Invention Origin Enhancements: Difference between revisions
imported>Sister Leortha (historical) (→Common Enhancements: Update intro) |
imported>Leandro (historical) m (Linking to all the sets. This page needs rewriting though.) |
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From Positron: | From Positron: | ||
"These | "These "IO’s" act just like normal Enhancements except they do not expire, and their bonus stays static no matter what level you are. Lower level IO’s are strengthened around that of Training Enhancements, mid level IO’s are about the power of Dual Origin Enhancements, and IO’s level 25 and above have about the same punch as current Single Origin Enhancements. Of course the power of the Enhancement is better with level, so high level invented Enhancements are slightly more powerful than the equivalent SO." | ||
=Rare Enhancements= | =Rare Enhancements= | ||
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"Here’s an example: | "Here’s an example: | ||
:Sting of the Manticore (a set of 6) - Slots into any Sniper power | :[[Sting of the Manticore]] (a set of 6) - Slots into any Sniper power | ||
:Accuracy/Damage | :Accuracy/Damage | ||
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! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ||
|- | |- | ||
| Befuddling Aura || 10-30 || Acc/End || Acc/Dam || Dam/Conf || Acc/Conf || Conf/End/Rech || | | [[Befuddling Aura]] || 10-30 || Acc/End || Acc/Dam || Dam/Conf || Acc/Conf || Conf/End/Rech || | ||
|- | |- | ||
| Cacophony || 10-30 || Acc/End || Acc/Dam || Dam/Conf || Acc/Conf || Conf/End/Rech || {{IOProcs}} | Chance for Energy Damage | | [[Cacophony]] || 10-30 || Acc/End || Acc/Dam || Dam/Conf || Acc/Conf || Conf/End/Rech || {{IOProcs}} | Chance for Energy Damage | ||
|- | |- | ||
| Malaise's Illusions || 20-53 || Acc/End || Acc/Dam || Dam/Conf || Acc/Conf || Conf/End/Rech || {{IOProcs}} | Chance for Spectral Wounds | | [[Malaise's Illusions]] || 20-53 || Acc/End || Acc/Dam || Dam/Conf || Acc/Conf || Conf/End/Rech || {{IOProcs}} | Chance for Spectral Wounds | ||
|- | |- | ||
| Perplex || 20-53 || Acc/End || Acc/Dam || Dam/Conf || Acc/Conf || Conf/End/Rech || Conf/Rech | | [[Perplex]] || 20-53 || Acc/End || Acc/Dam || Dam/Conf || Acc/Conf || Conf/End/Rech || Conf/Rech | ||
|- | |- | ||
|} | |} | ||
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{{IOBonusHeader}} | {{IOBonusHeader}} | ||
| Befuddling Aura | | [[Befuddling Aura]] | ||
| {{IOlevel1}} | + Recovery | | {{IOlevel1}} | + Recovery | ||
| {{IOlevel1}} | Confuse Dur | | {{IOlevel1}} | Confuse Dur | ||
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| {{IOlevel1}} | - Recharge Time || | | {{IOlevel1}} | - Recharge Time || | ||
|- | |- | ||
| | | [[Cacophony]] | ||
| {{IOlevel1}} | + Recovery | | {{IOlevel1}} | + Recovery | ||
| {{IOlevel2}} | Confuse Dur | | {{IOlevel2}} | Confuse Dur | ||
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| {{IOlevel3}} | + Ranged Def | | {{IOlevel3}} | + Ranged Def | ||
|- | |- | ||
| | | [[Malaise's Illusions]] | ||
| {{IOlevel4}} | + Recovery | | {{IOlevel4}} | + Recovery | ||
| {{IOlevel4}} | Confuse Dur | | {{IOlevel4}} | Confuse Dur | ||
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| {{IOlevel4}} | + Ranged Def | | {{IOlevel4}} | + Ranged Def | ||
|- | |- | ||
| Perplex | | [[Perplex]] | ||
| {{IOlevel2}} | + Regeneration | | {{IOlevel2}} | + Regeneration | ||
| {{IOlevel2}} | Confuse Dur | | {{IOlevel2}} | Confuse Dur | ||
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! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ||
|- | |- | ||
| Call of the Sandman || 20-53 || Acc/End || Acc/Dam || Dam/Sleep || End/Rech/Sleep || Sleep/Range || {{IOProcs}} | Chance for Self Heal | | [[Call of the Sandman]] || 20-53 || Acc/End || Acc/Dam || Dam/Sleep || End/Rech/Sleep || Sleep/Range || {{IOProcs}} | Chance for Self Heal | ||
|- | |- | ||
| Hibernation || 10-30 || Acc/End || Acc/Dam || Dam/Sleep || End/Rech/Sleep || Sleep/Range || | | [[Hibernation]] || 10-30 || Acc/End || Acc/Dam || Dam/Sleep || End/Rech/Sleep || Sleep/Range || | ||
|- | |- | ||
| Induced Coma || 10-30 || Acc/End || Acc/Dam || Dam/Sleep || End/Rech/Sleep || Sleep/Range || {{IOProcs}} | Chance for Recharge Slow | | [[Induced Coma]] || 10-30 || Acc/End || Acc/Dam || Dam/Sleep || End/Rech/Sleep || Sleep/Range || {{IOProcs}} | Chance for Recharge Slow | ||
|- | |- | ||
| Lethargic Repose || 20-53 || Acc/End || Acc/Dam || Dam/Sleep || End/Rech/Sleep || Sleep/Range || Acc/Sleep | | [[Lethargic Repose]] || 20-53 || Acc/End || Acc/Dam || Dam/Sleep || End/Rech/Sleep || Sleep/Range || Acc/Sleep | ||
|- | |- | ||
|} | |} | ||
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{{IOBonusHeader}} | {{IOBonusHeader}} | ||
| Call of the Sandman | | [[Call of the Sandman]] | ||
| {{IOlevel4}} | Sleep Dur | | {{IOlevel4}} | Sleep Dur | ||
| {{IOlevel4}} | +Health | | {{IOlevel4}} | +Health | ||
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| {{IOlevel4}} | + Toxic/Psionic Res | | {{IOlevel4}} | + Toxic/Psionic Res | ||
|- | |- | ||
| Hibernation | | [[Hibernation]] | ||
| {{IOlevel3}} | Sleep Dur | | {{IOlevel3}} | Sleep Dur | ||
| {{IOlevel1}} | +Health | | {{IOlevel1}} | +Health | ||
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| {{IOlevel1}} | - Recharge Time || | | {{IOlevel1}} | - Recharge Time || | ||
|- | |- | ||
| Induced Coma | | [[Induced Coma]] | ||
| {{IOlevel5}} | Sleep Dur | | {{IOlevel5}} | Sleep Dur | ||
| {{IOlevel1}} | +Health | | {{IOlevel1}} | +Health | ||
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| {{IOlevel3}} | + Melee Def | | {{IOlevel3}} | + Melee Def | ||
|- | |- | ||
| Lethargic Repose | | [[Lethargic Repose]] | ||
| {{IOlevel3}} | Sleep Dur | | {{IOlevel3}} | Sleep Dur | ||
| {{IOlevel2}} | + Energy Def | | {{IOlevel2}} | + Energy Def | ||
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! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ||
|- | |- | ||
| Curtail Speed || 10-30 || Acc/End || Acc/Slow || Dam/Slow || End/Rech/Slow || Slow/Range || | | [[Curtail Speed]] || 10-30 || Acc/End || Acc/Slow || Dam/Slow || End/Rech/Slow || Slow/Range || | ||
|- | |- | ||
| Impeded Swiftness || 10-30 || Acc/End || Acc/Slow || Dam/Slow || End/Rech/Slow || Slow/Range || {{IOProcs}} | Chance for Smashing Damage | | [[Impeded Swiftness]] || 10-30 || Acc/End || Acc/Slow || Dam/Slow || End/Rech/Slow || Slow/Range || {{IOProcs}} | Chance for Smashing Damage | ||
|- | |- | ||
| Pacing of the Turtle || 20-53 || Acc/End || Acc/Slow || Dam/Slow || End/Rech/Slow || Slow/Range || {{IOProcs}} | Chance for Recharge Slow | | [[Pacing of the Turtle]] || 20-53 || Acc/End || Acc/Slow || Dam/Slow || End/Rech/Slow || Slow/Range || {{IOProcs}} | Chance for Recharge Slow | ||
|- | |- | ||
| Tempered Readiness || 20-53 || Acc/End || Acc/Slow || Dam/Slow || End/Rech/Slow || Slow/Range || Acc/Dam/Slow | | [[Tempered Readiness]] || 20-53 || Acc/End || Acc/Slow || Dam/Slow || End/Rech/Slow || Slow/Range || Acc/Dam/Slow | ||
|- | |- | ||
|} | |} | ||
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{{IOBonusHeader}} | {{IOBonusHeader}} | ||
| Curtail Speed | | [[Curtail Speed]] | ||
| {{IOlevel1}} | Immob Res | | {{IOlevel1}} | Immob Res | ||
| {{IOlevel3}} | Improved Slow | | {{IOlevel3}} | Improved Slow | ||
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| {{IOlevel1}} | - Recharge Time || | | {{IOlevel1}} | - Recharge Time || | ||
|- | |- | ||
| Impeded Swiftness | | [[Impeded Swiftness]] | ||
| {{IOlevel3}} | Immob Res | | {{IOlevel3}} | Immob Res | ||
| {{IOlevel5}} | Improved Slow | | {{IOlevel5}} | Improved Slow | ||
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| {{IOlevel4}} | + Ranged Def | | {{IOlevel4}} | + Ranged Def | ||
|- | |- | ||
| Tempered Readiness | | [[Tempered Readiness]] | ||
| {{IOlevel2}} | + Recovery | | {{IOlevel2}} | + Recovery | ||
| {{IOlevel2}} | Improved Slow | | {{IOlevel2}} | Improved Slow | ||
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! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ||
|- | |- | ||
| | | [[Debiliative Action]] || 10-30 || Acc/End || Acc/Dam || Dam/Immob || End/Immob/Rech || Acc/Immob || {{IOProcs}} | Chance for Stun | ||
|- | |- | ||
| Enfeebled Operation || 20-53 || Acc/End || Acc/Dam || Dam/Immob || End/Range/Rech || Acc/Immob || Immob/Range | | [[Enfeebled Operation]] || 20-53 || Acc/End || Acc/Dam || Dam/Immob || End/Range/Rech || Acc/Immob || Immob/Range | ||
|- | |- | ||
| Rooting Grasp || 10-30 || Acc/End || Acc/Dam || Dam/Immob || End/Range/Rech || Immob/Range || | | [[Rooting Grasp]] || 10-30 || Acc/End || Acc/Dam || Dam/Immob || End/Range/Rech || Immob/Range || | ||
|- | |- | ||
| Trap of the Hunter || 20-53 || Acc/End || Acc/Dam || Dam/Immob || End/Immob/Rech || Acc/Immob || {{IOProcs}} | Chance for Lethal DoT | | [[Trap of the Hunter]] || 20-53 || Acc/End || Acc/Dam || Dam/Immob || End/Immob/Rech || Acc/Immob || {{IOProcs}} | Chance for Lethal DoT | ||
|- | |- | ||
|} | |} | ||
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{{IOBonusHeader}} | {{IOBonusHeader}} | ||
| Debiliative Action | | [[Debiliative Action]] | ||
| {{IOlevel3}} | Immob Dur | | {{IOlevel3}} | Immob Dur | ||
| {{IOlevel3}} | + Cold Res | | {{IOlevel3}} | + Cold Res | ||
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| {{IOlevel3}} | + Toxic Res | | {{IOlevel3}} | + Toxic Res | ||
|- | |- | ||
| Enfeebled Operation | | [[Enfeebled Operation]] | ||
| {{IOlevel2}} | Immob Dur | | {{IOlevel2}} | Immob Dur | ||
| {{IOlevel2}} | + Negative Energy Res | | {{IOlevel2}} | + Negative Energy Res | ||
