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== Story Arc ==
== Story Arc ==


{{MeritAward|10}}
{{MeritAward|16}}


=== Hear and Now (20-24) ===
=== Hear and Now (20-24) ===

Revision as of 15:22, 16 September 2009

Overview

Long Jack
Long Jack.jpg
Longshoreman
Zone Striga Isle
Coordinates (-956, -25.5, -826.5)[Copy]
Level Range 20-24
Introduced By Stephanie Peebles
Introduces Level 20-24
Tobias Hansen
Kirsten Woods
Enemy Groups
v  d  e

Long Jack is a hero contact in the Port Noble neighborhood of Striga Isle at coordinates (-956, -25.5, -826.5)[Copy] . His level range is 20-24.


Introductions

Contact Introduced By

New Contact(s)

There's a fellow named Tobias Hansen who you ought to meet. Most folks around here call him 'Old Toby.' He's a little bit older than he looks, see, and he's got a wealth of experience when it comes to dealing with the Council. Toby can get you Science and Mutation Enhancements.

Toby knows what he's talking about, Character. He's been around this island longer than most people care to admit.

I've been asked to keep this very quiet, but someone from the CIA wants to meet you. Her name is Kirsten Woods and she knows quite a bit about the Sky Raiders. She also thinks there may be more to the Lost than meets the eye. As a CIA operative, Agent Woods has access to Training Enhancements.

Keep a low profile when you are working with Kirsten.

Information

Longshoreman

Long Jack has worked the docks in Port Noble since he was a petty officer in the Second World War. He was training himself up to be a natural hero, but that wasn't in the cards. He lost his health—not to an accident or a disease, but to an unethical army doctor who used Jack's body for experimentation at the behest of the Council villain, Maestro. Jack's sad history may be the reason the Council seems to leave him alone these days. Unfortunately for the Council, Jack has no intention of returning the favor.

Prior to Introduction

I'm afraid we're not acquainted. You better talk to Stephanie Peebles instead.

Initial Contact

I've known Stephanie Peebles a lot of years, Character. If she thinks you're a hero, that's good enough for me.

Greeting

Missing At Least One Greeting Dialogue

Too Busy

You're up to your eyeballs in work, Character. Best get cracking.

No More Missions

You've helped me more than you know, Character. Truth is, you helped me come to terms with my past. I won't forget this.

Store

Friend, you're all right in my book. Let me see if I can find some Enhancements you could use. You need anything at all, call me.

  • Inspirations (all)
  • Level 20 Natural/Technology Dual Origin Enhancements (200% base costs)
  • Level 25 Natural/Technology Dual Origin Enhancements (200% base costs)

You've convinced me, Character: you're one of the best. I was saving these Enhancements for my own career as a hero, but I guess that ship has sailed. Take a look.

  • Level 25 Natural Single Origin Enhancements (150% base costs)

Story Arc

Template:MeritAward

Hear and Now (20-24)

Souvenir

Whenever you get a whiff of sea air, you think about Long Jack and the events you have come to know as...

Hear and Now

Long Jack has had a long hard road, due to the Council's meddling. He asked you to aid him in his vendetta against them. What could it hurt except some Council, right? However, what you discovered was the deep hatred and anger Long Jack felt towards not just the Council but his own life.

This all came to a head when Jack managed to track down where the doctor who had experimented on him was located. Dr. Goldsmith was in hiding and Jack sent you to arrest him. You expected a fight, but really all you got was an apologetic, scared man afraid of his employers, but more afraid of Long Jack. Dr. Goldsmith "sung like a canary", revealing the location of Maestro's secret base. Long Jack would have normally wanted blood, but at with the capture of Dr. Goldsmith, he was sated with simple justice. Maestro was angry at the loss of Goldsmith and felt the need to "try" and take it out on you. That was fine. It made the fight a little more worthwhile. In the end, Long Jack got his justice and hopefully a little peace in the process.


Put the hurt on the Council press gangs

Briefing

The Family isn't the only group who thinks everything and everyone on Striga in theirs to take. The Council's been running press gangs lately, and a lot of good citizens have gone missing. I'd like you to take to the streets and see if you can put the hurt on the Council's press gangs. Maybe you can even find out where to go looking for the missing men.

