Ice Melee: Difference between revisions
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{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
* This set has been in the game since [[Issue 0]]. | * This set has been in the game for [[Tanker]]s since [[Issue 0]]. | ||
== External Links == | == External Links == |
Revision as of 20:33, 4 September 2011
Overview
Ice Melee is one of the powersets. It is a Tanker secondary power set in City of Heroes. (It was briefly a Brute primary power set in the City of Villains Beta but proved to counteract Fury.)
Ice Melee allows the player to use Cold-based attacks, and even conjure up frozen melee weapons. Ice Melee powers are known for their ability to slow an opponent.
Power Tables
Tanker
The Ice Melee powerset is available as a secondary set for Tankers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Frozen Fists | 1 | Melee, Minor DMG(Cold/Smash), Foe -Recharge, -SPD |
Ice Sword | 2 | Melee, Moderate DMG(Cold/Lethal), Foe -Recharge, -SPD |
Frost | 4 | Close (Cone), Moderate DoT(Cold), Foe -Recharge, -SPD |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt, -Range |
Build Up | 16 | Self +DMG, +To-Hit |
Ice Patch | 20 | Location (PBAoE), Foe Knockdown, -SPD, -Jump |
Freezing Touch | 28 | Melee, High DoT(Cold), Foe Hold |
Greater Ice Sword | 35 | Melee, High DMG(Cold/Lethal), Foe -Recharge, -SPD |
Frozen Aura | 38 | PBAoE, Moderate DMG(Cold), Foe Sleep |
Powers
The following are powers in the Ice Melee powerset.
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 16 (Tanker) |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Freezing Touch
This freezing touch will encase a single foe in a block of ice. This will deal minor damage as well as freezing him in his tracks, leaving him cold and helpless.
Damage | High Damage over Time(Cold) |
Recharge | Slow |
Minimum Level | 28 (Tanker) |
Effects | Melee |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Holds | |
Taunt |
Frost
You create a short cone of frost in front of you, that can frostbite a foe (dealing damage over time), and slows their attack speeds as they uncontrollably shiver.
Damage | Moderate Damage over Time(Cold) |
Recharge | Slow |
Minimum Level | 10 (Tanker) |
Effects | Close (Cone) |
Foe -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness | |
Set Categories | Ranged AoE Damage |
Slow Movement | |
Taunt |
Frozen Aura
Your mastery of cold enables you to dramatically lower the temperature immediately around you. Foes near you when you perform a Frozen Aura will be stopped in their tracks in a fragile casing of ice. Any interaction with foes frozen by this will break them free. Frozen Aura deals moderate damage.
Damage | Moderate (Cold) |
Recharge | Slow |
Minimum Level | 38 (Tanker) |
Effects | Point Blank Area of Effect |
Foe Sleep | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Enhance Taunt Effectiveness | |
Set Categories | Melee AoE Damage |
Sleep | |
Taunt |
Frozen Fists
Frozen Fists encrusts your hands in ice giving them the ability to quickly inflict minor damage on villains. The foe's attack speed is slowed, due to the chill caused by the cold blows.
Damage | Minor (Cold/Smashing) |
Recharge | Fast |
Minimum Level | 1 (Tanker) |
Effects | Melee |
Foe -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Slow Movement | |
Taunt |
Greater Ice Sword
The perfection of the Ice Sword, your master of it has allowed you to create an enhanced blade of solid ice that deals above average damage. Being hit by this Ice Sword will cause a villain to slow his rates of attack, due to the intense chill.
Damage | High (Cold/Lethal) |
Recharge | Slow |
Minimum Level | 35 (Tanker) |
Effects | Melee |
Foe -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Slow Movement | |
Taunt |
Ice Patch
You emanate a patch of ice around you, which causes foes that step onto it to slip and fall down. This effect lasts until the ice melts.
Recharge | Slow |
Minimum Level | 20 (Tanker) |
Effects | Location (Point Blank Area of Effect) |
Foe Knockdown, -Speed, -Jump | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Ice Sword
Create a blade of solid ice that deals above average damage. Being hit by this Ice Sword will cause a villain to slow his rates of attack, due to the intense chill.
Recharge | Moderate (Cold/Lethal) |
Minimum Level | 2 (Tanker) |
Effects | Melee |
Foe -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Slow Movement | |
Taunt |
Taunt
Taunts a foe and all foes around him to attack you.
Tanker: Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An accuracy check is not required to taunt your foes.
Recharge | Slow |
Minimum Level | 4 (Tanker) |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt, -Range | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Historical
External Links
- Ice Melee for Tankers at City of Data v2.0