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| {{IOlevel4}} | + Melee Def | | {{IOlevel4}} | + Melee Def | ||
|- | |- | ||
| Rooting Grasp | | [[Rooting Grasp]] | ||
| {{IOlevel1}} | Immob Dur | | {{IOlevel1}} | Immob Dur | ||
| {{IOlevel1}} | +Health | | {{IOlevel1}} | +Health | ||
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| {{IOlevel1}} | - Recharge Time || | | {{IOlevel1}} | - Recharge Time || | ||
|- | |- | ||
| Trap of the Hunter | | [[Trap of the Hunter]] | ||
| {{IOlevel4}} | Immob Dur | | {{IOlevel4}} | Immob Dur | ||
| {{IOlevel4}} | +Health | | {{IOlevel4}} | +Health | ||
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! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ||
|- | |- | ||
| Essence of Curare || 20-53 || Acc/End || Acc/Dam || Dam/Hold || End/Range/Rech || Hold/Range || Dam/Hold/Rech | | [[Essence of Curare]] || 20-53 || Acc/End || Acc/Dam || Dam/Hold || End/Range/Rech || Hold/Range || Dam/Hold/Rech | ||
|- | |- | ||
| Ghost Widow's Embrace || 20-53 || Acc/End || Acc/Hold || Dam/Hold || End/Hold/Rech || Hold/Range || {{IOProcs}} | Chance for Psionic Damage | | [[Ghost Widow's Embrace]] || 20-53 || Acc/End || Acc/Hold || Dam/Hold || End/Hold/Rech || Hold/Range || {{IOProcs}} | Chance for Psionic Damage | ||
|- | |- | ||
| Neuronic Shutdown || 10-30 || Acc/End || Acc/Dam || Dam/Hold || End/Range/Rech || Hold/Range || {{IOProcs}} | Chance for Psionic DoT | | [[Neuronic Shutdown]] || 10-30 || Acc/End || Acc/Dam || Dam/Hold || End/Range/Rech || Hold/Range || {{IOProcs}} | Chance for Psionic DoT | ||
|- | |- | ||
| Paralytic || 10-30 || Acc/End || Acc/Dam || Dam/Hold || End/Range/Rech || Hold/Range || | | [[Paralytic]] || 10-30 || Acc/End || Acc/Dam || Dam/Hold || End/Range/Rech || Hold/Range || | ||
|- | |- | ||
|} | |} | ||
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{{IOBonusHeader}} | {{IOBonusHeader}} | ||
| Essence of Curare | | [[Essence of Curare]] | ||
| {{IOlevel2}} | Fear Res | | {{IOlevel2}} | Fear Res | ||
| {{IOlevel2}} | Confuse Res | | {{IOlevel2}} | Confuse Res | ||
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| {{IOlevel2}} | + Ranged Def | | {{IOlevel2}} | + Ranged Def | ||
|- | |- | ||
| Ghost | | [[Ghost Widow's Embrace]] | ||
| {{IOlevel4}} | +RunSpeed | | {{IOlevel4}} | +RunSpeed | ||
| {{IOlevel4}} | +Health | | {{IOlevel4}} | +Health | ||
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| {{IOlevel4}} | + Psionic Res | | {{IOlevel4}} | + Psionic Res | ||
|- | |- | ||
| Neuronic Shutdown | | [[Neuronic Shutdown]] | ||
| {{IOlevel3}} | Immob Res | | {{IOlevel3}} | Immob Res | ||
| {{IOlevel3}} | +Health | | {{IOlevel3}} | +Health | ||
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| {{IOlevel3}} | + Melee Def | | {{IOlevel3}} | + Melee Def | ||
|- | |- | ||
| Paralytic | | [[Paralytic]] | ||
| {{IOlevel1}} | + Recovery | | {{IOlevel1}} | + Recovery | ||
| {{IOlevel1}} | + Positive/Negative Energy Res | | {{IOlevel1}} | + Positive/Negative Energy Res | ||
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| Glimpse of the Abyss || 20-53 || Acc/End || Acc/Dam || Dam/Fear || End/Fear/Rech || Fear/Rech || {{IOProcs}} | Chance for Psionic Damage | | Glimpse of the Abyss || 20-53 || Acc/End || Acc/Dam || Dam/Fear || End/Fear/Rech || Fear/Rech || {{IOProcs}} | Chance for Psionic Damage | ||
|- | |- | ||
| Horror || 10-30 || Acc/End || Acc/Dam || Dam/Fear || End/Fear/Rech || Fear/Rech || | | [[Horror]] || 10-30 || Acc/End || Acc/Dam || Dam/Fear || End/Fear/Rech || Fear/Rech || | ||
|- | |- | ||
| Nightmare || 20-53 || Acc/End || Acc/Dam || Dam/Fear || End/Fear/Rech || Fear/Rech || Acc/Fear | | [[Nightmare]] || 20-53 || Acc/End || Acc/Dam || Dam/Fear || End/Fear/Rech || Fear/Rech || Acc/Fear | ||
|- | |- | ||
| Unspeakable Terror || 10-30 || Acc/End || Acc/Dam || Dam/Fear || End/Fear/Rech || Fear/Rech || {{IOProcs}} | Chance to Hold | | [[Unspeakable Terror]] || 10-30 || Acc/End || Acc/Dam || Dam/Fear || End/Fear/Rech || Fear/Rech || {{IOProcs}} | Chance to Hold | ||
|- | |- | ||
|} | |} | ||
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| {{IOlevel4}} | + Psionic Res | | {{IOlevel4}} | + Psionic Res | ||
|- | |- | ||
| Horror | | [[Horror]] | ||
| {{IOlevel1}} | Fear Dur | | {{IOlevel1}} | Fear Dur | ||
| {{IOlevel1}} | +Health | | {{IOlevel1}} | +Health | ||
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| {{IOlevel1}} | - Recharge Time || | | {{IOlevel1}} | - Recharge Time || | ||
|- | |- | ||
| Nightmare | | [[Nightmare]] | ||
| {{IOlevel2}} | Fear Dur | | {{IOlevel2}} | Fear Dur | ||
| {{IOlevel2}} | + Negative Energy Def | | {{IOlevel2}} | + Negative Energy Def | ||
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| {{IOlevel2}} | + Toxic/Psionic Res | | {{IOlevel2}} | + Toxic/Psionic Res | ||
|- | |- | ||
| Unspeakable Terror | | [[Unspeakable Terror]] | ||
| {{IOlevel3}} | Fear Dur | | {{IOlevel3}} | Fear Dur | ||
| {{IOlevel3}} | + Negative Energy Res | | {{IOlevel3}} | + Negative Energy Res | ||
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! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ||
|- | |- | ||
| Razzle Dazzle || 10-30 || Acc/End || Acc/Dam || Dam/Stun || End/Stun/Rech || Stun/Range || {{IOProcs}} | Chance for Immobilize | | [[Razzle Dazzle]] || 10-30 || Acc/End || Acc/Dam || Dam/Stun || End/Stun/Rech || Stun/Range || {{IOProcs}} | Chance for Immobilize | ||
|- | |- | ||
| Rope | | [[Rope A Dope]] || 20-53 || Acc/End || Acc/Dam || Dam/Stun || End/Stun/Rech || Stun/Range || Acc/Stun | ||
|- | |- | ||
| Stagger || 10-30 || Acc/End || Acc/Dam || Dam/Stun || End/Range/Rech || Stun/Range | | [[Stagger]] || 10-30 || Acc/End || Acc/Dam || Dam/Stun || End/Range/Rech || Stun/Range | ||
|- | |- | ||
| Stupefy || 20-53 || Acc/End || Acc/Stun || Dam/Stun || End/Stun/Rech || Stun/Range || {{IOProcs}} | Chance for Knockdown | | [[Stupefy]] || 20-53 || Acc/End || Acc/Stun || Dam/Stun || End/Stun/Rech || Stun/Range || {{IOProcs}} | Chance for Knockdown | ||
|- | |- | ||
|} | |} | ||
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{{IOBonusHeader}} | {{IOBonusHeader}} | ||
| Razzle Dazzle | | [[Razzle Dazzle]] | ||
| {{IOlevel3}} | + Recovery | | {{IOlevel3}} | + Recovery | ||
| {{IOlevel3}} | +Health | | {{IOlevel3}} | +Health | ||
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| {{IOlevel3}} | + AoE Def | | {{IOlevel3}} | + AoE Def | ||
|- | |- | ||
| Rope A Dope | | [[Rope A Dope]] | ||
| {{IOlevel2}} | + Regeneration | | {{IOlevel2}} | + Regeneration | ||
| {{IOlevel2}} | + Fire/Cold Res | | {{IOlevel2}} | + Fire/Cold Res | ||
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| {{IOlevel2}} | + Psionic Def | | {{IOlevel2}} | + Psionic Def | ||
|- | |- | ||
| Stagger | | [[Stagger]] | ||
| {{IOlevel1}} | +RunSpeed | | {{IOlevel1}} | +RunSpeed | ||
| {{IOlevel1}} | + Fire/Cold Def | | {{IOlevel1}} | + Fire/Cold Def | ||
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| {{IOlevel1}} | - Recharge Time || | | {{IOlevel1}} | - Recharge Time || | ||
|- | |- | ||
| Stupefy | | [[Stupefy]] | ||
| {{IOlevel4}} | + Recovery | | {{IOlevel4}} | + Recovery | ||
| {{IOlevel4}} | +Health | | {{IOlevel4}} | +Health | ||
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! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ||
|- | |- | ||
| Calibrated Accuracy || 20-53 || Acc/Dam || Acc/End || Acc/Dam/Rech || Acc/Int || Acc/Range || Acc/Rech | | [[Calibrated Accuracy]] || 20-53 || Acc/Dam || Acc/End || Acc/Dam/Rech || Acc/Int || Acc/Range || Acc/Rech | ||
|- | |- | ||
| | | [[Executioner's Contract]] || 20-53 || Acc/Dam || Dam/End || Dam/Int || Dam/Range || Dam/Rech || {{IOProcs}} | Chance for Sleep | ||
|- | |- | ||
| Extreme Measures || 35-53 || Acc/Dam || Dam/End || Acc/Int/Range || Acc/Range/Rech || Dam/End/Rech || Dam/Int/Rech | | [[Extreme Measures]] || 35-53 || Acc/Dam || Dam/End || Acc/Int/Range || Acc/Range/Rech || Dam/End/Rech || Dam/Int/Rech | ||
|- | |- | ||
| Exploit Weakness || 10-53 || Acc/Dam || Dam/End || Dam/Range || Dam/Rech || || | | [[Exploit Weakness]] || 10-53 || Acc/Dam || Dam/End || Dam/Range || Dam/Rech || || | ||
|- | |- | ||
| Sting of the Manticore || 35-53 || Acc/Dam || Dam/End || Acc/Int/Range || Dam/End/Rech || Dam/Int/Rech || {{IOProcs}} | Chance of Toxic DoT | | [[Sting of the Manticore]] || 35-53 || Acc/Dam || Dam/End || Acc/Int/Range || Dam/End/Rech || Dam/Int/Rech || {{IOProcs}} | Chance of Toxic DoT | ||
|- | |- | ||
|} | |} | ||
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{{IOBonusHeader}} | {{IOBonusHeader}} | ||
| Calibrated Accuracy | | [[Calibrated Accuracy]] | ||
| {{IOlevel1}} | + Recovery | | {{IOlevel1}} | + Recovery | ||
| {{IOlevel2}} | + Positive/Negative Energy Def | | {{IOlevel2}} | + Positive/Negative Energy Def | ||
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| {{IOlevel4}} | + Ranged Def | | {{IOlevel4}} | + Ranged Def | ||
|- | |- | ||
| Extreme Measures | | [[Extreme Measures]] | ||
| {{IOlevel2}} | + Recovery | | {{IOlevel2}} | + Recovery | ||
| {{IOlevel3}} | +Health | | {{IOlevel3}} | +Health | ||
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| {{IOlevel3}} | + Melee Def | | {{IOlevel3}} | + Melee Def | ||
|- | |- | ||
| Exploit Weakness | | [[Exploit Weakness]] | ||
| {{IOlevel1}} | +RunSpeed | | {{IOlevel1}} | +RunSpeed | ||
| {{IOlevel1}} | + Fire/Cold Def | | {{IOlevel1}} | + Fire/Cold Def | ||
| {{IOlevel1}} | Accuracy || || | | {{IOlevel1}} | Accuracy || || | ||
|- | |- | ||
| Sting of the Manticore | | [[Sting of the Manticore]] | ||
