Leadership: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>TayJK (historical)
(Applied Enhancement Templates)
imported>Talen Lee (historical)
No edit summary
Line 4: Line 4:


'''Leadership''' is a power pool accessible to all archetypes. The leadership powers grants you and the allies around you various bonuses. The bonus depends on your [[Archetype]], and is listed below as a percentage. Leadership bonuses can stack, however some are unenhanceable.<br>
'''Leadership''' is a power pool accessible to all archetypes. The leadership powers grants you and the allies around you various bonuses. The bonus depends on your [[Archetype]], and is listed below as a percentage. Leadership bonuses can stack, however some are unenhanceable.<br>
'''NOTE:''' Unconfirmed: You must have line of sight (LOS) in order to receive bonus.
 
You must have line of sight (LOS) in order to receive the Leadership bonus of an ally. Mastermind characters must have line of sight in order to grant Leadership to their minions.


== Power Tables ==
== Power Tables ==
Line 19: Line 20:
=== [[Image:Leadership Defense.png]] Maneuvers ===
=== [[Image:Leadership Defense.png]] Maneuvers ===


Defense bonus to you and any ally within range.
Maneuvers grants a defense bonus to you and any ally within range.
{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Level|6 (All Archetypes)}}
{{PowerBlock Level|6 (All Archetypes)}}
Line 36: Line 37:
=== [[Image:Leadership_Assault.png]] Assault ===
=== [[Image:Leadership_Assault.png]] Assault ===


Bonus to Damage. Resistance to Placate and Taunt
Assault grants you and your allies a bonus to damage, as well as a resistance to Placate and Taunt effects.
{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Level|6 (All Archetypes)}}
{{PowerBlock Level|6 (All Archetypes)}}
Line 53: Line 54:
=== [[Image:Leadership_Tactics.png]] Tactics ===
=== [[Image:Leadership_Tactics.png]] Tactics ===


Bonus to Accuracy. +Perception and Resistance to Fear
Tactics grants you and your allies a bonus to Accuracy. It also adds a bonus to you and your ally's Perception and Resistance to Fear.
{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Level|14 (All Archetypes)}}
{{PowerBlock Level|14 (All Archetypes)}}
Line 71: Line 72:


Vengeance is a click power and can only be used on defeated teammates.
Vengeance is a click power and can only be used on defeated teammates.
When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback)
When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback).
{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Level|20 (All Archetypes)}}
{{PowerBlock Level|20 (All Archetypes)}}

Revision as of 05:27, 26 February 2007

Overview

Leadership is a power pool accessible to all archetypes. The leadership powers grants you and the allies around you various bonuses. The bonus depends on your Archetype, and is listed below as a percentage. Leadership bonuses can stack, however some are unenhanceable.

You must have line of sight (LOS) in order to receive the Leadership bonus of an ally. Mastermind characters must have line of sight in order to grant Leadership to their minions.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Maneuvers 6 Toggle PBAoE Ally +DEF
Assault 6 Toggle PBAoE Ally +DMG +RES(Placate, Taunt)
Tactics 14 Toggle PBAoE Ally +ACC +Perception
Vengeance 20 Click PBAoE Ally +ACC +DEF +DMG +RES(Status Effects)

Powers

Leadership Defense.png Maneuvers

Maneuvers grants a defense bonus to you and any ally within range.

Minimum Level 6 (All Archetypes)
Recharge Slow
Effects Toggle
Player Based Area of Effect (60 feet)
Ally +Defense (Enhanceable)
3.125% (Defender)
2.75% (Controller, Kheldians, Corruptor, Mastermind)
2.5% (Blaster, Brute, Dominator, Scrapper, Stalker, Tanker)
Enhancements Reduce Endurance Cost
Enhance Defense Buffs
Increase Attack Rate

Leadership Assault.png Assault

Assault grants you and your allies a bonus to damage, as well as a resistance to Placate and Taunt effects.

Minimum Level 6 (All Archetypes)
Recharge Slow
Effects Toggle
Player Based Area of Effect (60 feet)
Ally +Damage (Unenhanceable)
18.75% (Defender)
15% (Controller, Kheldians, Corruptor)
12% (Mastermind)
10.5% (Blaster, Brute, Dominator, Scrapper, Stalker, Tanker)
Enhancements Reduce Endurance Cost
Increase Attack Rate

Leadership Tactics.png Tactics

Tactics grants you and your allies a bonus to Accuracy. It also adds a bonus to you and your ally's Perception and Resistance to Fear.

Minimum Level 14 (All Archetypes)
Recharge Slow
Effects Toggle
Player Based Area of Effect (60 feet)
Ally +Accuracy (Enhanceable), +Perc
12.5% (Defender)
10% (Controller, Kheldians, Corruptor, Mastermind)
7% (Blaster, Brute, Dominator, Scrapper, Stalker, Tanker)
Enhancements Reduce Endurance Cost
Enhance ToHit Buff
Increase Attack Rate

Leadership Vengence.png Vengeance

Vengeance is a click power and can only be used on defeated teammates. When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback).

Minimum Level 20 (All Archetypes)
Recharge Very Slow
Effects Click
Player Based Area of Effect (60 feet)
Ally +Defense, +Accuracy, Heal (Enhanceable), +Damage,
31.25% (Defender)
27.5% (Controller, Kheldians, Corruptor, Mastermind)
25% (Blaster, Brute, Dominator, Scrapper, Stalker, Tanker)
Enhancements Enhance ToHit Buff
Enhance Defense Buffs
Enhance Heal
Enhance Range

External Links

Leadership Pool at City of Data v2.0