Interface Slot Abilities: Difference between revisions
imported>Piemanmoo (historical) (boosts are for the alpha slot, not interface) |
imported>GuyPerfect (historical) (So how does this work, just copy the Alpha article and change all instances of "Alpha" to "Interface"? Not gonna cut it.) |
||
Line 1: | Line 1: | ||
{{TOCright}} | {{TOCright}} | ||
== Overview == | == Overview == | ||
'''Interface Slot Abilities''' are universal | '''Interface Slot Abilities''' are universal [[proc]]s placed in the [[Interface Slot]] of the [[Incarnate System]]. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of [[Issue 20]]. | ||
A purchase of the [[Going Rogue]] expansion is required for players to access the [[Incarnate System]]. | A purchase of the [[Going Rogue]] expansion is required for players to access the [[Incarnate System]]. | ||
Line 8: | Line 8: | ||
=== Universal Enhancements === | === Universal Enhancements === | ||
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are | Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate Trial]]s or upgrading Incarnate Shards. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 39: | Line 39: | ||
== See Also == | == See Also == | ||
*[[Incarnate System]] | *[[Incarnate System]] | ||
*[[Incarnate Component]] | *[[Incarnate Component]] | ||
*[[Incarnate Trial]] | |||
== External Links == | == External Links == |
Revision as of 23:01, 12 April 2011
Overview
Interface Slot Abilities are universal procs placed in the Interface Slot of the Incarnate System. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of Issue 20.
A purchase of the Going Rogue expansion is required for players to access the Incarnate System.
Interface Ability Details
Universal Enhancements
Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate Trials or upgrading Incarnate Shards.
Common | |
---|---|
Uncommon | |
Rare | |
Very Rare |
Interface Ability Types
Diamagnetic
Diamagnetic primarily deals with debuffing enemy ToHit chances and Regeneration. The types and amounts of each type depend on what is slotted.
Gravitic
Gravitic primarily deals with debuffing Recovery as well as slowing and snaring the foes. The types and amounts of each type depend on what is slotted.
Paralytic
Paralytic primarily deals with debuffing enemy Damage and Defense. The types and amounts of each type depend on what is slotted.
Reactive
Reactive primarily deals with debuffing the Damage Resistance of enemies. It can also add Fire damage-over-time. The types and amounts of each type depend on what is slotted.