| {{IOlevel5}} | + Regeneration | | {{IOlevel5}} | + Regeneration | ||
| {{IOlevel2}} | + Positive/Negative Energy Def | | {{IOlevel2}} | + Positive/Negative Energy Def | ||
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! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ||
|- | |- | ||
| Cleaving Blow || 10-53 || Acc/Dam || Dam/End || Dam/Rech || Acc/Rech || || | | [[Cleaving Blow]] || 10-53 || Acc/Dam || Dam/End || Dam/Rech || Acc/Rech || || | ||
|- | |- | ||
| Multi- | | [[Multi-Strike]] || 20-53 || Acc/Dam || Dam/End || Dam/Rech || Acc/End || Dam/Acc/End || Dam/End/Rech | ||
|- | |- | ||
| Scirocco's Dervish || 20-53 || Acc/Dam || Dam/End || Dam/Rech || Acc/Rech || Dam/Acc/End || {{IOProcs}} | Chance for Lethal DoT | | [[Scirocco's Dervish]] || 20-53 || Acc/Dam || Dam/End || Dam/Rech || Acc/Rech || Dam/Acc/End || {{IOProcs}} | Chance for Lethal DoT | ||
|- | |- | ||
|} | |} | ||
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{{IOBonusHeader}} | {{IOBonusHeader}} | ||
| Cleaving Blow | | [[Cleaving Blow]] | ||
| {{IOlevel1}} | + Recovery | | {{IOlevel1}} | + Recovery | ||
| {{IOlevel1}} | + Energy Def | | {{IOlevel1}} | + Energy Def | ||
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! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ||
|- | |- | ||
| Air Burst || 10-30 || Acc/Dam || Dam/End || Dam/Rech || Dam/Range || || | | [[Air Burst]] || 10-30 || Acc/Dam || Dam/End || Dam/Rech || Dam/Range || || | ||
|- | |- | ||
| Detonation || 20-53 || Acc/Dam || Dam/End || Dam/Rech || Dam/Range || Dam/Acc/End || Dam/End/Range | | [[Detonation]] || 20-53 || Acc/Dam || Dam/End || Dam/Rech || Dam/Range || Dam/Acc/End || Dam/End/Range | ||
|- | |- | ||
| Positron's Blast || 20-53 || Acc/Dam || Dam/End || Dam/Rech || Dam/Range || Dam/Acc/End || {{IOProcs}} | Chance for Energy damage | | [[Positron's Blast]] || 20-53 || Acc/Dam || Dam/End || Dam/Rech || Dam/Range || Dam/Acc/End || {{IOProcs}} | Chance for Energy damage | ||
|- | |- | ||
|} | |} | ||
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{{IOBonusHeader}} | {{IOBonusHeader}} | ||
| Air Burst | | [[Air Burst]] | ||
| {{IOlevel1}} | Improved Knockback | | {{IOlevel1}} | Improved Knockback | ||
| {{IOlevel1}} | +Health | | {{IOlevel1}} | +Health | ||
| {{IOlevel1}} | + Smashing/Lethal Res || || | | {{IOlevel1}} | + Smashing/Lethal Res || || | ||
|- | |- | ||
| Detonation | | [[Detonation]] | ||
| {{IOlevel2}} | Sleep Res | | {{IOlevel2}} | Sleep Res | ||
| {{IOlevel2}} | + Energy Res | | {{IOlevel2}} | + Energy Res | ||
Line 689: | Line 689: | ||
! Set name !! Levels !! Slot In !! Option 1 !! Option 2 !! Option 3 | ! Set name !! Levels !! Slot In !! Option 1 !! Option 2 !! Option 3 | ||
|- | |- | ||
| Celerity || 15-53 || Run || End || Run Speed || {{IOGlobals}} | +Stealth [Unique] | | [[Celerity]] || 15-53 || Run || End || Run Speed || {{IOGlobals}} | +Stealth [Unique] | ||
|- | |- | ||
| Freebird || 15-53 || Flight || End || Fly || {{IOGlobals}} | +Stealth [Unique] | | [[Freebird]] || 15-53 || Flight || End || Fly || {{IOGlobals}} | +Stealth [Unique] | ||
|- | |- | ||
| Jaunt || 15-53 || Teleport || End || Range || Range/End | | [[Jaunt]] || 15-53 || Teleport || End || Range || Range/End | ||
|- | |- | ||
| Quickfoot || 15-53 || Run || End || Run Speed || Run/End | | [[Quickfoot]] || 15-53 || Run || End || Run Speed || Run/End | ||
|- | |- | ||
| Soaring || 15-53 || Flight || End || Fly || Fly/End | | [[Soaring]] || 15-53 || Flight || End || Fly || Fly/End | ||
|- | |- | ||
| Springfoot || 15-53 || Jump || End || Jump || Jump/End | | [[Springfoot]] || 15-53 || Jump || End || Jump || Jump/End | ||
|- | |- | ||
| Time & Space Manipulation || 15-53 || Teleport || End || Range || {{IOGlobals}} | +Stealth [Unique] | | [[Time & Space Manipulation]] || 15-53 || Teleport || End || Range || {{IOGlobals}} | +Stealth [Unique] | ||
|- | |- | ||
| Unbounded Leap || 15-53 || Jump || End || Jump || {{IOGlobals}} | +Stealth [Unique] | | [[Unbounded Leap]] || 15-53 || Jump || End || Jump || {{IOGlobals}} | +Stealth [Unique] | ||
|- | |- | ||
|} | |} | ||
Line 712: | Line 712: | ||
! Set name !! With 2 slotted !! With 3 slotted | ! Set name !! With 2 slotted !! With 3 slotted | ||
|- | |- | ||
| Celerity | | [[Celerity]] | ||
| {{IOlevel3}} | Immob Res | | {{IOlevel3}} | Immob Res | ||
| {{IOlevel3}} | +Health | | {{IOlevel3}} | +Health | ||
|- | |- | ||
| Freebird | | [[Freebird]] | ||
| {{IOlevel3}} | + Regeneration | | {{IOlevel3}} | + Regeneration | ||
| {{IOlevel3}} | +Health | | {{IOlevel3}} | +Health | ||
|- | |- | ||
| Jaunt | | [[Jaunt]] | ||
| {{IOlevel1}} | + Regeneration | | {{IOlevel1}} | + Regeneration | ||
| {{IOlevel1}} | +Health | | {{IOlevel1}} | +Health | ||
|- | |- | ||
| Quickfoot | | [[Quickfoot]] | ||
| {{IOlevel1}} | Immob Res | | {{IOlevel1}} | Immob Res | ||
| {{IOlevel1}} | +Health | | {{IOlevel1}} | +Health | ||
|- | |- | ||
| Soaring | | [[Soaring]] | ||
| {{IOlevel1}} | + Recovery | | {{IOlevel1}} | + Recovery | ||
| {{IOlevel1}} | +Health | | {{IOlevel1}} | +Health | ||
|- | |- | ||
| Springfoot | | [[Springfoot]] | ||
| {{IOlevel1}} | + SpeedJumping | | {{IOlevel1}} | + SpeedJumping | ||
| {{IOlevel1}} | +Health | | {{IOlevel1}} | +Health | ||
|- | |- | ||
| | | Space & Time Manipulation | ||
| {{IOlevel3}} | + Regeneration | | {{IOlevel3}} | + Regeneration | ||
| {{IOlevel3}} | +Health | | {{IOlevel3}} | +Health | ||
|- | |- | ||
| Unbounded Leap | | [[Unbounded Leap]] | ||
| {{IOlevel3}} | + SpeedJumping | | {{IOlevel3}} | + SpeedJumping | ||
| {{IOlevel3}} | +Health | | {{IOlevel3}} | +Health | ||
Line 750: | Line 750: | ||
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ||
|- | |- | ||
| Doctored Wounds || 30-53 || End/Heal || End/Heal/Rech || End/Rech || Heal/Rech || Heal || Rech | | [[Doctored Wounds]] || 30-53 || End/Heal || End/Heal/Rech || End/Rech || Heal/Rech || Heal || Rech | ||
|- | |- | ||
| Harmonized Healing || 20-40 || End/Heal || End/Heal/Rech || End/Rech || Heal/Rech || Heal || End | | [[Harmonized Healing]] || 20-40 || End/Heal || End/Heal/Rech || End/Rech || Heal/Rech || Heal || End | ||
|- | |- | ||
| Miracle || 20-40 || End/Heal || End/Heal/Rech || End/Rech || Heal/Rech || Heal || {{IOGlobals}} | +Recovery [Unique] | | [[Miracle]] || 20-40 || End/Heal || End/Heal/Rech || End/Rech || Heal/Rech || Heal || {{IOGlobals}} | +Recovery [Unique] | ||
|- | |- | ||
| Numina's Convalesence || 30-53 || End/Heal || End/Heal/Rech || End/Rech || Heal/Rech || Heal || {{IOGlobals}} | +Recovery & +Regeneration [Unique] | | [[Numina's Convalesence]] || 30-53 || End/Heal || End/Heal/Rech || End/Rech || Heal/Rech || Heal || {{IOGlobals}} | +Recovery & +Regeneration [Unique] | ||
|- | |- | ||
| Regenerative Tissue || 10-30 || End/Heal || End/Heal/Rech || End/Rech || Heal/Rech || {{IOGlobals}} | +Regeneration [Unique] || | | [[Regenerative Tissue]] || 10-30 || End/Heal || End/Heal/Rech || End/Rech || Heal/Rech || {{IOGlobals}} | +Regeneration [Unique] || | ||
|- | |- | ||
| Triage || 10-30 || End/Heal || End/Heal/Rech || End/Rech || Heal/Rech || || | | [[Triage]] || 10-30 || End/Heal || End/Heal/Rech || End/Rech || Heal/Rech || || | ||
|- | |- | ||
|} | |} | ||
Line 767: | Line 767: | ||
{{IOBonusHeader}} | {{IOBonusHeader}} | ||
| Doctored Wounds | | [[Doctored Wounds]] | ||
| {{IOlevel3}} | Fear Res | | {{IOlevel3}} | Fear Res | ||
| {{IOlevel3}} | + Fire/Cold Res | | {{IOlevel3}} | + Fire/Cold Res | ||
Line 774: | Line 774: | ||
| {{IOlevel3}} | + Toxic/Psionic Res | | {{IOlevel3}} | + Toxic/Psionic Res | ||
|- | |- | ||
| Harmonized Healing | | [[Harmonized Healing]] | ||
| {{IOlevel2}} | + Recovery | | {{IOlevel2}} | + Recovery | ||
| {{IOlevel2}} | Confuse Res | | {{IOlevel2}} | Confuse Res | ||
Line 781: | Line 781: | ||
| {{IOlevel2}} | + Toxic Res | | {{IOlevel2}} | + Toxic Res | ||
|- | |- | ||
| Miracle | | [[Miracle]] | ||
| {{IOlevel4}} | + Recovery | | {{IOlevel4}} | + Recovery | ||
| {{IOlevel4}} | +Health | | {{IOlevel4}} | +Health | ||
Line 795: | Line 795: | ||
| {{IOlevel5}} | + Ranged Def | | {{IOlevel5}} | + Ranged Def | ||
|- | |- | ||
| Regenerative Tissue | | [[Regenerative Tissue]] | ||
| {{IOlevel3}} | +RunSpeed | | {{IOlevel3}} | +RunSpeed | ||
| {{IOlevel3}} | +Health | | {{IOlevel3}} | +Health | ||
Line 801: | Line 801: | ||
| {{IOlevel3}} | - Recharge Time || | | {{IOlevel3}} | - Recharge Time || | ||
|- | |- | ||
| Triage | | [[Triage]] | ||
| {{IOlevel1}} | + Regeneration | | {{IOlevel1}} | + Regeneration | ||
| {{IOlevel1}} | +Health | | {{IOlevel1}} | +Health | ||
Line 812: | Line 812: | ||
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ||
|- | |- | ||
| Aegis || 25-53 || End/Rech || End/Res || End/Rech/Res || Rech/Res || Res || {{IOGlobals}} | +Psionic & Mez Resist | | [[Aegis]] || 25-53 || End/Rech || End/Res || End/Rech/Res || Rech/Res || Res || {{IOGlobals}} | +Psionic & Mez Resist | ||
|- | |- | ||
| Impervious Skin || 10-30 || End/Rech || End/Res || End/Rech/Res || Rech/Res || {{IOGlobals}} | +Mez Resist || | | [[Impervious Skin]] || 10-30 || End/Rech || End/Res || End/Rech/Res || Rech/Res || {{IOGlobals}} | +Mez Resist || | ||
|- | |- | ||
| Impervium Armor || 15-40 || End/Rech || End/Res || End/Rech/Res || Rech/Res || Res ||{{IOGlobals}} | +Psionic Resist | | [[Impervium Armor]] || 15-40 || End/Rech || End/Res || End/Rech/Res || Rech/Res || Res ||{{IOGlobals}} | +Psionic Resist | ||
|- | |- | ||
| Reactive Armor || 15-40 || End/Rech || End/Res || End/Rech/Res || Rech/Res || Res || End | | [[Reactive Armor]] || 15-40 || End/Rech || End/Res || End/Rech/Res || Rech/Res || Res || End | ||
