Leadership: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Konoko (historical)
(Overview paragraph. Power Tables.)
imported>Konoko (historical)
m (→‎Maneuvers: Allies, not teammates)
Line 19: Line 19:
=== [[Image:Leadership Defense.png]] Maneuvers ===
=== [[Image:Leadership Defense.png]] Maneuvers ===


Defense bonus to you and any teammates within range AND line of sight (LOS). (range and LOS unconfirmed).<br>
Defense bonus to you and any ally within range.
Defense bonus is determined by your Archetype and can be enhanced.
 
{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Type|Toggle - Player Based Area of Effect}}
{{PowerBlock Level|6 (All Archetypes)}}
{{PowerBlock Range|60 feet}}
{{PowerBlock Recharge|Slow}}
{{PowerBlock Recharge|Slow}}
{{PowerBlock Level|6 (All Archetypes)}}
{{PowerBlock Effects|Toggle}}
{{PowerBlock Effects|Team +Defense}}
{{PowerBlock Blank|Player Based Area of Effect (60 feet)}}
{{PowerBlock Blank|Ally +Defense (Enhanceable)}}
{{PowerBlock Blank|3.125% (Defender)}}
{{PowerBlock Blank|3.125% (Defender)}}
{{PowerBlock Blank|2.75% (Controller, Kheldians, Corruptor, Mastermind)}}
{{PowerBlock Blank|2.75% (Controller, Kheldians, Corruptor, Mastermind)}}

Revision as of 13:07, 20 March 2006

Overview

Leadership is a power pool accessible to all archetypes. The leadership powers grants you and the allies around you various bonuses. The bonus depends on your Archetype, and is listed below as a percentage. Leadership bonuses can stack, however some are unenhanceable.
NOTE: Unconfirmed: You must have line of sight (LOS) in order to receive bonus.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
[[#Maneuvers|Maneuvers]] 6 Toggle PBAoE Ally +DEF
[[#Assault|Assault]] 6 Toggle PBAoE Ally +DMG +RES(Placate, Taunt)
[[#Tactics|Tactics]] 14 Toggle PBAoE Ally +ACC +Perception
[[#Vengeance |Vengeance ]] 20 Click PBAoE Ally +ACC +DEF +DMG +RES(Status Effects)

Powers

Leadership Defense.png Maneuvers

Defense bonus to you and any ally within range.

Minimum Level 6 (All Archetypes)
Recharge Slow
Effects Toggle
Player Based Area of Effect (60 feet)
Ally +Defense (Enhanceable)
3.125% (Defender)
2.75% (Controller, Kheldians, Corruptor, Mastermind)
2.5% (Blaster, Brute, Dominator, Scrapper, Stalker, Tanker)
Enhancements Endurance Reduction
Defense Buff
Recharge Reduction

Leadership Assault.png Assault

Bonus to Damage. Resistance to Placate and Taunt

  • Defender: 18.75%
  • Controller, Kheldians, Corruptor, 15%
  • Mastermind: 12%
  • Blaster, Brute, Dominator, Scrapper, Stalker, Tanker: 10.5%

Leadership Tactics.png Tactics

Bonus to Accuracy. +Perception and Resistance to Fear

  • Defender: 12.5%
  • Controller, Kheldians, Corruptor, Mastermind: 10%
  • Blaster, Brute, Dominator, Scrapper, Stalker, Tanker: 7%

Leadership Vengence.png Vengeance

Vengeance is a click power and can only be used on defeated teammates. When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback)

  • Defender: 31.25%
  • Controller, Kheldians, Corruptor, Mastermind: 27.5%
  • Blaster, Brute, Dominator, Scrapper, Stalker, Tanker: 25%