Interface Slot Abilities: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>GuyPerfect (historical)
(So how does this work, just copy the Alpha article and change all instances of "Alpha" to "Interface"? Not gonna cut it.)
imported>Astartus (historical)
(Addition of ability tables to the Interface abilities featured in the Massivly article)
Line 27: Line 27:
=== [[File:Incarnate Interface Diamagnetic Common.png|24px|Diamagnetic Common]] Diamagnetic ===
=== [[File:Incarnate Interface Diamagnetic Common.png|24px|Diamagnetic Common]] Diamagnetic ===
Diamagnetic primarily deals with debuffing enemy [[ToHit]] chances and [[Regeneration]]. The types and amounts of each type depend on what is slotted.
Diamagnetic primarily deals with debuffing enemy [[ToHit]] chances and [[Regeneration]]. The types and amounts of each type depend on what is slotted.
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[Diamagnetic Interface|Interface]] !! width="10%" | [[Diamagnetic Core Interface|Core Interface]] !! width="10%" | [[Diamagnetic Radial Interface|Radial Interface]] !! width="10%" | [[Diamagnetic Total Core Interface|Total Core Interface]] !! width="10%" | [[Diamagnetic Partial Core Interface|Partial Core Interface]] !! width="10%" | [[Diamagnetic Partial Radial Interface|Partial Radial Interface]] !! width="10%" | [[Diamagnetic Total Radial Interface|Total Radial Interface]] !! width="10%" | [[Diamagnetic Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Diamagnetic Radial Final Interface|Radial Final Interface]]
|-
! Rarity
| {{BoostRarity|C|Interface|Diamagnetic}} || {{BoostRarity|U|Interface|Diamagnetic}} || {{BoostRarity|U|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|VR|Interface|Diamagnetic}} || {{BoostRarity|VR|Interface|Diamagnetic}}
|-
! ??% chance for hit debuff
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
|-
! 75% chance for hit debuff
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
|-
! 25% chance for regeneration debuff
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
|-
! ??% chance for hit debuff
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
|}


=== [[File:Incarnate Interface Gravitic Common.png|24px|Gravitic Common]] Gravitic ===
=== [[File:Incarnate Interface Gravitic Common.png|24px|Gravitic Common]] Gravitic ===
Gravitic primarily deals with debuffing [[Recovery]] as well as slowing and snaring the foes. The types and amounts of each type depend on what is slotted.
Gravitic primarily deals with debuffing [[Recovery]] as well as slowing and snaring the foes. The types and amounts of each type depend on what is slotted.
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[Gravitic Interface|Interface]] !! width="10%" | [[Gravitic Core Interface|Core Interface]] !! width="10%" | [[Gravitic Radial Interface|Radial Interface]] !! width="10%" | [[Gravitic Total Core Interface|Total Core Interface]] !! width="10%" | [[Gravitic Partial Core Interface|Partial Core Interface]] !! width="10%" | [[Gravitic Partial Radial Interface|Partial Radial Interface]] !! width="10%" | [[Gravitic Total Radial Interface|Total Radial Interface]] !! width="10%" | [[Gravitic Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Gravitic Radial Final Interface|Radial Final Interface]]
|-
! Rarity
| {{BoostRarity|C|Interface|Gravitic}} || {{BoostRarity|U|Interface|Gravitic}} || {{BoostRarity|U|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|VR|Interface|Gravitic}} || {{BoostRarity|VR|Interface|Gravitic}}
|-
! ??% chance for recharge rate debuff
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
|-
! 75% chance for recharge rate debuff
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}}
|-
! ??% chance for movement speed debuff
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
|-
! 75% chance for movement speed
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}}
|-
! 50% chance for recovery debuff
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}}
|}


=== [[File:Incarnate Interface Paralytic Common.png|24px|Paralytic Common]] Paralytic ===
=== [[File:Incarnate Interface Paralytic Common.png|24px|Paralytic Common]] Paralytic ===
Line 36: Line 77:
=== [[File:Incarnate Interface Reactive Common.png|24px|Reactive Common]] Reactive ===
=== [[File:Incarnate Interface Reactive Common.png|24px|Reactive Common]] Reactive ===
Reactive primarily deals with debuffing the [[Damage Resistance]] of enemies.  It can also add Fire damage-over-time. The types and amounts of each type depend on what is slotted.
Reactive primarily deals with debuffing the [[Damage Resistance]] of enemies.  It can also add Fire damage-over-time. The types and amounts of each type depend on what is slotted.
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[Gravitic Interface|Interface]] !! width="10%" | [[Reactive Core Interface|Core Interface]] !! width="10%" | [[Reactive Radial Interface|Radial Interface]] !! width="10%" | [[Reactive Total Core Interface|Total Core Interface]] !! width="10%" | [[Reactive Partial Core Interface|Partial Core Interface]] !! width="10%" | [[Reactive Partial Radial Interface|Partial Radial Interface]] !! width="10%" | [[Reactive Total Radial Interface|Total Radial Interface]] !! width="10%" | [[Reactive Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Reactive Radial Final Interface|Radial Final Interface]]
|-
! Rarity
| {{BoostRarity|C|Interface|Reactive}} || {{BoostRarity|U|Interface|Reactive}} || {{BoostRarity|U|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|VR|Interface|Reactive}} || {{BoostRarity|VR|Interface|Reactive}}
|-
! ??
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
|-
! ??
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
|-
! 75% chance for moderate fire damage over time proc
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|No}}
|}


== See Also ==
== See Also ==

Revision as of 08:30, 17 April 2011

Overview

Interface Slot Abilities are universal procs placed in the Interface Slot of the Incarnate System. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of Issue 20.

A purchase of the Going Rogue expansion is required for players to access the Incarnate System.

Interface Ability Details

Universal Enhancements

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate Trials or upgrading Incarnate Shards.

Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Interface Ability Types

Diamagnetic Common Diamagnetic

Diamagnetic primarily deals with debuffing enemy ToHit chances and Regeneration. The types and amounts of each type depend on what is slotted.

  Interface Core Interface Radial Interface Total Core Interface Partial Core Interface Partial Radial Interface Total Radial Interface Core Flawless Interface Radial Final Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
??% chance for hit debuff No No No No No No No No No
75% chance for hit debuff No No No No Yes No No No No
25% chance for regeneration debuff No No No No Yes No No No No
??% chance for hit debuff No No No No No No No No No

Gravitic Common Gravitic

Gravitic primarily deals with debuffing Recovery as well as slowing and snaring the foes. The types and amounts of each type depend on what is slotted.

  Interface Core Interface Radial Interface Total Core Interface Partial Core Interface Partial Radial Interface Total Radial Interface Core Flawless Interface Radial Final Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
??% chance for recharge rate debuff No No No No No No No No No
75% chance for recharge rate debuff No No No No No No No Yes No
??% chance for movement speed debuff No No No No No No No No No
75% chance for movement speed No No No No No No No Yes No
50% chance for recovery debuff No No No No No No No Yes No

Paralytic Common Paralytic

Paralytic primarily deals with debuffing enemy Damage and Defense. The types and amounts of each type depend on what is slotted.

Reactive Common Reactive

Reactive primarily deals with debuffing the Damage Resistance of enemies. It can also add Fire damage-over-time. The types and amounts of each type depend on what is slotted.

  Interface Core Interface Radial Interface Total Core Interface Partial Core Interface Partial Radial Interface Total Radial Interface Core Flawless Interface Radial Final Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
?? No No No No No No No No No
?? No No No No No No No No No
75% chance for moderate fire damage over time proc No No No No No No Yes No No

See Also

External Links