|- | |- | ||
| Steadfast Protection || 10-30 || End/Res || {{IOGlobals}} | Res & +3% Def (all) [Unique] || {{IOGlobals}} | +Knockback/up Protection || || || | | [[Steadfast Protection]] || 10-30 || End/Res || {{IOGlobals}} | Res & +3% Def (all) [Unique] || {{IOGlobals}} | +Knockback/up Protection || || || | ||
|- | |- | ||
| Titanium Coating || 25-53 || End/Rech || End/Res || End/Rech/Res || Rech/Res || Res || End | | [[Titanium Coating]] || 25-53 || End/Rech || End/Res || End/Rech/Res || Rech/Res || Res || End | ||
|- | |- | ||
|} | |} | ||
Line 829: | Line 829: | ||
{{IOBonusHeader}} | {{IOBonusHeader}} | ||
| Aegis | | [[Aegis]] | ||
| {{IOlevel4}} | +RunSpeed | | {{IOlevel4}} | +RunSpeed | ||
| {{IOlevel4}} | + Fire/Cold Def | | {{IOlevel4}} | + Fire/Cold Def | ||
Line 836: | Line 836: | ||
| {{IOlevel4}} | + Toxic Res | | {{IOlevel4}} | + Toxic Res | ||
|- | |- | ||
| Impervious Skin | | [[Impervious Skin]] | ||
| {{IOlevel3}} | Sleep Res | | {{IOlevel3}} | Sleep Res | ||
| {{IOlevel3}} | +Health | | {{IOlevel3}} | +Health | ||
Line 842: | Line 842: | ||
| {{IOlevel3}} | - Recharge Time || | | {{IOlevel3}} | - Recharge Time || | ||
|- | |- | ||
| Impervium Armor | | [[Impervium Armor]] | ||
| {{IOlevel4}} | + Recovery | | {{IOlevel4}} | + Recovery | ||
| {{IOlevel2}} | + Psionic Def | | {{IOlevel2}} | + Psionic Def | ||
Line 849: | Line 849: | ||
| {{IOlevel4}} | + Psionic Res | | {{IOlevel4}} | + Psionic Res | ||
|- | |- | ||
| Reactive Armor | | [[Reactive Armor]] | ||
| {{IOlevel1}} | Immob Res | | {{IOlevel1}} | Immob Res | ||
| {{IOlevel1}} | + Energy Def | | {{IOlevel1}} | + Energy Def | ||
Line 856: | Line 856: | ||
| {{IOlevel1}} | + Toxic Res | | {{IOlevel1}} | + Toxic Res | ||
|- | |- | ||
| Steadfast Protection | | [[Steadfast Protection]] | ||
| {{IOlevel2}} | + Recovery | | {{IOlevel2}} | + Recovery | ||
| {{IOlevel3}} | +Health || || || | | {{IOlevel3}} | +Health || || || | ||
|- | |- | ||
| Titanium Coating | | [[Titanium Coating]] | ||
| {{IOlevel3}} | Sleep Res | | {{IOlevel3}} | Sleep Res | ||
| {{IOlevel3}} | +Health | | {{IOlevel3}} | +Health | ||
Line 873: | Line 873: | ||
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ||
|- | |- | ||
| Gift of the Ancients || 15-40 || Def/End || Def/End/Rech || Def/Rech || Def || End/Rech || {{IOGlobals}} | +7.5% Run Speed | | [[Gift of the Ancients]] || 15-40 || Def/End || Def/End/Rech || Def/Rech || Def || End/Rech || {{IOGlobals}} | +7.5% Run Speed | ||
|- | |- | ||
| Karma || 10-30 || Def/End || Def/Rech || {{IOGlobals}} | +Knockback/up Protection || || || | | [[Karma]] || 10-30 || Def/End || Def/Rech || {{IOGlobals}} | +Knockback/up Protection || || || | ||
|- | |- | ||
| Kismet || 10-30 || Def/End || Def/End/Rech || Def/Rech || End/Rech || {{IOGlobals}} | +12% ToHit [Unique] || | | [[Kismet]] || 10-30 || Def/End || Def/End/Rech || Def/Rech || End/Rech || {{IOGlobals}} | +12% ToHit [Unique] || | ||
|- | |- | ||
| Luck of the Gambler || 25-53 || Def/End || Def/End/Rech || Def/Rech || Def || End/Rech || {{IOGlobals}} | +7.5% Recharge Speed | | [[Luck of the Gambler]] || 25-53 || Def/End || Def/End/Rech || Def/Rech || Def || End/Rech || {{IOGlobals}} | +7.5% Recharge Speed | ||
|- | |- | ||
| Red Fortune || 25-53 || Def/End || Def/End/Rech || Def/Rech || Def || End/Rech || End | | [[Red Fortune]] || 25-53 || Def/End || Def/End/Rech || Def/Rech || Def || End/Rech || End | ||
|- | |- | ||
| Serendipity || 15-40 || Def/End || Def/End/Rech || Def/Rech || Def || End/Rech || End | | [[Serendipity]] || 15-40 || Def/End || Def/End/Rech || Def/Rech || Def || End/Rech || End | ||
|- | |- | ||
|} | |} | ||
Line 891: | Line 891: | ||
{{IOBonusHeader}} | {{IOBonusHeader}} | ||
| Gift of the Ancients | | [[Gift of the Ancients]] | ||
| {{IOlevel3}} | + Recovery | | {{IOlevel3}} | + Recovery | ||
| {{IOlevel3}} | + Fire Res | | {{IOlevel3}} | + Fire Res | ||
Line 898: | Line 898: | ||
| {{IOlevel3}} | + Psionic Res | | {{IOlevel3}} | + Psionic Res | ||
|- | |- | ||
| Karma | | [[Karma]] | ||
| {{IOlevel2}} | Debt Prot | | {{IOlevel2}} | Debt Prot | ||
| {{IOlevel3}} | +Health || || || | | {{IOlevel3}} | +Health || || || | ||
|- | |- | ||
| Kismet | | [[Kismet]] | ||
| {{IOlevel2}} | + Recovery | | {{IOlevel2}} | + Recovery | ||
| {{IOlevel2}} | Confuse Res | | {{IOlevel2}} | Confuse Res | ||
Line 908: | Line 908: | ||
| {{IOlevel2}} | - Recharge Time || | | {{IOlevel2}} | - Recharge Time || | ||
|- | |- | ||
| Luck of the Gambler | | [[Luck of the Gambler]] | ||
| {{IOlevel4}} | + Regeneration | | {{IOlevel4}} | + Regeneration | ||
| {{IOlevel2}} | +Health | | {{IOlevel2}} | +Health | ||
Line 915: | Line 915: | ||
| {{IOlevel4}} | + Psionic Res | | {{IOlevel4}} | + Psionic Res | ||
|- | |- | ||
| Red Fortune | | [[Red Fortune]] | ||
| {{IOlevel2}} | Immob Res | | {{IOlevel2}} | Immob Res | ||
| {{IOlevel2}} | Confuse Dur | | {{IOlevel2}} | Confuse Dur | ||
Line 922: | Line 922: | ||
| {{IOlevel2}} | + Ranged Def | | {{IOlevel2}} | + Ranged Def | ||
|- | |- | ||
| Serendipity | | [[Serendipity]] | ||
| {{IOlevel1}} | + Regeneration | | {{IOlevel1}} | + Regeneration | ||
| {{IOlevel1}} | +Health | | {{IOlevel1}} | +Health | ||
Line 935: | Line 935: | ||
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ||
|- | |- | ||
| Blood Mandate || 25-53 || Acc/Dam || Dam/End || Acc/End || Acc/Dam/End || Acc || Dam | | [[Blood Mandate]] || 25-53 || Acc/Dam || Dam/End || Acc/End || Acc/Dam/End || Acc || Dam | ||
|- | |- | ||
| Brilliant Leadership || 15-40 || Acc/Dam || Dam/End || Acc/End || Acc/Dam/End || Acc || Dam | | [[Brilliant Leadership]] || 15-40 || Acc/Dam || Dam/End || Acc/End || Acc/Dam/End || Acc || Dam | ||
|- | |- | ||
| Commanding Presence || 10-30 || Acc/Dam || Acc/End || Dam/End || Acc/Dam/End || {{IOGlobals}} | Aura Taunt/Placate Resistance for Pets | | [[Commanding Presence]] || 10-30 || Acc/Dam || Acc/End || Dam/End || Acc/Dam/End || {{IOGlobals}} | Aura Taunt/Placate Resistance for Pets | ||
|- | |- | ||
| Edict of the Master || 15-40 || Acc/Dam || Acc/End || Dam/End || Acc/Dam/End || Dam || {{IOGlobals}} | Aura 5% Defense Buff for Pets | | [[Edict of the Master]] || 15-40 || Acc/Dam || Acc/End || Dam/End || Acc/Dam/End || Dam || {{IOGlobals}} | Aura 5% Defense Buff for Pets | ||
|- | |- | ||
| | | [[Sovereign Right]] || 25-53 || Acc/Dam || Acc/End || Dam/End || Acc/Dam/End || Acc || {{IOGlobals}} | Aura 10% Resistance (All but Psionic) for Pets | ||
|- | |- | ||
| Unquestioning Loyalty || 10-30 || Acc/Dam || Dam/End || Acc/End || Acc/Dam/End || || | | [[Unquestioning Loyalty]] || 10-30 || Acc/Dam || Dam/End || Acc/End || Acc/Dam/End || || | ||
|- | |- | ||
|} | |} | ||
Line 952: | Line 952: | ||
{{IOBonusHeader}} | {{IOBonusHeader}} | ||
| Blood Mandate | | [[Blood Mandate]] | ||
| {{IOlevel2}} | + Recovery | | {{IOlevel2}} | + Recovery | ||
| {{IOlevel2}} | + Fire/Cold Def | | {{IOlevel2}} | + Fire/Cold Def | ||
Line 959: | Line 959: | ||
| {{IOlevel5}} | + Ranged Def | | {{IOlevel5}} | + Ranged Def | ||
|- | |- | ||
| Brilliant Leadership | | [[Brilliant Leadership]] | ||
| {{IOlevel1}} | + Regeneration | | {{IOlevel1}} | + Regeneration | ||
| {{IOlevel1}} | Confuse Dur | | {{IOlevel1}} | Confuse Dur | ||
Line 966: | Line 966: | ||
| {{IOlevel3}} | + Toxic/Psionic Res | | {{IOlevel3}} | + Toxic/Psionic Res | ||
|- | |- | ||
| Commanding Presence | | [[Commanding Presence]] | ||
| {{IOlevel2}} | + Recovery | | {{IOlevel2}} | + Recovery | ||
| {{IOlevel2}} | +Health | | {{IOlevel2}} | +Health | ||
Line 972: | Line 972: | ||
| {{IOlevel2}} | + AoE Def || | | {{IOlevel2}} | + AoE Def || | ||
|- | |- | ||
| Edict of the Master | | [[Edict of the Master]] | ||
| {{IOlevel3}} | + SpeedJumping | | {{IOlevel3}} | + SpeedJumping | ||
| {{IOlevel3}} | +Health | | {{IOlevel3}} | +Health | ||
Line 979: | Line 979: | ||
| {{IOlevel3}} | + Toxic/Psionic Res | | {{IOlevel3}} | + Toxic/Psionic Res | ||
|- | |- | ||
| Sovereign Right | | [[Sovereign Right]] | ||
| {{IOlevel4}} | Sleep Res | | {{IOlevel4}} | Sleep Res | ||
| {{IOlevel4}} | Confuse Res | | {{IOlevel4}} | Confuse Res | ||
Line 986: | Line 986: | ||
| {{IOlevel4}} | + Melee Def | | {{IOlevel4}} | + Melee Def | ||
|- | |- | ||
| Unquestioning Loyalty | | [[Unquestioning Loyalty]] | ||
| {{IOlevel1}} | Immob Res | | {{IOlevel1}} | Immob Res | ||
| {{IOlevel1}} | +Health | | {{IOlevel1}} | +Health | ||
Line 997: | Line 997: | ||
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ||
|- | |- | ||
| Decimation || 25-40 || Acc/Dam || Dam/End || Dam/Rech || Dam/End/Rech || Acc/Dam/End || {{IOProcs}} | Chance for Buildup [Unique] | | [[Decimation]] || 25-40 || Acc/Dam || Dam/End || Dam/Rech || Dam/End/Rech || Acc/Dam/End || {{IOProcs}} | Chance for Buildup [Unique] | ||
|- | |- | ||
| Devastation || 30-53 || Acc/Dam || Dam/End || Dam/Rech || Acc/Dam/End/Rech || Acc/End/Rech || {{IOProcs}} | Chance to Hold | | [[Devastation]] || 30-53 || Acc/Dam || Dam/End || Dam/Rech || Acc/Dam/End/Rech || Acc/End/Rech || {{IOProcs}} | Chance to Hold | ||
|- | |- | ||
| Entropic Chaos || 20-35 || Acc/Dam || Dam/End || Dam/Rech || Dam/End/Rech || {{IOProcs}} | Chance to Heal || | | [[Entropic Chaos]] || 20-35 || Acc/Dam || Dam/End || Dam/Rech || Dam/End/Rech || {{IOProcs}} | Chance to Heal || | ||
|- | |- | ||
| Far Strike || 10-30 || Acc/End || Dam/Range || Dam/Rech || || || | | [[Far Strike]] || 10-30 || Acc/End || Dam/Range || Dam/Rech || || || | ||
|- | |- | ||
| Maelstrom's Fury || 20-35 || Acc/Dam || Dam/End || Dam/Rech || Dam/End/Rech || || | | [[Maelstrom's Fury]] || 20-35 || Acc/Dam || Dam/End || Dam/Rech || Dam/End/Rech || || | ||
