Incarnate Trial: Difference between revisions
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| Psychic, Physical | | Psychic, Physical | ||
| [[Issue 21|21]] | | [[Issue 21|21]] | ||
| 54+ | | 54+2 | ||
| Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 6, regardless of outcome. Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 2 Empyrean Merits. | | Except for [[Avatar of Hamidon]], other [[Archvillain]]s spawn at 54+1 in the trial. Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 6, regardless of outcome. Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 2 Empyrean Merits. | ||
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| {{center| [[File:Badge it tpn complete.png|50px|link=Spin Doctor Badge]]}} | | {{center| [[File:Badge it tpn complete.png|50px|link=Spin Doctor Badge]]}} | ||
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| Almost all enemies (other than [[Diabolique]], [[Hero]]es and [[Archvillain]]s) spawn at level 54+2 (some ambushes are 54+1). Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2. | | Almost all enemies (other than [[Diabolique]], [[Hero]]es and [[Archvillain]]s) spawn at level 54+2 (some ambushes are 54+1). Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2. | ||
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* "Boss" Level indicates the level of the [[ | * "Boss" Level indicates the level of the [[Archvillain]]s in the trial; e.g. [[Nightstar]] and [[Siege]] in the [[Behavioral Adjustment Facility Trial|BAF Trial]] are level 54, and [[Maelstrom]] is level 54+2 in the [[TPN Campus Trial|TPN Trial]]. | ||
== See Also == | == See Also == |
Revision as of 03:53, 7 April 2012
Overview
This feature required a VIP subscription, but is now available to everyone.
Incarnate Trials were introduced as part of the Incarnate System in Issue 20. Participation in these trials unlocks Incarnate Slots via Incarnate Experience, and awards Incarnate Components and Incarnate Merits to create Incarnate Abilities.
Almost all Archvillains in Incarnate Trials have a power called "Scaling" which scales their health, damage and regeneration according to the number of players within the league participating ensuring they can pose a challenge and still be defeated regardless of the number of players.
Trials
The following table is a list of what Incarnate Trials are available.
Badge Awarded |
Incarnate Trial Name | League Size |
Astral Merits |
Empyrean Merits |
Incarnate Experience |
Issue Release |
"Boss" Level* |
Notes |
---|---|---|---|---|---|---|---|---|
Behavioral Adjustment Facility Trial | 12-24 | 4-9 | 1 per 20 hrs | Psychic | 20 | 54 | Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit. | |
Lambda Sector Trial | 8-16 | 3-6 | 1 per 20 hrs | Physical | 20 | 54 | Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit. | |
Keyes Island Reactor Trial | 12-24 | 4-9 | 1 per 20 hrs | Psychic, Physical | 20.5 | 54 | Higher chance to gain one Rare or Very Rare Incarnate Component upon completion if present the whole trial. Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit. | |
The Underground Trial | 12-24 | 1-6? | 2 per 20 hrs | Psychic, Physical | 21 | 54+2 | Except for Avatar of Hamidon, other Archvillains spawn at 54+1 in the trial. Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus Incarnate Threads are awarded for completing phase 6, regardless of outcome. Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 2 Empyrean Merits. | |
TPN Campus Trial | 12-24 | 2-7? | 2 per 20 hrs | Physical | 21.5 | 54+2 | Higher chance to gain one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus Incarnate Threads are awarded for completing phase 3, regardless of outcome. Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2. | |
Minds of Mayhem Trial | 8-16 | 4-9(8) | 2 per 20 hrs | Psychic | 21.5 | 54+2 | Higher chance to gain one Rare or Very Rare Incarnate Component upon completion if present the whole trial. Highest number of Archvillain fights (14) of all trials. Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2. | |
Dilemma Diabolique Trial | 8-16 | 3-8 | 2 per 20 hrs | Psychic, Physical | 22 | 54+3 | Almost all enemies (other than Diabolique, Heroes and Archvillains) spawn at level 54+2 (some ambushes are 54+1). Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2. |
* "Boss" Level indicates the level of the Archvillains in the trial; e.g. Nightstar and Siege in the BAF Trial are level 54, and Maelstrom is level 54+2 in the TPN Trial.