Interface Slot Abilities: Difference between revisions
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=== [[File:Incarnate Interface Gravitic Common.png|24px|Gravitic Common]] Gravitic === | === [[File:Incarnate Interface Gravitic Common.png|24px|Gravitic Common]] Gravitic === | ||
Gravitic | Gravitic adds procs for debuffing [[Recovery]] as well as slowing and snaring the foes. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same proc. | ||
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| {{BoostRarity|C|Interface|Gravitic}} || {{BoostRarity|U|Interface|Gravitic}} || {{BoostRarity|U|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|VR|Interface|Gravitic}} || {{BoostRarity|VR|Interface|Gravitic}} | | {{BoostRarity|C|Interface|Gravitic}} || {{BoostRarity|U|Interface|Gravitic}} || {{BoostRarity|U|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|VR|Interface|Gravitic}} || {{BoostRarity|VR|Interface|Gravitic}} | ||
|- | |- | ||
! | ! Chance for a 10% Recharge Rate debuff | ||
| | | || || || || || || || 75% || | ||
|- | |- | ||
! | ! Chance for a 10% Recovery debuff | ||
| | | || || || || || || || 75% || | ||
|- | |- | ||
! | ! Chance for a 10% Movement Speed debuff | ||
| | | || || || || || || || 50% || | ||
|- | |- | ||
! | ! Chance for a 10% debuff on secondary effects from enemy attacks | ||
| || || || || || || || || | |||
| | |||
|} | |} | ||
Revision as of 08:45, 17 April 2011
Overview
Interface Slot Abilities are universal procs placed in the Interface Slot of the Incarnate System. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of Issue 20.
A purchase of the Going Rogue expansion is required for players to access the Incarnate System.
Interface Ability Details
Universal Enhancements
Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate Trials or upgrading Incarnate Shards.
Common | |
---|---|
Uncommon | |
Rare | |
Very Rare |
Interface Ability Types
Diamagnetic
Diamagnetic adds procs for debuffing enemy ToHit chances and Regeneration to damaging attacks. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same proc.
Interface | Core Interface | Radial Interface | Total Core Interface | Partial Core Interface | Partial Radial Interface | Total Radial Interface | Core Flawless Interface | Radial Flawless Interface | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Chance for a 5% ToHit debuff | 75% | 100% | |||||||
Chance for a 15% Regeneration debuff | 25% | 50% |
Gravitic
Gravitic adds procs for debuffing Recovery as well as slowing and snaring the foes. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same proc.
Interface | Core Interface | Radial Interface | Total Core Interface | Partial Core Interface | Partial Radial Interface | Total Radial Interface | Core Flawless Interface | Radial Final Interface | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Chance for a 10% Recharge Rate debuff | 75% | ||||||||
Chance for a 10% Recovery debuff | 75% | ||||||||
Chance for a 10% Movement Speed debuff | 50% | ||||||||
Chance for a 10% debuff on secondary effects from enemy attacks |
Paralytic
Paralytic primarily deals with debuffing enemy Damage and Defense. The types and amounts of each type depend on what is slotted.
Reactive
Reactive primarily deals with debuffing the Damage Resistance of enemies. It can also add Fire damage-over-time. The types and amounts of each type depend on what is slotted.
Interface | Core Interface | Radial Interface | Total Core Interface | Partial Core Interface | Partial Radial Interface | Total Radial Interface | Core Flawless Interface | Radial Final Interface | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
?? | |||||||||
?? | |||||||||
75% chance for moderate fire damage over time proc |