|- | |- | ||
| Ruin || 25-40 || Acc/Dam || Dam/End || Dam/Rech || Acc/End/Rech || Acc/Dam/Rech || | | [[Ruin]] || 25-40 || Acc/Dam || Dam/End || Dam/Rech || Acc/End/Rech || Acc/Dam/Rech || | ||
|- | |- | ||
| Salvo || 10-30 || Acc/Dam || Acc/Dam/End/Range || Dam/End/Rech || || || | | [[Salvo]] || 10-30 || Acc/Dam || Acc/Dam/End/Range || Dam/End/Rech || || || | ||
|- | |- | ||
| Tempest || 15-30 || Acc/Dam || Dam/End || Dam/Rech || {{IOProcs}} | Chance of End Drain || || | | [[Tempest]] || 15-30 || Acc/Dam || Dam/End || Dam/Rech || {{IOProcs}} | Chance of End Drain || || | ||
|- | |- | ||
| Thunderstrike || 30-53 || Acc/Dam || Dam/End || Dam/Rech || Dam/End/Rech || Acc/Dam/Rech || Acc/Dam/End | | [[Thunderstrike]] || 30-53 || Acc/Dam || Dam/End || Dam/Rech || Dam/End/Rech || Acc/Dam/Rech || Acc/Dam/End | ||
|- | |- | ||
| Volley Fire || 15-30 || Acc/Dam || Dam/End || Dam/Rech || || || | | [[Volley Fire]] || 15-30 || Acc/Dam || Dam/End || Dam/Rech || || || | ||
|- | |- | ||
|} | |} | ||
Line 1,022: | Line 1,022: | ||
{{IOBonusHeader}} | {{IOBonusHeader}} | ||
| Decimation | | [[Decimation]] | ||
| {{IOlevel4}} | Immob Res | | {{IOlevel4}} | Immob Res | ||
| {{IOlevel2}} | +Health | | {{IOlevel2}} | +Health | ||
Line 1,029: | Line 1,029: | ||
| {{IOlevel4}} | + Toxic/Psionic Res | | {{IOlevel4}} | + Toxic/Psionic Res | ||
|- | |- | ||
| Devastation | | [[Devastation]] | ||
| {{IOlevel5}} | + Regeneration | | {{IOlevel5}} | + Regeneration | ||
| {{IOlevel5}} | +Health | | {{IOlevel5}} | +Health | ||
Line 1,036: | Line 1,036: | ||
| {{IOlevel5}} | + Psionic Def | | {{IOlevel5}} | + Psionic Def | ||
|- | |- | ||
| Entropic Chaos | | [[Entropic Chaos]] | ||
| {{IOlevel4}} | + Regeneration | | {{IOlevel4}} | + Regeneration | ||
| {{IOlevel4}} | Confuse Res | | {{IOlevel4}} | Confuse Res | ||
Line 1,042: | Line 1,042: | ||
| {{IOlevel4}} | - Recharge Time || | | {{IOlevel4}} | - Recharge Time || | ||
|- | |- | ||
| Far Strike | | [[Far Strike]] | ||
| {{IOlevel1}} | Fear Res | | {{IOlevel1}} | Fear Res | ||
| {{IOlevel1}} | +Health || || || | | {{IOlevel1}} | +Health || || || | ||
Line 1,051: | Line 1,051: | ||
| {{IOlevel2}} | Stun Res || || | | {{IOlevel2}} | Stun Res || || | ||
|- | |- | ||
| Ruin | | [[Ruin]] | ||
| {{IOlevel2}} | Fear Res | | {{IOlevel2}} | Fear Res | ||
| {{IOlevel2}} | +Health | | {{IOlevel2}} | +Health | ||
Line 1,057: | Line 1,057: | ||
| {{IOlevel2}} | + AoE Def || | | {{IOlevel2}} | + AoE Def || | ||
|- | |- | ||
| Salvo | | [[Salvo]] | ||
| {{IOlevel3}} | Sleep Res | | {{IOlevel3}} | Sleep Res | ||
| {{IOlevel3}} | + Fire/Cold Res || || || | | {{IOlevel3}} | + Fire/Cold Res || || || | ||
|- | |- | ||
| Tempest | | [[Tempest]] | ||
| {{IOlevel3}} | Sleep Res | | {{IOlevel3}} | Sleep Res | ||
| {{IOlevel1}} | + Positive/Negative Energy Res | | {{IOlevel1}} | + Positive/Negative Energy Res | ||
| {{IOlevel3}} | + Damage || || | | {{IOlevel3}} | + Damage || || | ||
|- | |- | ||
| Thunderstrike | | [[Thunderstrike]] | ||
| {{IOlevel3}} | + Recovery | | {{IOlevel3}} | + Recovery | ||
| {{IOlevel3}} | + Energy Def | | {{IOlevel3}} | + Energy Def | ||
Line 1,073: | Line 1,073: | ||
| {{IOlevel3}} | + Ranged Def | | {{IOlevel3}} | + Ranged Def | ||
|- | |- | ||
| Volley Fire | | [[Volley Fire]] | ||
| {{IOlevel1}} | + Regeneration | | {{IOlevel1}} | + Regeneration | ||
| {{IOlevel1}} | +Health || || || | | {{IOlevel1}} | +Health || || || | ||
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| Bone Snap || 10-25 || Acc/Dam || Dam/End || Acc/Rech || || || | | Bone Snap || 10-25 || Acc/Dam || Dam/End || Acc/Rech || || || | ||
|- | |- | ||
| Bruising Blow || 15-30 || Acc/Dam || Dam/End || Dam/Rech || || || | | [[Bruising Blow]] || 15-30 || Acc/Dam || Dam/End || Dam/Rech || || || | ||
|- | |- | ||
| Crushing Impact || 30-53 || Acc/Dam || Dam/End || Dam/Rech || Acc/Dam/Rech || Acc/Dam/End || Dam/End/Rech | | [[Crushing Impact]] || 30-53 || Acc/Dam || Dam/End || Dam/Rech || Acc/Dam/Rech || Acc/Dam/End || Dam/End/Rech | ||
|- | |- | ||
| Focused Smite || 25-40 || Acc/Dam || Dam/End || Dam/Rech || Acc/End/Rech || Acc/Dam/Rech || | | [[Focused Smite]] || 25-40 || Acc/Dam || Dam/End || Dam/Rech || Acc/End/Rech || Acc/Dam/Rech || | ||
|- | |- | ||
| Kinetic Combat || 20-35 || Acc/Dam || Dam/End || Dam/Rech || Dam/End/Rech || {{IOProcs}} | Chance to Knockdown || | | [[Kinetic Combat]] || 20-35 || Acc/Dam || Dam/End || Dam/Rech || Dam/End/Rech || {{IOProcs}} | Chance to Knockdown || | ||
|- | |- | ||
| Mako's Bite || 30-53 || Acc/Dam || Dam/End || Dam/Rech || Acc/Dam/End/Rech || Acc/End/Rech || {{IOProcs}} | Chance for Lethal Damage | | [[Mako's Bite]] || 30-53 || Acc/Dam || Dam/End || Dam/Rech || Acc/Dam/End/Rech || Acc/End/Rech || {{IOProcs}} | Chance for Lethal Damage | ||
|- | |- | ||
| Pounding Slugfest || 15-30 || Acc/Dam || Dam/End || Dam/Rech || {{IOProcs}} | Chance to Disorient || || | | [[Pounding Slugfest]] || 15-30 || Acc/Dam || Dam/End || Dam/Rech || {{IOProcs}} | Chance to Disorient || || | ||
|- | |- | ||
| | | [[Pulverizing Fisticuffs]] || 10-25 || Acc/Dam || Acc/Dam/End/Rech || Acc/Dam/Rech || || || | ||
|- | |- | ||
| Smashing Haymaker || 20-35 || Acc/Dam || Dam/End || Dam/Rech || Dam/End/Rech || || | | [[Smashing Haymaker]] || 20-35 || Acc/Dam || Dam/End || Dam/Rech || Dam/End/Rech || || | ||
|- | |- | ||
| Touch of Death || 25-40 || Acc/Dam || Dam/End || Dam/Rech || Acc/Dam/End || Dam/End/Rech || {{IOProcs}} | Chance of NE Damage | | [[Touch of Death]] || 25-40 || Acc/Dam || Dam/End || Dam/Rech || Acc/Dam/End || Dam/End/Rech || {{IOProcs}} | Chance of NE Damage | ||
|- | |- | ||
|} | |} | ||
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{{IOBonusHeader}} | {{IOBonusHeader}} | ||
| Bonesnap | | [[Bonesnap]] | ||
| {{IOlevel1}} | Immob Res | | {{IOlevel1}} | Immob Res | ||
| {{IOlevel1}} | +Health || || || | | {{IOlevel1}} | +Health || || || | ||
|- | |- | ||
| Bruising Blow | | [[Bruising Blow]] | ||
| {{IOlevel1}} | + Recovery | | {{IOlevel1}} | + Recovery | ||
| {{IOlevel1}} | +Health || || || | | {{IOlevel1}} | +Health || || || | ||
|- | |- | ||
| Crushing Impact | | [[Crushing Impact]] | ||
| {{IOlevel3}} | Immob Res | | {{IOlevel3}} | Immob Res | ||
| {{IOlevel2}} | +Health | | {{IOlevel2}} | +Health | ||
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| {{IOlevel3}} | + Psionic Res | | {{IOlevel3}} | + Psionic Res | ||
|- | |- | ||
| Focused Smite | | [[Focused Smite]] | ||
| {{IOlevel2}} | Immob Res | | {{IOlevel2}} | Immob Res | ||
| {{IOlevel2}} | Confuse Res | | {{IOlevel2}} | Confuse Res | ||
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| {{IOlevel2}} | + Movement Speed || | | {{IOlevel2}} | + Movement Speed || | ||
|- | |- | ||
| Kinetic Combat | | [[Kinetic Combat]] | ||
| {{IOlevel4}} | Immob Res | | {{IOlevel4}} | Immob Res | ||
| {{IOlevel3}} | +Health | | {{IOlevel3}} | +Health | ||
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| {{IOlevel5}} | + Ranged Def | | {{IOlevel5}} | + Ranged Def | ||
|- | |- | ||
| Pounding Slugfest | | [[Pounding Slugfest]] | ||
| {{IOlevel3}} | + Regeneration | | {{IOlevel3}} | + Regeneration | ||
| {{IOlevel1}} | + Positive/Negative Energy Def | | {{IOlevel1}} | + Positive/Negative Energy Def | ||
| {{IOlevel3}} | + Damage || || | | {{IOlevel3}} | + Damage || || | ||
|- | |- | ||
| Pulverizing Fisticuffs | | [[Pulverizing Fisticuffs]] | ||
| {{IOlevel3}} | Sleep Res | | {{IOlevel3}} | Sleep Res | ||
| {{IOlevel1}} | + Positive/Negative Energy Def || || || | | {{IOlevel1}} | + Positive/Negative Energy Def || || || | ||
|- | |- | ||
| Smashing Haymaker | | [[Smashing Haymaker]] | ||
| {{IOlevel3}} | Immob Res | | {{IOlevel3}} | Immob Res | ||
| {{IOlevel2}} | +Health | | {{IOlevel2}} | +Health | ||
| {{IOlevel2}} | + Smashing Def || || | | {{IOlevel2}} | + Smashing Def || || | ||
|- | |- | ||
| Touch of Death | | [[Touch of Death]] | ||
| {{IOlevel4}} | Immob Res | | {{IOlevel4}} | Immob Res | ||
| {{IOlevel3}} | +Health | | {{IOlevel3}} | +Health | ||
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Here are some numbers and percentages that have been leaked: | Here are some numbers and percentages that have been leaked: | ||
:+ Mez Resistance (Aegis): 20% | :+ Mez Resistance ([[Aegis]]): 20% | ||
:+ Mez Resistance (Impervious Skin): 30% | :+ Mez Resistance ([[Impervious Skin]]): 30% | ||
:+ Psionic Resistance (Aegis and Impervium Armor): 3% for Tankers, Controllers, Defenders, Masterminds; 2.55% for Dominators; 2.25% for Scrappers, Peacebringers, Warshades, Brutes, Stalkers, Corruptors; 2.1% for Blasters | :+ Psionic Resistance ([[Aegis]] and [[Impervium Armor]]): 3% for Tankers, Controllers, Defenders, Masterminds; 2.55% for Dominators; 2.25% for Scrappers, Peacebringers, Warshades, Brutes, Stalkers, Corruptors; 2.1% for Blasters | ||
:+ Stealth (From Travel sets): 389 feet in PvP, 35 feet in PvE | :+ Stealth (From Travel sets): 389 feet in PvP, 35 feet in PvE | ||
:- Knockup/Knockback (Steadfast, Karma): -4 Magnatude | :- Knockup/Knockback (Steadfast, [[Karma]]): -4 Magnatude | ||
:+ Recovery (Miracle): +15% to base recovery | :+ Recovery ([[Miracle]]): +15% to base recovery | ||
:+ Recovery/+Regeneration (Numina's | :+ Recovery/+Regeneration ([[Numina's Convalesence]]): + 15% to base regeneration, + 10% to base recovery | ||
:+ Regeneration (Regenerative Tissue): +20% to base regeneration | :+ Regeneration ([[Regenerative Tissue]]): +20% to base regeneration | ||
