Jimmy Dortz: Difference between revisions

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[[Image:Jimmy_Dortz.jpg|right|thumb|100px]]
[[File:Jimmy_Dortz.jpg|right|thumb|100px]]
== Overview ==
== Overview ==


'''Jimmy Dortz''' is a second possible contact you will meet if you go through the [[Breakout]] tutorial zone. He is located at {{coords|-2,293|-160|762}}.
'''Jimmy Dortz''' is a second possible contact you will meet if you go through the [[Breakout]] tutorial zone. He is located at {{coords|-2,293|-160|762}}.


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{{blue|Now go on and see Caze, he can explain Health, Endurance, and how to use your powers. }}
{{blue|Now go on and see Caze, he can explain Health, Endurance, and how to use your powers. }}
{{Mission Intro Breakout Tutorial}}
{{Mission Intro Breakout Tutorial}}
[[Category:CoV Contacts]]
[[Category:CoV Contacts]]
[[Category:Breakout Contacts]]
[[Category:Breakout Contacts]]

Revision as of 02:23, 10 June 2009

Jimmy Dortz.jpg

Overview

Jimmy Dortz is a second possible contact you will meet if you go through the Breakout tutorial zone. He is located at (-2293, -160, 762)[Copy] .

Introductions

Contact Introduced By

New Contact(s)

Sakai Tamaki does not have any introduction text. He can be talked to directly and bypass all previous tutorial contacts.

Information

Model Inmate

Jimmy Dortz is what the Zig likes to call a 'model inmate'. He never disobeys any of the rules, and is always gaining the favor of the guards by making their jobs easier. What no one realizes is the Dortz is actually manipulating the whole scene. He rats out prisoners that he wants to see punished, and in doing so he earns favor with the guards, which he uses to get privileges that other inmates don't. For as much 'good behavior' that Dortz seems to gain, you really don't want to get on his bad side.

Prior to Introduction

Hey, I don't know you. If you're new, you should probably be talking to H.T. (Click this contact to begin) instead of me.

Introduction

So you're the one called Character, eh? Well, all sorts of guys and gals locked up here have powers, but some need gadgets to make their powers work, or just to make them work better. I can give you access to the lockers that hold all these devices, and after you go there and get something for me, I can help show you how to use them.

No More Missions

You got your devices, now go see Sakai Tamaki.

Tamaki can be found in the Yard. Go to the room with the big hole in the floor and jump into it, then follow the tunnel to the metal gates. Click on the gates and that will take you up into the Yard where you can find Sakai Tamaki.

Missions

Get Shiv

Briefing

Ok, last week I had my buddy's shiv confiscated by one of the new guards here. As a favor to him, I told him I'd get it back.

They locked it up in the gallery with all the other gadgets and weapons confiscated from the villains locked up here. Tell ya what, you go get me that shiv, and in the process, you can get whatever devices your powers need to operate. This way, I'm in the clear and you can make your big breakout a tad easier.

Mission Acceptance

Come back to me once you have everything.

Unnecessary Solicitation

You need to go to the lockers and get the goods.

Mission Objective(s)

  • Retrieve Shiv/Devices

You have recovered the shiv that Jimmy asked for. In addition you have the pieces you needed to make your powers work at full efficiency. Looking over some of the other devices in the lockers, you find an Enhancement you can use to upgrade your powers.

Clue
Crude Shiv

This looks like part of a bedframe broken off and sharpened to a point. Rubberbands bound tightly on one end give it a rudimentary grip.

Briefing

After this conversation, find Caze to learn about combat.

I'm sure you're out of practice in using your powers, so you should probably talk to Caze over there and learn the basics of combat. But before you go, I'll tell you a bit about figuring out how tough your foes are.

You can 'consider' or 'con' targets by clicking on them or using the tab key to highlight them. The target's name will appear in a color that indicates how tough it is.

GREY: These enemies are very weak and are worth no Experience Points to you.

GREEN: You have a large advantage over this enemy.

BLUE: You have a slight advantage over this enemy.

WHITE: Target is an even match for your abilities.

YELLOW: These enemies are tough, and give more XP.

ORANGE: These enemies are very tough, and caution should be taken around them.

RED: These enemies are extremely tough and are worth a lot more XP.

PURPLE: These enemies are the top of the food chain and should only be attempted when you are in a strong group with other Villains.

Foes come in multiple varieties as well, the most common being Minions, Lieutenants and Bosses. You can usually tackle a few even-level Minions at one time, and probably stand toe-to-toe with a lone same level Lieutenant. A Boss of your level will put up a furious fight and you may need to team up with another villain in order to take him out.

Now go on and see Caze, he can explain Health, Endurance, and how to use your powers. Template:Mission Intro Breakout Tutorial