Hybrid Slot Abilities: Difference between revisions
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== Hybrid Ability Details == | == Hybrid Ability Details == | ||
=== Auto and Toggle Powers === | === Auto and Toggle Powers === | ||
Slotting a Hybrid power grants an automatic | Slotting a Hybrid power grants an automatic ability and a toggle power. | ||
While equipped, each Hybrid power now grants a passive buff: | |||
* | *Assault: 2.5% damage per tier, up to 10% damage boost at tier 4. | ||
* | *Control: 10% Status Resistance per tier, up to 40% Status Resistance at tier 4. | ||
* | *Melee: 7.5% Regeneration per tier, up to 30% Regeneration at tier 4. | ||
* | *Support: 2.5% Endurance Reduction per tier, up to 10% Endurance Reduction at tier 4. | ||
{{clr}} | |||
Each Hybrid toggle power has the following characteristics: | |||
*costs 0 endurance | |||
*has a 120 second recharge (unaffected by buffs) | |||
*has a maximum duration of 120 seconds | |||
*persists through any crowd control | |||
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]]. | Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]]. |
Revision as of 18:35, 13 May 2012
Overview
This feature required a VIP subscription, but is now available to everyone.
Hybrid Slot Abilities are powers placed in the Hybrid Slot of the Incarnate System. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.
A subscription is required for players to access the Incarnate System.
Hybrid Ability Details
Auto and Toggle Powers
Slotting a Hybrid power grants an automatic ability and a toggle power.
While equipped, each Hybrid power now grants a passive buff:
- Assault: 2.5% damage per tier, up to 10% damage boost at tier 4.
- Control: 10% Status Resistance per tier, up to 40% Status Resistance at tier 4.
- Melee: 7.5% Regeneration per tier, up to 30% Regeneration at tier 4.
- Support: 2.5% Endurance Reduction per tier, up to 10% Endurance Reduction at tier 4.
Each Hybrid toggle power has the following characteristics:
- costs 0 endurance
- has a 120 second recharge (unaffected by buffs)
- has a maximum duration of 120 seconds
- persists through any crowd control
Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate System content or upgrading Incarnate Threads.
Common | |
---|---|
Uncommon | |
Rare | |
Very Rare |
Hybrid Ability Types
Assault
The Assault tree grants all damaging powers a chance to trigger an effect.
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Auto +DMG Buff | 2.5% | 5% | 5% | 7.5% | 7.5% | 7.5% | 7.5% | 10% | 10% |
Chance of +DMG | 20% | 35% | 55% | 40% | 30% | 65% | |||
Stacks of +DMG | 3 | 3 | 3 | 3 | 3 | 5 | |||
Chance of DoubleHit | Moderate | Moderate | Moderate | High | High | ||||
Amount of Triggering Power's Damage | Moderate | Small | Moderate | Moderate | Large | ||||
Damage Type | Smashing | Smashing | Smashing | Energy | Energy |
Control
The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies". All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez".
Enemies qualify as "controlled" if under the effect of: confuse, fear, hold, immobilize, sleep, stun
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Auto Status Resistance | 10% | 20% | 20% | 30% | 30% | 30% | 30% | 40% | 40% |
Chance of Damage to Controlled Enemies/Type | 10%/Lethal | 20%/Lethal | 50%/Lethal | 35%/Psionic | 75%/Psionic | ||||
+1 Magnitude to Controls | 20% | 50% | 35% | 45% | 75% | ||||
Chance to Mez/Type | 35%/Fear | 45%/Fear | 45%/Fear, 45%/Immobilize | 70%/Fear, 70%/Immobilize, 100%/Stun (if Feared and Immobilized) |
Melee
The Melee tree grants a regeneration buff plus either a defense or resistance buff, and higher levels may grant some Status Effect protection. These buffs stack based on the number of enemies within melee range.
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Regeneration Buff | 7.5% | 15% | 15% | 22.5% | 22.5% | 22.5% | 22.5% | 30% | 30% |
Resistance Buff | 1.0% |
2.0% |
2.0% |
3.0% |
|||||
Defense Buff | 0.5% |
1.0% |
1.0% |
1.5% | |||||
Increased Status Protection | 0.5 |
0.5 |
1.0 |
1.0 | |||||
Stacks | 5 | 5 | 5 | 5 | 8 | 8 | 5 | 10 | 10 |
Radius | 8ft | 8ft | 8ft | 8ft | 8ft | 8ft | 8ft | 10ft | 10ft |
Support
The Support tree gives the character access to a league affecting toggle which gives a damage and defense buff. Higher tiers also buff accuracy, may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.
Up to five Support Hybrid powers can stack on a single target at any given time.
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Auto Endurance Discount | 2.5% | 5% | 5% | 7.5% | 7.5% | 7.5% | 7.5% | 10% | 10% |
Damage Buff | |||||||||
Defense Buff | Melee S/L |
Melee, AoE S/L/E/NE |
Melee, AoE S/L/E/NE |
Melee, AoE S/L/F/C/E/N |
Melee, AoE S/L/F/C/E/N |
Melee, AoE S/L/F/C/E/N |
Melee, AoE S/L/F/C/E/N |
Def(All) | Def(All) |
Accuracy Buff | |||||||||
Mez and Healing Buff | |||||||||
Doubled for Pets | |||||||||
Buff Amount | 1% | 2% | 1% | 4% | 3% | 4% | 3% | 6% | 4% |
Radius | 50ft | 50ft | 50ft | 50ft | 50ft | 50ft | 50ft | 50ft | 80ft |