:Chance of Self Heal (Call of the Sandman): 10% chance to heal 5% of your HP | :Chance of Self Heal ([[Call of the Sandman]]): 10% chance to heal 5% of your HP | ||
:Chance of Buildup (Decimation): 5% chance for Build Up | :Chance of Buildup ([[Decimation]]): 5% chance for Build Up | ||
:Travel sets calculate percentages differently from all other sets. Instead of using the system described [[#Calculating IO enhancement percentages|below]], multi-aspec travel IOs give 100% of the power of single aspect IOs on each aspect, instead of giving lower percentages for the multiple-aspec enhancements. | :Travel sets calculate percentages differently from all other sets. Instead of using the system described [[#Calculating IO enhancement percentages|below]], multi-aspec travel IOs give 100% of the power of single aspect IOs on each aspect, instead of giving lower percentages for the multiple-aspec enhancements. | ||
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[[Category:Invention System]] | [[Category:Invention System]] | ||
[[Category:Invention Sets]] | |||
[[Category:Enhancements]] | [[Category:Enhancements]] |
Revision as of 18:45, 6 April 2007
General
(Strong note. Any percentages given in this section are subject to change during testing.)
The level of all Invention Origin Enhancements determines two things. 1) The minimum level of player that may slot that enhancement. 2) The strength of the enhancement.
There is no maximum slotting level with IOs, and strength is based only on the enhancement level, not on the level of the player who slots them. IOs never expire/go red, and their strength never decays. If a level 10 enhancement gives a 10% bonus, then it can be slotted by a level 7 character or a level 50 character for the same 10% bonus. Though the same enhancement built with a higher level will give a higher bonus, so there is still incentive to upgrade as levels are gained.
From the leaks on the Test server, it appears that schedule A enhancements are set to 10% bonus at level 10, up to a maximum of a 40% bonus at high level. (Subject to change)
From the boards, for dual/triple/quad aspect enhancers:
"Currently, the Set enhancements are set up to give about 100% of the basic IO buff for single-aspect enhancements, 62.5% (per aspect) for dual-aspect enhancements (dam/acc, etc.), 50% (per aspect) for tri-aspect enhancements (dam/acc/rech, etc.), and 43.75% (per aspect) for quad-aspect enhancements (acc/dam/rech/end, etc.). This means the overall value (if you can use all the aspects) is 100% of basic IO value for single-aspect, 125% for dual-aspect, 150% for tri-aspect, and 175% for quad-aspect enhancements. For comparison, HO values (compared to SOs) are +100% per aspect." (Subject to change)
Common Enhancements
Recipes for common enhancements are purchased on any Invention Worktable. Common IO enhancement recipes are also common drops from defeating enemies.
From Positron: "These "IO’s" act just like normal Enhancements except they do not expire, and their bonus stays static no matter what level you are. Lower level IO’s are strengthened around that of Training Enhancements, mid level IO’s are about the power of Dual Origin Enhancements, and IO’s level 25 and above have about the same punch as current Single Origin Enhancements. Of course the power of the Enhancement is better with level, so high level invented Enhancements are slightly more powerful than the equivalent SO."
Rare Enhancements
Rare enhancements require that the player acquire the appropriate single-use Recipes.
Enhancement recipes have levels, based on the level of the enemy who drops them, and the enhancements that can be built are the same as the level of the recipe from which they are built.
Enhancement Sets
Rare enhancements belong to sets. When multiple enhancements from the same set are slotted in the same power, the player starts to earn additional benefits from the set.
Example from Positron:
"Here’s an example:
- Sting of the Manticore (a set of 6) - Slots into any Sniper power
- Accuracy/Damage
- Damage/Endurance Reduction
- Accuracy/Interrupt/Range
- Damage/Interrupt/Recharge
- Damage/Endurance/Recharge
- Toxic DoT Proc
- If you have 2 Enhancements in the set slotted: Bonus to your Regeneration rate
- If you have 3 Enhancements in the set slotted: The above plus Energy/Negative Energy resistance
- If you have 4 Enhancements in the set slotted: The above plus Overall Damage Boost
- If you have 5 Enhancements in the set slotted: The above plus Overall Recharge Rate Boost
- If you have all 6 Enhancements in the set slotted: The above plus Toxic damage resistance"
The same rare IO cannot be slotted twice into the same power. So to get a power slotted with six of a single set requires all six different members of that set.
Procedures
From Positron:
"I’ll talk about the Enhancements. The last one in the list is a Proc, meaning a procedure that has a chance of happening. Every time you fire your sniper power with the Toxic DoT Proc Enhancement slotted in it, there is a chance your target gets hit with a Toxic Damage over Time effect as well as the normal damage and effect of your Sniper attack."
Globals
Globals are a special type of enhancement. They are slotted in an enhancement slot like any other enhancement. But the bonuses that they give applies to the entire character, not just the power into which they are slotted.
- If slotted in a Toggle power, the bonus only applies when the toggle is active.
- If slotted into a passive, the bonus is given all the time.
- If slotted into a click power, the bonus will last for a period of time each time the click power is activated.
Unique enhancements
A very small set of enhancements will be considered Unique. If an enhancement is Unique, only one of that enhancement can be slotted per character, not one per power like the rest of the rare IOs. While the list of which IOs will be "Unique" is not yet availible, a few parameters have been mentioned by the devs:
- No more than one enhancement in a set is marked as Unique (though this could change).
- Only about 10 enhancements, total, are currently marked as Unique.
Group Bonuses
Group bonuses are earned from slotting more than one enhancement of a set into the same power. Enhancement level is irrelevant. All group bonuses apply to the character at all times, reguardless of the type of power into which the set is slotted.
Each bonus has a power level. Generally, the higher level sets give bigger bonuses. The bonuses in the tables in the following section are color coded to show what level they belong to. Generally, the colors are selected to follow the Con System that regular players should be well familiar with. Bonus strength is in relation to Level One (base) bonuses.
Level | Color | Bonus Strength |
---|---|---|
One | Green | 100% (Base) |
Two | Blue | 150% |
Three | Black | 200% |
Four | Orange | 250% |
Five | Red | 300% |
Six | Purple | 350% |
Seven | Purple | 400% |
Levels 6 and 7 bonuses are coded for in the code, but not sets have been established yet that actually use them.
Base Values
WARNING. The source of this data is the text descriptions of them from the game data files. This is in cotrast to the rest of the data which is believed to have come from the data itself. Having come from descriptions, not the data itself, adds another level of undependability to the numbers, even beyond the fact that most of this data is likely to change as the system completes development. Please keep this in mind when you use this data. Also, see the talk page for an explanation of the value given for the +Endurance bonus.
Below are the Level One base values for the set bonuses. Multiply this value by the multiplier for the level of the bonus to get the actual bonus value.
Bonus Type | Base Strength |
---|---|
Immob Res | 1.10% |
Sleep Res | 1.10% |
Fear Res | 1.10% |
Confuse Res | 1.10% |
Hold Res | 1.10% |
Stun Res | 1.10% |
Immob Dur | 2.00% |
Sleep Dur | 2.00% |
Fear Dur | 1.10% |
Confuse Dur | 1.00% |
Hold Dur | 1.00% |
Stun Dur | 1.00% |
Improved Slow | 1.00% |
+Health | 0.75% |
+Accuracy | 2.50% |
+Endurance | 0.90% |
+AoE Def | 1.25% |
+Melee Def | 1.25% |
+Ranged Def | 1.25% |
+Cold Def | 1.25% |
+Cold Res | 1.25% |
+Smashing Def | 1.25% |
+Smashing Res | 1.25% |
+Lethal Def | 1.25% |
+Lethal Res | 1.25% |
+Fire Def | 1.25% |
+Fire Res | 1.25% |
+Energy Def | 1.25% |
+Energy Res | 1.25% |
+Negative Energy Def | 1.25% |
+Negative Energy Res | 1.25% |
+Pos/Neg Def | 0.63% |
+Pos/Neg Res | 0.63% |
+Psionic Def | 1.25% |
+Psionic Res | 1.25% |
+Toxic Res | 1.25% |
+Fire/Cold Def | 0.63% |
+Fire/Cold Res | 0.63% |
+Smashing/Lethal Def | 0.63% |
+Smashing/Lethal Res | 0.63% |
+Toxic/Psionic Res | 0.63% |
+Damage | 1.00% |
Debt Prot | 1.00% |
-Recharge Time | 2.50% |
Improved Heal | 2.00% |
Improved Knockback | 2.00% |
+Recovery | 1.00% |
+Regeneration | 4.00% |
+RunSpeed | 2.00% |
+SpeedFlying | 2.00% |
+SpeedJumping | 2.00% |
+Movement Speed | 2.00% |
Sets
In the tables below, each type of enhancement grouping is split into two separate table. They are split only for presentation purposes. Otherwise, the tables would be far too wide for most browsers. In the list of enhancements in each section, items colored in Green are procedures or "Procs", and items colored in blue are global enhancments.
NOTE. The information below is definitely out of date. Several things are known to have been changed during closed Beta. For example, it is reported that damage components have been removed from a number of the Mez sets. This data will be updated as soon as the data about the changes can be collected.
