Interface Slot Abilities: Difference between revisions

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imported>Astartus (historical)
(Addition of ability tables to the Interface abilities featured in the Massivly article)
imported>Astartus (historical)
(Changes to table layout for better readability)
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== Interface Ability Types ==
== Interface Ability Types ==
=== [[File:Incarnate Interface Diamagnetic Common.png|24px|Diamagnetic Common]] Diamagnetic ===
=== [[File:Incarnate Interface Diamagnetic Common.png|24px|Diamagnetic Common]] Diamagnetic ===
Diamagnetic primarily deals with debuffing enemy [[ToHit]] chances and [[Regeneration]]. The types and amounts of each type depend on what is slotted.
Diamagnetic adds procs for debuffing enemy [[ToHit]] chances and [[Regeneration]] to damaging attacks. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same proc.


{| class="wikitable" style="text-align:center;" width="100%"
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[Diamagnetic Interface|Interface]] !! width="10%" | [[Diamagnetic Core Interface|Core Interface]] !! width="10%" | [[Diamagnetic Radial Interface|Radial Interface]] !! width="10%" | [[Diamagnetic Total Core Interface|Total Core Interface]] !! width="10%" | [[Diamagnetic Partial Core Interface|Partial Core Interface]] !! width="10%" | [[Diamagnetic Partial Radial Interface|Partial Radial Interface]] !! width="10%" | [[Diamagnetic Total Radial Interface|Total Radial Interface]] !! width="10%" | [[Diamagnetic Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Diamagnetic Radial Final Interface|Radial Final Interface]]
! width="10%" |   !! width="10%" | [[Diamagnetic Interface|Interface]] !! width="10%" | [[Diamagnetic Core Interface|Core Interface]] !! width="10%" | [[Diamagnetic Radial Interface|Radial Interface]] !! width="10%" | [[Diamagnetic Total Core Interface|Total Core Interface]] !! width="10%" | [[Diamagnetic Partial Core Interface|Partial Core Interface]] !! width="10%" | [[Diamagnetic Partial Radial Interface|Partial Radial Interface]] !! width="10%" | [[Diamagnetic Total Radial Interface|Total Radial Interface]] !! width="10%" | [[Diamagnetic Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Diamagnetic Radial Flawless  Interface|Radial Flawless  Interface]]
|-
|-
! Rarity
! Rarity
| {{BoostRarity|C|Interface|Diamagnetic}} || {{BoostRarity|U|Interface|Diamagnetic}} || {{BoostRarity|U|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|VR|Interface|Diamagnetic}} || {{BoostRarity|VR|Interface|Diamagnetic}}
| {{BoostRarity|C|Interface|Diamagnetic}} || {{BoostRarity|U|Interface|Diamagnetic}} || {{BoostRarity|U|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|VR|Interface|Diamagnetic}} || {{BoostRarity|VR|Interface|Diamagnetic}}
|-
|-
! ??% chance for hit debuff
! Chance for a 5% ToHit debuff
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
| || || || || 75% || || || || 100%
|-
|-
! 75% chance for hit debuff
! Chance for a 15% Regeneration debuff
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
| || || || || 25% || || || || 50%
|-
! 25% chance for regeneration debuff
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
|-
! ??% chance for hit debuff
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
|}
|}



Revision as of 08:39, 17 April 2011

Overview

Interface Slot Abilities are universal procs placed in the Interface Slot of the Incarnate System. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of Issue 20.

A purchase of the Going Rogue expansion is required for players to access the Incarnate System.

Interface Ability Details

Universal Enhancements

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate Trials or upgrading Incarnate Shards.

Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Interface Ability Types

Diamagnetic Common Diamagnetic

Diamagnetic adds procs for debuffing enemy ToHit chances and Regeneration to damaging attacks. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same proc.

  Interface Core Interface Radial Interface Total Core Interface Partial Core Interface Partial Radial Interface Total Radial Interface Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 5% ToHit debuff 75% 100%
Chance for a 15% Regeneration debuff 25% 50%

Gravitic Common Gravitic

Gravitic primarily deals with debuffing Recovery as well as slowing and snaring the foes. The types and amounts of each type depend on what is slotted.

  Interface Core Interface Radial Interface Total Core Interface Partial Core Interface Partial Radial Interface Total Radial Interface Core Flawless Interface Radial Final Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
??% chance for recharge rate debuff No No No No No No No No No
75% chance for recharge rate debuff No No No No No No No Yes No
??% chance for movement speed debuff No No No No No No No No No
75% chance for movement speed No No No No No No No Yes No
50% chance for recovery debuff No No No No No No No Yes No

Paralytic Common Paralytic

Paralytic primarily deals with debuffing enemy Damage and Defense. The types and amounts of each type depend on what is slotted.

Reactive Common Reactive

Reactive primarily deals with debuffing the Damage Resistance of enemies. It can also add Fire damage-over-time. The types and amounts of each type depend on what is slotted.

  Interface Core Interface Radial Interface Total Core Interface Partial Core Interface Partial Radial Interface Total Radial Interface Core Flawless Interface Radial Final Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
?? No No No No No No No No No
?? No No No No No No No No No
75% chance for moderate fire damage over time proc No No No No No No Yes No No

See Also

External Links