Interface Slot Abilities: Difference between revisions

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imported>Astartus (historical)
imported>Astartus (historical)
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{| class="wikitable" style="text-align:center;" width="100%"
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[Gravitic Interface|Interface]] !! width="10%" | [[Reactive Core Interface|Core Interface]] !! width="10%" | [[Reactive Radial Interface|Radial Interface]] !! width="10%" | [[Reactive Total Core Interface|Total Core Interface]] !! width="10%" | [[Reactive Partial Core Interface|Partial Core Interface]] !! width="10%" | [[Reactive Partial Radial Interface|Partial Radial Interface]] !! width="10%" | [[Reactive Total Radial Interface|Total Radial Interface]] !! width="10%" | [[Reactive Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Reactive Radial Flawless Interface|Radial Flawless Interface]]
! width="10%" |   !! width="10%" | [[Gravitic Interface|Interface]] !! width="10%" | [[Reactive Core Interface|Core Interface]] !! width="10%" | [[Reactive Radial Interface|Radial Interface]] !! width="10%" | [[Reactive Total Core Conversion|Total Core Conversion]] !! width="10%" | [[Reactive Partial Core Conversion|Partial Core Conversion]] !! width="10%" | [[Reactive Partial Radial Conversion|Partial Radial Conversion]] !! width="10%" | [[Reactive Total Radial Conversion|Total Radial Conversion]] !! width="10%" | [[Reactive Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Reactive Radial Flawless Interface|Radial Flawless Interface]]
|-
|-
! Rarity
! Rarity

Revision as of 09:16, 31 May 2011

Overview

Interface Slot Abilities are universal procs placed in the Interface Slot of the Incarnate System. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of Issue 20.

A purchase of the Going Rogue expansion is required for players to access the Incarnate System.

Interface Ability Details

Universal Enhancements

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate Trials or upgrading Incarnate Shards.

Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Interface Ability Types

Diamagnetic Common Diamagnetic

Diamagnetic adds procs for debuffing enemy ToHit chances and Regeneration to damaging attacks. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 5% ToHit debuff 50% 75% 100% 75% 25% 100% 50%
Chance for a 15% Regeneration debuff 50% 25% 75% 100% 50% 100%

Gravitic Common Gravitic

Gravitic adds procs for debuffing Recovery as well as slowing and snaring the foes. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 10% Recharge Rate debuff 25% 25% 25% 50% 25% 25% 50% 75% 75%
Chance for a 10% Recovery debuff 25% 25% 50% 50%
Chance for a 10% Movement Speed debuff 25% 50% 25% 75%
Chance for a 10% debuff on secondary effects from enemy attacks 25% 25% 50% 75%

Paralytic Common Paralytic

Paralytic adds procs for debuffing enemy Damage and Defense. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 2.5% Defense debuff 25% 50% 25% 75% 50% 25% 75% 25%
Chance for a 5% Damage debuff 25% 25% 50% 75% 25% 75%

Reactive Common Reactive

Reactive adds procs for debuffing the Damage Resistance of enemies. It can also add a Fire damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 2.5% Resistance debuff 25% 50% 25% 75% 50% 25% 75% 25%
Chance for moderate fire damage-over-time 25% 25% 50% 75% 25% 75%

See Also

External Links