Mez Enhancements
Confuse Enhancements
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 |
---|---|---|---|---|---|---|---|
Befuddling Aura | 10-30 | Acc/End | Acc/Dam | Dam/Conf | Acc/Conf | Conf/End/Rech | |
Cacophony | 10-30 | Acc/End | Acc/Dam | Dam/Conf | Acc/Conf | Conf/End/Rech | Template:IOProcs | Chance for Energy Damage |
Malaise's Illusions | 20-53 | Acc/End | Acc/Dam | Dam/Conf | Acc/Conf | Conf/End/Rech | Template:IOProcs | Chance for Spectral Wounds |
Perplex | 20-53 | Acc/End | Acc/Dam | Dam/Conf | Acc/Conf | Conf/End/Rech | Conf/Rech |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Befuddling Aura | + Recovery | Confuse Dur | Stun Res | - Recharge Time | |
Cacophony | + Recovery | Confuse Dur | Stun Res | + AoE Def | + Ranged Def |
Malaise's Illusions | + Recovery | Confuse Dur | + Damage | - Recharge Time | + Ranged Def |
Perplex | + Regeneration | Confuse Dur | Accuracy | + AoE Def | + Toxic/Psionic Res |
Sleep Enhancements
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 |
---|---|---|---|---|---|---|---|
Call of the Sandman | 20-53 | Acc/End | Acc/Dam | Dam/Sleep | End/Rech/Sleep | Sleep/Range | Template:IOProcs | Chance for Self Heal |
Hibernation | 10-30 | Acc/End | Acc/Dam | Dam/Sleep | End/Rech/Sleep | Sleep/Range | |
Induced Coma | 10-30 | Acc/End | Acc/Dam | Dam/Sleep | End/Rech/Sleep | Sleep/Range | Template:IOProcs | Chance for Recharge Slow |
Lethargic Repose | 20-53 | Acc/End | Acc/Dam | Dam/Sleep | End/Rech/Sleep | Sleep/Range | Acc/Sleep |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Call of the Sandman | Sleep Dur | +Health | +Endurance | - Recharge Time | + Toxic/Psionic Res |
Hibernation | Sleep Dur | +Health | + Smashing Res | - Recharge Time | |
Induced Coma | Sleep Dur | +Health | Debt Prot | + Move | + Melee Def |
Lethargic Repose | Sleep Dur | + Energy Def | + Smashing Def | + AoE Def | + Toxic Res |
Slow Enhancements
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 |
---|---|---|---|---|---|---|---|
Curtail Speed | 10-30 | Acc/End | Acc/Slow | Dam/Slow | End/Rech/Slow | Slow/Range | |
Impeded Swiftness | 10-30 | Acc/End | Acc/Slow | Dam/Slow | End/Rech/Slow | Slow/Range | Template:IOProcs | Chance for Smashing Damage |
Pacing of the Turtle | 20-53 | Acc/End | Acc/Slow | Dam/Slow | End/Rech/Slow | Slow/Range | Template:IOProcs | Chance for Recharge Slow |
Tempered Readiness | 20-53 | Acc/End | Acc/Slow | Dam/Slow | End/Rech/Slow | Slow/Range | Acc/Dam/Slow |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Curtail Speed | Immob Res | Improved Slow | + Lethal Def | - Recharge Time | |
Impeded Swiftness | Immob Res | Improved Slow | Stun Res | Hold Res | + Melee Def |
Pace of the Turtle | Sleep Res | Improved Slow | Accuracy | Hold Res | + Ranged Def |
Tempered Readiness | + Recovery | Improved Slow | +Endurance | - Recharge Time | + Ranged Def |
Immobilize Enhancements
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 |
---|---|---|---|---|---|---|---|
Debiliative Action | 10-30 | Acc/End | Acc/Dam | Dam/Immob | End/Immob/Rech | Acc/Immob | Template:IOProcs | Chance for Stun |
Enfeebled Operation | 20-53 | Acc/End | Acc/Dam | Dam/Immob | End/Range/Rech | Acc/Immob | Immob/Range |
Rooting Grasp | 10-30 | Acc/End | Acc/Dam | Dam/Immob | End/Range/Rech | Immob/Range | |
Trap of the Hunter | 20-53 | Acc/End | Acc/Dam | Dam/Immob | End/Immob/Rech | Acc/Immob | Template:IOProcs | Chance for Lethal DoT |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Debiliative Action | Immob Dur | + Cold Res | Debt Prot | + AoE Def | + Toxic Res |
Enfeebled Operation | Immob Dur | + Negative Energy Res | + Lethal Def | - Recharge Time | + Melee Def |
Rooting Grasp | Immob Dur | +Health | + Damage | - Recharge Time | |
Trap of the Hunter | Immob Dur | +Health | Accuracy | Hold Res | + Ranged Def |
Hold Enhancements
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 |
---|---|---|---|---|---|---|---|
Essence of Curare | 20-53 | Acc/End | Acc/Dam | Dam/Hold | End/Range/Rech | Hold/Range | Dam/Hold/Rech |
Ghost Widow's Embrace | 20-53 | Acc/End | Acc/Hold | Dam/Hold | End/Hold/Rech | Hold/Range | Template:IOProcs | Chance for Psionic Damage |
Neuronic Shutdown | 10-30 | Acc/End | Acc/Dam | Dam/Hold | End/Range/Rech | Hold/Range | Template:IOProcs | Chance for Psionic DoT |
Paralytic | 10-30 | Acc/End | Acc/Dam | Dam/Hold | End/Range/Rech | Hold/Range |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Essence of Curare | Fear Res | Confuse Res | Stun Res | Hold Dur | + Ranged Def |
Ghost Widow's Embrace | +RunSpeed | +Health | +Endurance | Hold Dur | + Psionic Res |
Neuronic Shutdown | Immob Res | +Health | Accuracy | Hold Dur | + Melee Def |
Paralytic | + Recovery | + Positive/Negative Energy Res | Debt Prot | Hold Dur |
Fear Enhancements
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 |
---|---|---|---|---|---|---|---|
Glimpse of the Abyss | 20-53 | Acc/End | Acc/Dam | Dam/Fear | End/Fear/Rech | Fear/Rech | Template:IOProcs | Chance for Psionic Damage |
Horror | 10-30 | Acc/End | Acc/Dam | Dam/Fear | End/Fear/Rech | Fear/Rech | |
Nightmare | 20-53 | Acc/End | Acc/Dam | Dam/Fear | End/Fear/Rech | Fear/Rech | Acc/Fear |
Unspeakable Terror | 10-30 | Acc/End | Acc/Dam | Dam/Fear | End/Fear/Rech | Fear/Rech | Template:IOProcs | Chance to Hold |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Glimpse of the Abyss | Fear Dur | +Health | Accuracy | - Recharge Time | + Psionic Res |
Horror | Fear Dur | +Health | Stun Res | - Recharge Time | |
Nightmare | Fear Dur | + Negative Energy Def | Accuracy | Hold Res | + Toxic/Psionic Res |
Unspeakable Terror | Fear Dur | + Negative Energy Res | Debt Prot | - Recharge Time | + Psionic Res |
Stun Enhancements
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 |
---|---|---|---|---|---|---|---|
Razzle Dazzle | 10-30 | Acc/End | Acc/Dam | Dam/Stun | End/Stun/Rech | Stun/Range | Template:IOProcs | Chance for Immobilize |
Rope A Dope | 20-53 | Acc/End | Acc/Dam | Dam/Stun | End/Stun/Rech | Stun/Range | Acc/Stun |
Stagger | 10-30 | Acc/End | Acc/Dam | Dam/Stun | End/Range/Rech | Stun/Range | |
Stupefy | 20-53 | Acc/End | Acc/Stun | Dam/Stun | End/Stun/Rech | Stun/Range | Template:IOProcs | Chance for Knockdown |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Razzle Dazzle | + Recovery | +Health | Stun Dur | + Melee Def | + AoE Def |
Rope A Dope | + Regeneration | + Fire/Cold Res | Stun Dur | Hold Res | + Psionic Def |
Stagger | +RunSpeed | + Fire/Cold Def | Stun Dur | - Recharge Time | |
Stupefy | + Recovery | +Health | Stun Dur | - Recharge Time | + Ranged Def |
Snipe Enhancements
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 |
---|---|---|---|---|---|---|---|
Calibrated Accuracy | 20-53 | Acc/Dam | Acc/End | Acc/Dam/Rech | Acc/Int | Acc/Range | Acc/Rech |
Executioner's Contract | 20-53 | Acc/Dam | Dam/End | Dam/Int | Dam/Range | Dam/Rech | Template:IOProcs | Chance for Sleep |
Extreme Measures | 35-53 | Acc/Dam | Dam/End | Acc/Int/Range | Acc/Range/Rech | Dam/End/Rech | Dam/Int/Rech |
Exploit Weakness | 10-53 | Acc/Dam | Dam/End | Dam/Range | Dam/Rech | ||
Sting of the Manticore | 35-53 | Acc/Dam | Dam/End | Acc/Int/Range | Dam/End/Rech | Dam/Int/Rech | Template:IOProcs | Chance of Toxic DoT |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Calibrated Accuracy | + Recovery | + Positive/Negative Energy Def | Accuracy | - Recharge Time | + Ranged Def |
Executioners Contract | + Recovery | + Cold Res | Debt Prot | Hold Res | + Ranged Def |
Extreme Measures | + Recovery | +Health | + Damage | + AoE Def | + Melee Def |
Exploit Weakness | +RunSpeed | + Fire/Cold Def | Accuracy | ||
Sting of the Manticore | + Regeneration | + Positive/Negative Energy Def | + Damage | - Recharge Time | + Toxic Res |
PBAoE Enhancements
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 |
---|---|---|---|---|---|---|---|
Cleaving Blow | 10-53 | Acc/Dam | Dam/End | Dam/Rech | Acc/Rech | ||
Multi-Strike | 20-53 | Acc/Dam | Dam/End | Dam/Rech | Acc/End | Dam/Acc/End | Dam/End/Rech |
Scirocco's Dervish | 20-53 | Acc/Dam | Dam/End | Dam/Rech | Acc/Rech | Dam/Acc/End | Template:IOProcs | Chance for Lethal DoT |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Cleaving Blow | + Recovery | + Energy Def | + Damage | ||
Multi Strike | Sleep Res | + Fire/Cold Res | Stun Res | + AoE Def | + Melee Def |
Sciroccos Dervish | + Regeneration | + Negative Energy Res | Accuracy | + AoE Def | + Psionic Def |
Ranged AoE Enhancements
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 |
---|---|---|---|---|---|---|---|
Air Burst | 10-30 | Acc/Dam | Dam/End | Dam/Rech | Dam/Range | ||
Detonation | 20-53 | Acc/Dam | Dam/End | Dam/Rech | Dam/Range | Dam/Acc/End | Dam/End/Range |
Positron's Blast | 20-53 | Acc/Dam | Dam/End | Dam/Rech | Dam/Range | Dam/Acc/End | Template:IOProcs | Chance for Energy damage |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Air Burst | Improved Knockback | +Health | + Smashing/Lethal Res | ||
Detonation | Sleep Res | + Energy Res | Debt Prot | + AoE Def | + Toxic Res |
Positrons Blast | + Recovery | + Fire/Cold Res | Accuracy | - Recharge Time | + Toxic Res |
Travel Enhancements
Set name | Levels | Slot In | Option 1 | Option 2 | Option 3 |
---|---|---|---|---|---|
Celerity | 15-53 | Run | End | Run Speed | Template:IOGlobals | +Stealth [Unique] |
Freebird | 15-53 | Flight | End | Fly | Template:IOGlobals | +Stealth [Unique] |
Jaunt | 15-53 | Teleport | End | Range | Range/End |
Quickfoot | 15-53 | Run | End | Run Speed | Run/End |
Soaring | 15-53 | Flight | End | Fly | Fly/End |
Springfoot | 15-53 | Jump | End | Jump | Jump/End |
Time & Space Manipulation | 15-53 | Teleport | End | Range | Template:IOGlobals | +Stealth [Unique] |
Unbounded Leap | 15-53 | Jump | End | Jump | Template:IOGlobals | +Stealth [Unique] |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted |
---|---|---|
Celerity | Immob Res | +Health |
Freebird | + Regeneration | +Health |
Jaunt | + Regeneration | +Health |
