Leaping: Difference between revisions

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Resistance to Hold and Knockback
Resistance to Hold and Knockback


[[Category:Gameplay]][[Category:Powersets]][[Category:Power Pools]]
[[Category:Power Pools]]

Revision as of 19:55, 24 April 2006

Overview

Leaping contains one of the more popular travel powers, Super Jump. Incredible horizontal and vertial movement.

Powers

Jump JumpKick.png Jump Kick

Moderate attack with a slight chance for Knockdown. The long animation time discourages many from taking this power.

Jump CombatJump.png Combat Jumping

Combat Jumping increases your jump height and grants a small bonus to defense as well as resistance to Immobilization.

Jump LongJump.png Super Jump

Dramatically increases Jump Height and forward motion.

Jump Acrobatics.png Acrobatics

Resistance to Hold and Knockback