Mission Acceptance

It's gotten so that Port Noble isn't safe for any decent person. Help me turn that around, Character.

Stop press gangs in Port Noble

Unnecessary Solicitation

The Council won't stop hassling people until somebody makes 'em.

Mission Objective(s)

  • Stop press gangs in Port Noble
    • Defeat 10 Council

On one of the Council soldiers, you found some orders.

Enemies

Council
Clue
Press gang orders

These orders, taken off a Council soldier, read:

'Take the new recruits to this location for indoctrination.'

Below is a set of coordinates.

Rescue unwilling recruits

Unnecessary Solicitation

Those people won't break free of the Council without you.

Mission Objective(s)

A quick glance at the reinforced door confirms Jack's fears: no one leaves here without the Council's ok.

  • Rescue unwilling recruits
    • 4 recruits remaining
    • 2 keys to find

Enemies

Council

One of the Council soldiers was carrying a key card.

Clue
Key card

You found this card on a Council patrol. It should allow you deeper into the base.

One of the Council soldiers was carrying a key card.

Clue
Key card

You found this card on a Council patrol. It should allow you into the inner sanctum of the base.

Notable NPCs

Debriefing

Not a bad day's work, hero. You put the hurt on the Council and kept a few boys from going over to the dark side. Stephanie's right, friend; you're just what Striga Isle needs.


Evict the Sky Raiders from the Maw

Briefing

Character, I need you to get over to the Maw. The Sky Raiders have been holding it for some time, and I need a hero strong enough to punch through their defenses. It's time we stopped letting them cut us off from the Bonny Morass. After all, there are people who live out there: the vicar, Old Toby, and his brother, Lars. If the Sky Raiders are allowed to hold that bridge, Toby and Lars will be stranded out in the Morass indefinately. I need you to evict the Sky Raiders from the Maw.

Mission Acceptance

The Sky Raiders won't be turned away easily. They've got military discipline and plenty of determination.

Unnecessary Solicitation

The Sky Raiders still hold the Maw.

Mission Objective(s)

  • Clear Sky Raiders from Maw
    • Defeat 20 Sky Raiders

You have defeated enough Sky Raiders.

Enemies

Sky Raiders

Debriefing

Good work, Character. I imagine I'll have to work for you beyond the Maw from now on. You should brace yourself; the rest of Striga Isle is a lot more deadly than you might imagine.


Stop the Council from raising the bridge

Briefing

I appreciate your efforts to keep the Maw open, but I'm afraid we've got new problems. The Council has dreamed up a scheme for cutting Port Noble off from the rest of Striga indefinitely; they're planning to raise the bridge that spans the Maw. If they manage it, they should be able to cement their control over the eastern side of the island. You've got to stop the Council from raising that bridge!

Mission Acceptance

The vicar and his brother are good people, Character, and if the Council manages to raise the bridge, they'll be stranded on the other side of the island. Don't let that happen.

Unnecessary Solicitation

If that bridge goes up, those people over in the Morass will be in a world of hurt.

Mission Objective(s)

You hear the creaks and groans of heavy machinery

  • Defeat all villains in warehouse

You stopped the Council from raising the bridge.

Enemies

Council

Notable NPCs

Archon Barstok snarled, 'Just you wait, little hero. The Council has big plans in store for your precious city!'

Clue
The Archon's story

The Council Archon you defeated told you:

'Just you wait, little hero. The Council has big plans in mind for your precious city!'

Debriefing

You've done good work, my friend. I'm sure Old Toby would like to thank you for keeping Striga Isle in one piece. Be nice to me and I may introduce you some day.


Clear a path through the Pantheon and the Council

Briefing

I've got a task for you, Character, if you're willing. I need you to get to the Bog and clear a path down to the swampy region, through the Banished Pantheon and the Council War Wolves. I don't expect it to be easy. But heroes like you need access to the Bog if you're ever going to clear the Council out. What do you say? Will you clear a path through the Pantheon and the Council?

Mission Acceptance

There are wicked things in the Bog, my friend. Watch yourself.

Unnecessary Solicitation

The Council and the Pantheon are still all over the Bog.