Quickfoot | Immob Res | +Health |
Soaring | + Recovery | +Health |
Springfoot | + SpeedJumping | +Health |
Space & Time Manipulation | + Regeneration | +Health |
Unbounded Leap | + SpeedJumping | +Health |
Heal Enhancements
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 |
---|---|---|---|---|---|---|---|
Doctored Wounds | 30-53 | End/Heal | End/Heal/Rech | End/Rech | Heal/Rech | Heal | Rech |
Harmonized Healing | 20-40 | End/Heal | End/Heal/Rech | End/Rech | Heal/Rech | Heal | End |
Miracle | 20-40 | End/Heal | End/Heal/Rech | End/Rech | Heal/Rech | Heal | Template:IOGlobals | +Recovery [Unique] |
Numina's Convalesence | 30-53 | End/Heal | End/Heal/Rech | End/Rech | Heal/Rech | Heal | Template:IOGlobals | +Recovery & +Regeneration [Unique] |
Regenerative Tissue | 10-30 | End/Heal | End/Heal/Rech | End/Rech | Heal/Rech | Template:IOGlobals | +Regeneration [Unique] | |
Triage | 10-30 | End/Heal | End/Heal/Rech | End/Rech | Heal/Rech |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Doctored Wounds | Fear Res | + Fire/Cold Res | Improved Heal | - Recharge Time | + Toxic/Psionic Res |
Harmonized Healing | + Recovery | Confuse Res | Improved Heal | + AoE Def | + Toxic Res |
Miracle | + Recovery | +Health | Improved Heal | + AoE Def | + Psionic Def |
Numinas Convalesence | + Regeneration | +Health | Improved Heal | Hold Res | + Ranged Def |
Regenerative Tissue | +RunSpeed | +Health | Improved Heal | - Recharge Time | |
Triage | + Regeneration | +Health | Improved Heal |
Resistance Enhancements
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 |
---|---|---|---|---|---|---|---|
Aegis | 25-53 | End/Rech | End/Res | End/Rech/Res | Rech/Res | Res | Template:IOGlobals | +Psionic & Mez Resist |
Impervious Skin | 10-30 | End/Rech | End/Res | End/Rech/Res | Rech/Res | Template:IOGlobals | +Mez Resist | |
Impervium Armor | 15-40 | End/Rech | End/Res | End/Rech/Res | Rech/Res | Res | Template:IOGlobals | +Psionic Resist |
Reactive Armor | 15-40 | End/Rech | End/Res | End/Rech/Res | Rech/Res | Res | End |
Steadfast Protection | 10-30 | End/Res | Template:IOGlobals | Res & +3% Def (all) [Unique] | Template:IOGlobals | +Knockback/up Protection | |||
Titanium Coating | 25-53 | End/Rech | End/Res | End/Rech/Res | Rech/Res | Res | End |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Aegis | +RunSpeed | + Fire/Cold Def | Debt Prot | + AoE Def | + Toxic Res |
Impervious Skin | Sleep Res | +Health | Debt Prot | - Recharge Time | |
Impervium Armor | + Recovery | + Psionic Def | +Endurance | Hold Res | + Psionic Res |
Reactive Armor | Immob Res | + Energy Def | + Lethal Def | + AoE Def | + Toxic Res |
Steadfast Protection | + Recovery | +Health | |||
Titanium Coating | Sleep Res | +Health | Stun Res | Hold Res | + Melee Def |
Defense Buff Enhancements
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 |
---|---|---|---|---|---|---|---|
Gift of the Ancients | 15-40 | Def/End | Def/End/Rech | Def/Rech | Def | End/Rech | Template:IOGlobals | +7.5% Run Speed |
Karma | 10-30 | Def/End | Def/Rech | Template:IOGlobals | +Knockback/up Protection | |||
Kismet | 10-30 | Def/End | Def/End/Rech | Def/Rech | End/Rech | Template:IOGlobals | +12% ToHit [Unique] | |
Luck of the Gambler | 25-53 | Def/End | Def/End/Rech | Def/Rech | Def | End/Rech | Template:IOGlobals | +7.5% Recharge Speed |
Red Fortune | 25-53 | Def/End | Def/End/Rech | Def/Rech | Def | End/Rech | End |
Serendipity | 15-40 | Def/End | Def/End/Rech | Def/Rech | Def | End/Rech | End |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Gift of the Ancients | + Recovery | + Fire Res | +Endurance | Hold Res | + Psionic Res |
Karma | Debt Prot | +Health | |||
Kismet | + Recovery | Confuse Res | Debt Prot | - Recharge Time | |
Luck of the Gambler | + Regeneration | +Health | Accuracy | Hold Res | + Psionic Res |
Red Fortune | Immob Res | Confuse Dur | + Damage | - Recharge Time | + Ranged Def |
Serendipity | + Regeneration | +Health | Accuracy | + AoE Def | + Toxic Res |
Pet Enhancements
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 |
---|---|---|---|---|---|---|---|
Blood Mandate | 25-53 | Acc/Dam | Dam/End | Acc/End | Acc/Dam/End | Acc | Dam |
Brilliant Leadership | 15-40 | Acc/Dam | Dam/End | Acc/End | Acc/Dam/End | Acc | Dam |
Commanding Presence | 10-30 | Acc/Dam | Acc/End | Dam/End | Acc/Dam/End | Template:IOGlobals | Aura Taunt/Placate Resistance for Pets | |
Edict of the Master | 15-40 | Acc/Dam | Acc/End | Dam/End | Acc/Dam/End | Dam | Template:IOGlobals | Aura 5% Defense Buff for Pets |
Sovereign Right | 25-53 | Acc/Dam | Acc/End | Dam/End | Acc/Dam/End | Acc | Template:IOGlobals | Aura 10% Resistance (All but Psionic) for Pets |
Unquestioning Loyalty | 10-30 | Acc/Dam | Dam/End | Acc/End | Acc/Dam/End |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Blood Mandate | + Recovery | + Fire/Cold Def | Stun Res | + AoE Def | + Ranged Def |
Brilliant Leadership | + Regeneration | Confuse Dur | Debt Prot | + Movement Speed | + Toxic/Psionic Res |
Commanding Presence | + Recovery | +Health | +Endurance | + AoE Def | |
Edict of the Master | + SpeedJumping | +Health | + Lethal Res | Hold Res | + Toxic/Psionic Res |
Sovereign Right | Sleep Res | Confuse Res | Stun Res | Hold Res | + Melee Def |
Unquestioning Loyalty | Immob Res | +Health | +Endurance |
Ranged Enhancements
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 |
---|---|---|---|---|---|---|---|
Decimation | 25-40 | Acc/Dam | Dam/End | Dam/Rech | Dam/End/Rech | Acc/Dam/End | Template:IOProcs | Chance for Buildup [Unique] |
Devastation | 30-53 | Acc/Dam | Dam/End | Dam/Rech | Acc/Dam/End/Rech | Acc/End/Rech | Template:IOProcs | Chance to Hold |
Entropic Chaos | 20-35 | Acc/Dam | Dam/End | Dam/Rech | Dam/End/Rech | Template:IOProcs | Chance to Heal | |
Far Strike | 10-30 | Acc/End | Dam/Range | Dam/Rech | |||
Maelstrom's Fury | 20-35 | Acc/Dam | Dam/End | Dam/Rech | Dam/End/Rech | ||
Ruin | 25-40 | Acc/Dam | Dam/End | Dam/Rech | Acc/End/Rech | Acc/Dam/Rech | |
Salvo | 10-30 | Acc/Dam | Acc/Dam/End/Range | Dam/End/Rech | |||
Tempest | 15-30 | Acc/Dam | Dam/End | Dam/Rech | Template:IOProcs | Chance of End Drain | ||
Thunderstrike | 30-53 | Acc/Dam | Dam/End | Dam/Rech | Dam/End/Rech | Acc/Dam/Rech | Acc/Dam/End |
Volley Fire | 15-30 | Acc/Dam | Dam/End | Dam/Rech |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Decimation | Immob Res | +Health | +Endurance | - Recharge Time | + Toxic/Psionic Res |
Devastation | + Regeneration | +Health | + Damage | Hold Res | + Psionic Def |
Entropic Chaos | + Regeneration | Confuse Res | +Endurance | - Recharge Time | |
Far Strike | Fear Res | +Health | |||
Maelstroms Fury | +RunSpeed | + Cold Def | Stun Res | ||
Ruin | Fear Res | +Health | Debt Prot | + AoE Def | |
Salvo | Sleep Res | + Fire/Cold Res | |||
Tempest | Sleep Res | + Positive/Negative Energy Res | + Damage | ||
Thunderstrike | + Recovery | + Energy Def | Accuracy | + Movement Speed | + Ranged Def |
Volley Fire | + Regeneration | +Health |
Melee Enhancements
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 |
---|---|---|---|---|---|---|---|
Bone Snap | 10-25 | Acc/Dam | Dam/End | Acc/Rech | |||
Bruising Blow | 15-30 | Acc/Dam | Dam/End | Dam/Rech | |||
Crushing Impact | 30-53 | Acc/Dam | Dam/End | Dam/Rech | Acc/Dam/Rech | Acc/Dam/End | Dam/End/Rech |
Focused Smite | 25-40 | Acc/Dam | Dam/End | Dam/Rech | Acc/End/Rech | Acc/Dam/Rech | |
Kinetic Combat | 20-35 | Acc/Dam | Dam/End | Dam/Rech | Dam/End/Rech | Template:IOProcs | Chance to Knockdown | |
Mako's Bite | 30-53 | Acc/Dam | Dam/End | Dam/Rech | Acc/Dam/End/Rech | Acc/End/Rech | Template:IOProcs | Chance for Lethal Damage |
Pounding Slugfest | 15-30 | Acc/Dam | Dam/End | Dam/Rech | Template:IOProcs | Chance to Disorient | ||
Pulverizing Fisticuffs | 10-25 | Acc/Dam | Acc/Dam/End/Rech | Acc/Dam/Rech | |||
Smashing Haymaker | 20-35 | Acc/Dam | Dam/End | Dam/Rech | Dam/End/Rech | ||
Touch of Death | 25-40 | Acc/Dam | Dam/End | Dam/Rech | Acc/Dam/End | Dam/End/Rech | Template:IOProcs | Chance of NE Damage |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Bonesnap | Immob Res | +Health | |||
Bruising Blow | + Recovery | +Health | |||
Crushing Impact | Immob Res | +Health | Accuracy | - Recharge Time | + Psionic Res |
Focused Smite | Immob Res | Confuse Res | Debt Prot | + Movement Speed | |
Kinetic Combat | Immob Res | +Health | + Smashing Def | + Movement Speed | |
Makos Bite | Immob Res | +Health | + Damage | Hold Res | + Ranged Def |
Pounding Slugfest | + Regeneration | + Positive/Negative Energy Def | + Damage | ||
Pulverizing Fisticuffs | Sleep Res | + Positive/Negative Energy Def | |||
Smashing Haymaker | Immob Res | +Health | + Smashing Def | ||
Touch of Death | Immob Res | +Health | + Damage | Hold Res | + Melee Def |
Hard Numbers
Here are some numbers and percentages that have been leaked:
- + Mez Resistance (Aegis): 20%
- + Mez Resistance (Impervious Skin): 30%
- + Psionic Resistance (Aegis and Impervium Armor): 3% for Tankers, Controllers, Defenders, Masterminds; 2.55% for Dominators; 2.25% for Scrappers, Peacebringers, Warshades, Brutes, Stalkers, Corruptors; 2.1% for Blasters
- + Stealth (From Travel sets): 389 feet in PvP, 35 feet in PvE
- - Knockup/Knockback (Steadfast, Karma): -4 Magnatude
- + Recovery (Miracle): +15% to base recovery
- + Recovery/+Regeneration (Numina's Convalesence): + 15% to base regeneration, + 10% to base recovery
- + Regeneration (Regenerative Tissue): +20% to base regeneration
- Chance of Self Heal (Call of the Sandman): 10% chance to heal 5% of your HP
- Chance of Buildup (Decimation): 5% chance for Build Up
- Travel sets calculate percentages differently from all other sets. Instead of using the system described below, multi-aspec travel IOs give 100% of the power of single aspect IOs on each aspect, instead of giving lower percentages for the multiple-aspec enhancements.
Invention Origin Enhancement Scaling
See Invention Origin Enhancement Scaling