Jake Montoya: Difference between revisions
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Why would the Clockwork be guarding this device if it couldn't possibly provide any power? As usual, their actions don't make any sense. | Why would the Clockwork be guarding this device if it couldn't possibly provide any power? As usual, their actions don't make any sense. | ||
=== Mission name === | |||
'''Briefing''' | |||
{{Mission Objective|Entrance=|Primary=|Secondary=|Additional=|Completion=}} | |||
{{Mission Clue|Name=|Text=}} | |||
'''Notable NPCs''' | |||
* | |||
'''Enemies'''<br> | |||
'''Debriefing''' | |||
=== Mission name === | |||
'''Briefing''' | |||
{{Mission Objective|Entrance=|Primary=|Secondary=|Additional=|Completion=}} | |||
{{Mission Clue|Name=|Text=}} | |||
'''Notable NPCs''' | |||
* | |||
'''Enemies'''<br> | |||
'''Debriefing''' | |||
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== External Links == | == External Links == | ||
* {{NoFutureContact|City=h|ID=40}} | * {{NoFutureContact|City=h|ID=40}} |
Revision as of 01:13, 3 September 2006
This article is a stub. You can help the Wiki by expanding it.
Overview
Jake Montoya is a hero contact in the Gruff neighborhood of Skyway City Jake Montoya is a Science origin contact. His level range is 15-19.
Introductions
Contact Introduced By
New Contact(s)
Information
Retired Hero
Jake Montoya was once a well-known hero who fought under the name Red Tiger. After a nearly fatal injury cost him his leg, he chose early retirement and a prosthetic limb over a cybernetic replacement. But retirement from active duty doesn't mean he's turned his back on the city. Now he's one of many retired heroes who acts as a clearing house of information. He uses his experience and contacts to keep tabs on various villain groups, then organizes active heroes to deal with the situation. He's particularly interested in the Clockwork King, largely because he lost his leg while fighting him.
Initial Contact
I have heard of you. You sound like an up-and-comer to me. Prove me right.
Store
Story Arc
Template:Mission StoryArc The Mind of a King
Missions
Break up the Trolls' contest of strength
Briefing
The Trolls are running a contest of strength to determine which of their members will be promoted to leadership roles. The problem is, these contests are brutal fights that usually end with the winner going on a Superadine fueled rampage. Can you break up the Trolls' contest of strength? If you can, you'll probably save some lives. You only have 75 minutes to stop the Trolls' contest.
The Trolls probably have a cache of Superadine on hand for the winner. If you could destroy that, it would really ruin their contest.
Mission Objective(s)
Deep-throated hoots and cheers echo through the cavern.
- Defeat Troll leaders, their crews - 1:15 timed
- 4 drug caches to destroy
You stopped the Trolls' contest of strength.
Enemies
Debriefing
Without a contest of strength, the Trolls' won't be promoting any new leaders. That should keep them from expanding for a while.
Go to Skyway City and stop the Troll rampages
Briefing
Have you heard of those Troll rampages in Skyway City? According to my reports, each Troll takes a heavy dose of Superadine, enough to make him nearly insane with fury. Then they hit the streets and destroy everything in sight. It's some sort of recreation for them! I need you to get to Skyway City and stop the Troll rampages. If you can't, that zone won't be safe for people or property
Mission Objective(s)
- Missing Objective
Debriefing
Missing debriefing
Stop the Trolls from hitting the party
Briefing
I just got word from one of my informants that the Trolls have decided to bust up an underground dance party in Skyway City. It gets worse, though. The promoter running the show is the sister of a high-ranking Outcast gangster. If she gets hurt, the Outcasts will use it as a pretext to expand their war with the Trolls. Someone's got to stop the Trolls from hitting that party. You only have 1 hour to stop the Troll attack.
If the Outcasts have heard about this, there's a good chance you'll have to deal with them, too.
Mission Objective(s)
Any music that was playing here stopped a while ago. Now all you hear are the sounds of fighting and panic.
- Rescue party goers from Trolls - 60 minutes timed
- 3 hostages to save
You have rescued the hostages, preventing the war between the Trolls and the Outcasts from escalating.
Notable NPCs
- Njorl (Trolls)
- Ellie Ludinsky, music promoter (Hostage)
- Paramedic (Hostage)
- Partier (Hostage)
Enemies
Temporary Power:
The Paramedic will give you a Med Kit after being rescued. This power will expire when the mission ends.
Self Heal
This Med Kit allows you to heal ¼ of your hit points. The Med Kit has 8 uses.
Debriefing
That was well handled. The tensions between rival gangs are bad enough; the last thing we need is for them to find an excuse to escalate their fighting. Oh, I got a call from that music promoter you rescued. She says if you ever consider a career in music, she'll be your biggest fan.
Go to Skyway City and stop the Clockwork from causing traffic accidents
Briefing
The Clockwork have been causing car crashes in Skyway City so they can make off with the wreckage. We can't let this continue! You've got to get to Skyway City and stop the Clockwork from causing these traffic accidents.
Mission Objective(s)
- Missing Objective
Debriefing
Missing Debriefing
Recover the Clockwork power source
Briefing
My best Clockwork source tells me that the Clockwork have developed a new, miniaturized power source. They're storing it at an abandoned warehouse. Will you recover that Clockwork power source for us? It could tell us a lot.
Keep your eye out for a safe; my source thinks that's where they're keeping the power source.
Mission Objective(s)
This warehouse looks old and unused. Rusty bits of old machines are scattered on the floor.
- Defeat all robots in warehouse
- Locate the power source
You defeated the Clockwork and found the power source.
To your eye, this device could not possibly be a power source. It shows no signs of energy emission, and it has no moving parts.
Notable NPCs
- BadaBoom (Clockwork Cannon Prince)
Enemies
Debriefing
Why would the Clockwork be guarding this device if it couldn't possibly provide any power? As usual, their actions don't make any sense.
Mission name
Briefing
Mission Objective(s)
Notable NPCs
Enemies
Debriefing
Mission name
Briefing
Mission Objective(s)
Notable NPCs
Enemies
Debriefing
Mission name
Briefing
Mission Objective(s)
Notable NPCs
Enemies
Temporary Power:
(Info on how/when you get temp power plus link)
Badge
Debriefing