Ambush! After accepting the mission, there will be an ambush by Council.

Mission Objective(s)

  • Clear path through Bog
    • Defeat 15 Council
    • Defeat 15 Banished Pantheon

You cleared out enough Banished Pantheon and Council troops.

Enemies

Council
Banished Pantheon

Debriefing

I'm impressed, Character. You should know, though, that this is only the beginning. So far you've seen only the tip of Striga Isle's iceberg; now it's time to plunge headfirst under the water.


Arrest the man who experimented on Jack

Briefing

I wonder if you'd be willing to help me with something kind of personal. You see, after years of searching, I've finally located somebody who hurt me very badly. I've located his lab, and all I need you to do is go in and arrest him. Character, make sure he doesn't hurt anyone else.

Mission Acceptance

You want the whole ugly story? Well, ok. You see, I was injured in a squall back in '67. My shipmates brought me to a new doctor on the island, a man known as Dr. Goldsmith. If we'd only known! Goldsmith was in league with a shadowy group that later materialized as the Council. He did gruesome experiments on me for months before I escaped. To tell you the truth, I haven't been the same since.

Unnecessary Solicitation

If you could arrest Dr. Goldsmith, it might finally help me come to terms with my past.

Mission Objective(s)

This secret lab is well stocked and state of the art

  • Arrest Dr. Goldsmith & his guards

You defeated Dr. Goldsmith.

Enemies

Council

Notable NPCs

Goldsmith gasped, 'I'll tell you everything. Just don't let that maniac Jack hurt me!'

Clue
Dr. Goldsmith's story

When you arrested him, Dr. Goldsmith gasped:

'Maestro made me perform those crazy experiments. He's obsessed with regaining his hearing, and he'll jump at any chance to learn more about human tissue and regeneration. I'll tell you where he is, if you'll keep me away from Long Jack. That man is scary!'

Debriefing

Words can't express my gratitude, Character. Maybe now I can finally make my peace with the past.

And that's not all! Goldsmith is singing like a canary, all about the location of Maestro's hidden base. Seems to think I'll hurt him if he doesn't give up the goods. You may not have noticed, but I cultivate a reputation as sort of a tough guy. Always knew it would come in handy some day.


Defeat Maestro

Briefing

Thanks to Dr. Goldsmith, we now have the location of one of the Council's big wigs, Maestro. I don't think I need to tell you what happens next. Go to Maestro's lair, find him, and defeat him.

I also heard that he has some of the Center's special guard, the Ascendants, guarding his lair. That'll make him one tough nut to crack. I'd recommend bringing a crackerjack team.

Mission Acceptance

I hear Maestro's a deaf man who'll stop at nothing to regain what he's lost. Unethical experimentation, dark magic, you name it. He's one twisted human being.

Maestro

Unnecessary Solicitation

I want to see Maestro in prison, Character.

Mission Objective(s)

A faint and beautiful music wafts through these corridors.

  • Defeat Maestro

You defeated Maestro!

Enemies

Council

Note: Ascendants will be part of the Council forces in this mission.

Notable NPCs

Debriefing

Good work, Character, good work. With Maestro in jail, I think we can expect things to improve on Striga. For a while, at least.

Missions

Show the Family press gangs who's boss

Note: This is the first mission Long Jack will always give to new heroes.

Briefing

Stephanie Peebles is a smart cookie, Character. If she trusts you to look after Striga, so do I. I've got a problem you could help me with right now, in fact: the Family has been running press gangs up and down the dock, forcing the young sailors to join up or pay the piper. Will you show those Family press gangs who's boss around Striga? As far as they're concerned, you are.

Mission Acceptance

I don't want to see good young men muscled into a life of crime.

Unnecessary Solicitation

Those Family press gangs are still scouring the docks.

Mission Objective(s)

  • Stop press gangs in Port Noble
    • Defeat 20 Family

You have discouraged the Family from running press gangs in Port Noble.

Enemies

The Family

Debriefing

Woo, Character! You sure gave those Family goons a lickin'! With any luck it'll be a long time before they try throwing their weight around Port Noble again. Thank you, Character. You've done this community a great service.


External Links