Inherent Powers: Difference between revisions
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=== [[Image:Inherent_Rest.png]] Rest === | === [[Image:Inherent_Rest.png]] Rest === | ||
Activate Rest to heal Hit Points and recover | |||
Endurance. While Resting you cannot attack, and | |||
you are extremely vulnerable to attack and damage. | |||
Activatation of Rest can be interrupted, and the power | |||
must be active for a few seconds before you start to | |||
recuperate. | |||
'''Minimum Level:''' 2 | '''Minimum Level:''' 2 | ||
'''Effects:''' Self Heal Recover, -DEF | '''Effects:''' Self Heal Recover, -DEF | ||
Line 45: | Line 53: | ||
=== [[Image:Inherent_Sprint.png]] Sprint === | === [[Image:Inherent_Sprint.png]] Sprint === | ||
Sprint allows you to travel, or run away, slightly | |||
faster than normal, while slightly draining your | |||
Endurance. | |||
'''Effects:''' Boost Run SPD | '''Effects:''' Boost Run SPD |
Revision as of 02:09, 18 January 2006
Overview
Inherent powers are permanent powers that a hero or villain automatically has without having to train to obtain. The two main types of inherent powers are powers that are specific to an archetype and powers that all heroes have.
Archetype-Specific Powers
The following are inherent powers are specific to the archetypes available in City of Heroes and City of Villains.
Vigilance
The Defender primary focus is to protect the team. When his allies are in danger, the Defender is able to look deep within him or herself and rise to the occasion. As a Defender's teammates are in danger of being defeated, the Defender gains an endurance discount and can activate their powers at a reduced cost. The more teammates in trouble, the greater the discount.
Type: Archetype-Specific (Defenders) Effects: Endurance Discount
Universal Inherent Powers
Brawl
When all else fails, you have only your two fists to depend on.
Damage: Minor Recharge: Fast Effects: Foe Minor Smashing Damage Enhancements: Reduce Endurance Cost Enhance Recharge Speed Enhance Damage Enhance Accuracy
Rest
Activate Rest to heal Hit Points and recover Endurance. While Resting you cannot attack, and you are extremely vulnerable to attack and damage. Activatation of Rest can be interrupted, and the power must be active for a few seconds before you start to recuperate.
Minimum Level: 2 Effects: Self Heal Recover, -DEF Enhancements: Enhance Endurance Modification Reduce Interrupt Time Enhance Recharge Speed Enhance Heal
Villains receive this ability on advancing to Threat Level 2, after leaving Breakout.
Sprint
Sprint allows you to travel, or run away, slightly faster than normal, while slightly draining your Endurance.
Effects: Boost Run SPD Enhancements: Reduce Endurance Cost Enhance Running Speed Enhance Jump