Interface Slot Abilities: Difference between revisions

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== Interface Ability Types ==
== Interface Ability Types ==
=== Diamagnetic ===
=== [[File:Incarnate Interface Diamagnetic Common.png|24px|Diamagnetic Common]] Diamagnetic ===
Diamagnetic primarily deals with debuffing enemy [[ToHit]] chances and [[Regeneration]]. The types and amounts of each type depend on what is slotted.
Diamagnetic primarily deals with debuffing enemy [[ToHit]] chances and [[Regeneration]]. The types and amounts of each type depend on what is slotted.


=== Gravitic ===
=== [[File:Incarnate Interface Gravitic Common.png|24px|Gravitic Common]] Gravitic ===
Gravitic primarily deals with debuffing [[Recovery]] as well as slowing and snaring the foes. The types and amounts of each type depend on what is slotted.
Gravitic primarily deals with debuffing [[Recovery]] as well as slowing and snaring the foes. The types and amounts of each type depend on what is slotted.


=== Paralytic ===
=== [[File:Incarnate Interface Paralytic Common.png|24px|Paralytic Common]] Paralytic ===
Paralytic primarily deals with debuffing enemy [[Damage]] and [[Defense]]. The types and amounts of each type depend on what is slotted.
Paralytic primarily deals with debuffing enemy [[Damage]] and [[Defense]]. The types and amounts of each type depend on what is slotted.


=== Reactive ===
=== [[File:Incarnate Interface Reactive Common.png|24px|Reactive Common]] Reactive ===
Reactive primarily deals with debuffing the [[Damage Resistance]] of enemies.  It can also adds Fire damage-over-time. The types and amounts of each type depend on what is slotted.
Reactive primarily deals with debuffing the [[Damage Resistance]] of enemies.  It can also adds Fire damage-over-time. The types and amounts of each type depend on what is slotted.


== See Also ==
== See Also ==

Revision as of 23:15, 5 April 2011

Overview

Interface Slot Abilities are universal enhancements placed in the Interface Slot of the Incarnate System. The Interface Slot Abilities apply to all of your powers which would accept an enhancement of that type. Each tree begins with a Common Boost ability which can then be upgraded into the Uncommon Core Boost or Radial Boost variants, available as of Issue 20.

Interface Ability Details

Universal Enhancements

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are gathered through defeating enemies, Task Forces/Strike Forces, and most other activities.

Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Interface Ability Types

Diamagnetic Common Diamagnetic

Diamagnetic primarily deals with debuffing enemy ToHit chances and Regeneration. The types and amounts of each type depend on what is slotted.

Gravitic Common Gravitic

Gravitic primarily deals with debuffing Recovery as well as slowing and snaring the foes. The types and amounts of each type depend on what is slotted.

Paralytic Common Paralytic

Paralytic primarily deals with debuffing enemy Damage and Defense. The types and amounts of each type depend on what is slotted.

Reactive Common Reactive

Reactive primarily deals with debuffing the Damage Resistance of enemies. It can also adds Fire damage-over-time. The types and amounts of each type depend on what is slotted.

See Also

External Links