Hydra: Difference between revisions

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===Archvillains===
===Archvillains===


====Hydra====
====Hydra====
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{{Power|[[Image:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate! }}
{{Power|[[Image:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate! }}
{{Power|[[Image:PsychicBlast Subdue.png|22px]]|Subdue | |The Hydra has Immobilized you! }}
{{Power|[[Image:PsychicBlast WillDomination.png|22px]]|Will Domination | |The Hydra has put you to Sleep! }}


{{Power|[[Image:ForceField PersonalForceField.png|22px]]| Force Field| Point Blank Area of Effect, +Resistance Rikti Particle Beam| The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam. }}
{{Power|[[Image:ForceField PersonalForceField.png|22px]]| Force Field| Point Blank Area of Effect, +Resistance Rikti Particle Beam| The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam. }}


{{Power|[[Image:Power Missing.png|22px]]|Imobile|Immobilize| Hydra Head cannot be moved. }}
{{Power|[[Image:Power Missing.png|22px]]|Resistance | Auto Resist Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage | Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon. }}
 
{{Power|[[Image:Power Missing.png|22px]]|Reinforcements |Summon Reinforcements |When the Hydra Head is at half life, Rikti will teleport in to protect it. }}
 
{{Power|[[Image:Power Missing.png|22px]]|Reinforcements 2 |Summon Reinforcements|When the Hydra Head is at nearly deafeated, Rikti will teleport in to protect it. }}


{{Power|[[Image:Power Missing.png|22px]]|Tentacle Death ||When the Hydra Head dies, all Tentacles die with it. }}


===Named bosses===
===Named bosses===

Revision as of 20:56, 17 April 2006

Overview

Villain types

Minions

Spawn

These formless creatures appear to be controlled by some other entity. Studies of their remains have revealed that they lack any sort of brain. Nevertheless their actions demostrate a fearsome cunning and a total hatred of mankind.

Powers

FireBlast FireBlast.png Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.

Inherent Brawl.png Pummel Melee, Smash, Foe Knockdown
Hydra men brawling attackmay knock down foes.

Tentacle

For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?

Powers

FireBlast FireBlast.png Tentacle Spray (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.

Inherent Brawl.png Pummel Melee, Smash
Smash with self.


Lieutenants

Protean

Some of the creatures found in the sewers are endowed with greater power than their fellows. They don't however, seem to have any control over the weaker spawns. One thing has been shown: the genetic material of these creatures is unlike anything on this planet.

Powers

FireBlast FireBlast.png Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.

Inherent Brawl.png Pummel Melee, Smash, Foe Knockdown
Hydra men brawling attackmay knock down foes.


Bosses

Man O' War

The Men O' War are the strongest of the strange amoeba-like men that dwell within the sewers. Recently, scientists examined some DNA from a captured Man O' War. Strangely, it contained the genetic code of viruses and plants that are common on Earth.

Powers

FireBlast FireBlast.png Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.

Inherent Brawl.png Pummel Melee, Smash, Foe Knockdown
Hydra men brawling attackmay knock down foes.


Monsters

Hatched Kraken

The recently Hatched Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. The Hatched Kraken is quite powerful and can destroy full teams of heroes without effort.

Powers

FireBlast FireBlast.png Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.


Giant Monsters

Kraken

The Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers.For unknown reasons, it stalks the streets of Perez Park. The Kraken is quite powerful and can destroy full teams of heroes without effort.

Powers

FireBlast FireBlast.png Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.

Inherent Brawl.png Pummel Melee, Smash
Punch'em

SuperStrength FootStomp.png Foot Stomp Point Blank Area Effect, Moderate Damage (smash), Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow.


Archvillains

Hydra

The alien Rikti created the Hydra to guard their secret bases beneath the city. It seems programmed to attack anything that isn't Rikti. Heroes must stop this creature from growing any larger and threathening the city as a whole.

Powers

PsychicBlast PsionicTornado.png Psionc Tornado (Ranged) Moderate Damage over Time, Psionic, Foe Slow
The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate!

PsychicBlast Subdue.png Subdue
The Hydra has Immobilized you!

PsychicBlast WillDomination.png Will Domination
The Hydra has put you to Sleep!

ForceField PersonalForceField.png Force Field Point Blank Area of Effect, +Resistance Rikti Particle Beam
The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam.

Power Missing.png Resistance Auto Resist Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage
Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon.

Power Missing.png Reinforcements Summon Reinforcements
When the Hydra Head is at half life, Rikti will teleport in to protect it.

Power Missing.png Reinforcements 2 Summon Reinforcements
When the Hydra Head is at nearly deafeated, Rikti will teleport in to protect it.

Power Missing.png Tentacle Death
When the Hydra Head dies, all Tentacles die with it.

Named bosses