.
Hybrid Ability Details
Auto and Toggle Powers
Slotting a Hybrid power grants an automatic, always on ability by being slotted and a toggle power.
The Hybrid toggle power has the following characteristics:
- cost 0 endurance
- have a 120 second recharge
- have a maximum duration of 120 seconds
- persist through any crowd control
Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate System content or upgrading Incarnate Threads.
Common | |
---|---|
Uncommon | |
Rare | |
Very Rare |
Hybrid Ability Types
Assault
The Assault tree grants all damaging powers a chance to trigger an effect.
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Auto +DMG Buff | 2.5% | 5% | 5% | 7.5% | 7.5% | 7.5% | 7.5% | 10% | 10% |
Chance of +DMG | 20% | 35% | 55% | 40% | 30% | 65% | |||
Stacks of +DMG | 3 | 3 | 3 | 3 | 3 | 5 | |||
Chance of DoubleHit | Moderate | Moderate | Moderate | High | High | ||||
Amount of Triggering Power's Damage | Moderate | Small | Moderate | Moderate | Large | ||||
Damage Type | Smashing | Smashing | Smashing | Energy | Energy |
Control
The Control tree gives the character a toggle which, while running, gives a character's controls a chance of damaging enemies that are controlled or at low health, or increasing the magnitude of controls.
Enemies qualify as "controlled" if under the effect of: confuse, fear, hold, immobilize, sleep, stun
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Damage to Controlled Enemies | Lethal | Lethal | Lethal | Lethal | Psionic | Psionic | Lethal | Lethal | Psionic |
Damage to Low-Health Enemies | Lethal |
Psionic |
Lethal |
Psionic | |||||
+1 Magnitude to Controls | |||||||||
Chance | 10% | 20% | 20% | 50% | 35% | 35% | 50% | 75% | 75% |
Melee
The Melee tree grants a regeneration buff plus either a defense or resistance buff, and higher levels may grant some Status Effect protection. These buffs stack based on the number of enemies within melee range.
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Regeneration Buff | 7.5% | 15% | 15% | 22.5% | 22.5% | 22.5% | 22.5% | 30% | 30% |
Resistance Buff | 1.0% |
2.0% |
2.0% |
3.0% |
|||||
Defense Buff | 0.5% |
1.0% |
1.0% |
1.5% | |||||
Increased Status Protection | 0.5 |
0.5 |
1.0 |
1.0 | |||||
Stacks | 5 | 5 | 5 | 5 | 8 | 8 | 5 | 10 | 10 |
Radius | 8ft | 8ft | 8ft | 8ft | 8ft | 8ft | 8ft | 10ft | 10ft |
Support
The Support tree gives the character a league- and teammate affecting toggle which, while running, gives a damage and defense buff, and may also buff accuracy. Higher tiers may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Damage Buff | |||||||||
Defense Buff | Melee S/L |
Melee, AoE S/L/E/NE |
Melee, AoE S/L/E/NE |
Melee, AoE S/L/E/NE/F/C |
Melee, AoE S/L/E/NE/F/C |
Melee, AoE S/L/E/NE |
Melee, AoE S/L/E/NE/F/C |
Def(All) | Def(All) |
Accuracy Buff | |||||||||
Mez and Healing Buff | |||||||||
Doubled for Pets | |||||||||
Buff Amount | 1% | 2% | 1% | 4% | 3% | 4% | 3% | 6% | 4% |
Maximum targets | 8 | 12 | 12 | 16 | 16 | 16 | 16 | 24 | 32 |
Radius | 50ft | 50ft | 50ft | 50ft | 50ft | 50ft | 50ft | 50ft | 80ft |