Kinetic Melee: Difference between revisions

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imported>Baalus Seth (historical)
imported>Rigel Kent (historical)
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== Overview ==
== Overview ==
'''Kinetic Melee''' is a primary powerset for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary powerset for [[Tanker]]s, that was announced as a feature for [[Going Rogue]]. It is thought that Kinetic Melee powers increase your damage with each hit, as well as decreasing the damage of enemies. This is supported by info found in the game for a "Kinetic Strike" power owned by the Syndicate enemy group in Going Rogue.
'''Kinetic Melee''' is a primary powerset for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary powerset for [[Tanker]]s, that was announced as a feature for [[Going Rogue]]. It is thought that Kinetic Melee powers increase your damage with each hit, as well as decreasing the damage of enemies. This is supported by info found in the game for a "Kinetic Strike" power owned by the Syndicate enemy group in Going Rogue.
== Powers ==
The following are powers in the Kinetic Melee power set.[http://goingrogue.cityofheroes.com/en/game-info/powersets/kinetic-melee.html]
=== Body Blow ===
=== Burst ===
=== Concentrated Strike ===
=== Confront ===
=== Focused Burst ===
=== Power Siphon ===
=== Quick Strike ===
=== Repulsing Torrent ===
=== Smashing Blow ===


== Developer Comments ==
== Developer Comments ==

Revision as of 20:22, 30 July 2010

Template:GoingRogue

Overview

Kinetic Melee is a primary powerset for Brutes, Scrappers, and Stalkers, and a secondary powerset for Tankers, that was announced as a feature for Going Rogue. It is thought that Kinetic Melee powers increase your damage with each hit, as well as decreasing the damage of enemies. This is supported by info found in the game for a "Kinetic Strike" power owned by the Syndicate enemy group in Going Rogue.

Powers

The following are powers in the Kinetic Melee power set.[1]

Body Blow

Burst

Concentrated Strike

Confront

Focused Burst

Power Siphon

Quick Strike

Repulsing Torrent

Smashing Blow

Developer Comments

In a forum post, Castle made the following cryptic remark:

[quoted] Shouldn't Kinetic Melee have an inherent power that makes your attacks stronger the more you are hit?
Powersets don't tend to get Inherent powers. Archetypes do.
That said...you are on the right track, aside from that.

External Links