Instanced Map: Difference between revisions
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# Mission maps that a player enters through a [[Mission Door|door]] in a [[Static Zone|static zone]]. | # Mission maps that a player enters through a [[Mission Door|door]] in a [[Static Zone|static zone]]. | ||
# [[Supergroup]] [[bases]]. | # [[Supergroup]] [[bases]]. | ||
#* Note that though supergroup bases are treated as instanced maps (a base is only "generated" when a character is standing in it), their contents are obviously saved between visits. | |||
== See Also == | == See Also == | ||
* [[Static Zone]] | * [[Static Zone]] | ||
[[Category:Definition]] | [[Category:Definition]] |
Latest revision as of 02:18, 10 June 2009
Definition
- Instanced Map
- A map that is generated when a player enters it, and is eventually removed from the system when the player leaves it (by completion, disconnection, or simply leaving).
Examples
- Mission maps that a player enters through a door in a static zone.
- Supergroup bases.
- Note that though supergroup bases are treated as instanced maps (a base is only "generated" when a character is standing in it), their contents are obviously saved between visits.