Inherent Powers: Difference between revisions
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Enhance Damage | Enhance Damage | ||
Enhance Accuracy | Enhance Accuracy | ||
=== [[Image:Inherent_Rest.png]] Rest === | |||
'''Minimum Level:''' 2 | |||
'''Effects:''' Self Heal Recover, -DEF | |||
'''Enhancements:''' Enhance Endurance Modification | |||
Reduce Interrupt Time | |||
Enhance Recharge Speed | |||
Enhance Heal | |||
Villains receive this ability on advancing to Threat Level 2, after leaving Breakout. | |||
=== [[Image:Inherent_Sprint.png]] Sprint === | |||
'''Effects:''' Boost Run SPD | |||
'''Enhancements:''' Reduce Endurance Cost | |||
Enhance Running Speed | |||
Enhance Jump | |||
[[Category:Gameplay]][[Category:Powersets]] | [[Category:Gameplay]][[Category:Powersets]] |
Revision as of 21:08, 17 January 2006
Overview
Inherent powers are permanent powers that a hero or villain automatically has without having to train to obtain. The two main types of inherent powers are powers that are specific to an archetype and powers that all heroes have.
Archetype-Specific Powers
The following are inherent powers are specific to the archetypes available in City of Heroes and City of Villains.
Vigilance
The Defender primary focus is to protect the team. When his allies are in danger, the Defender is able to look deep within him or herself and rise to the occasion. As a Defender's teammates are in danger of being defeated, the Defender gains an endurance discount and can activate their powers at a reduced cost. The more teammates in trouble, the greater the discount.
Type: Archetype-Specific (Defenders) Effects: Endurance Discount
Universal Inherent Powers
Brawl
When all else fails, you have only your two fists to depend on.
Damage: Minor Recharge: Fast Effects: Foe Minor Smashing Damage Enhancements: Reduce Endurance Cost Enhance Recharge Speed Enhance Damage Enhance Accuracy
Rest
Minimum Level: 2 Effects: Self Heal Recover, -DEF Enhancements: Enhance Endurance Modification Reduce Interrupt Time Enhance Recharge Speed Enhance Heal
Villains receive this ability on advancing to Threat Level 2, after leaving Breakout.
Sprint
Effects: Boost Run SPD Enhancements: Reduce Endurance Cost Enhance Running Speed Enhance Jump