Archery: Difference between revisions

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imported>Alex Hopkinson (historical)
(→‎Powers: added enhancements)
imported>TayJK (historical)
(Added Enhancement Templates)
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{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 16 (Defender)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 16 (Defender)}}
{{PowerBlock_Effects|Self +Accuracy, +Damage}}
{{PowerBlock_Effects|Self +Accuracy, +Damage}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance ToHit Buffs}}
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{{PowerBlock_Effects|Ranged}}
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{{PowerBlock_Blank|Moderate Damage (Lethal)}}
{{PowerBlock_Blank|Moderate Damage (Lethal)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Damage}}
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{{PowerBlock_Blank|High Damage (Lethal)}}
{{PowerBlock_Blank|High Damage (Lethal)}}
{{PowerBlock_Blank|Minor Damage over Time (Fire)}}
{{PowerBlock_Blank|Minor Damage over Time (Fire)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
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{{PowerBlock_Blank|Moderate Damage (Lethal/Smashing)}}
{{PowerBlock_Blank|Moderate Damage (Lethal/Smashing)}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|Enhance Knockback}}
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
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{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|Moderate Damage (Lethal)}}
{{PowerBlock_Blank|Moderate Damage (Lethal)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
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{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Extreme Damage over Time (Lethal)}}
{{PowerBlock_Blank|Extreme Damage over Time (Lethal)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
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{{PowerBlock_Effects|Sniper}}
{{PowerBlock_Effects|Sniper}}
{{PowerBlock_Blank|Extreme Damage (Lethal)}}
{{PowerBlock_Blank|Extreme Damage (Lethal)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|Reduce Interrupt Time}}
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}
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{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Minor Damage (Lethal)}}
{{PowerBlock_Blank|Minor Damage (Lethal)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
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{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Minor Damage (Smashing)}}
{{PowerBlock_Blank|Minor Damage (Smashing)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|Enhance Disorient Duration}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}



Revision as of 15:09, 22 January 2007

Overview

The ancient art of Archery allows you to use a bow and arrow to great effect. This power set has an inherent bonus to accuracy.

Archery is one of the power sets. It is a Blaster primary power set and a Defender secondary power set in City of Heroes. The Ninjas power set for Masterminds also features several of these powers.

Power Tables

Blaster

The Archery powerset is available as a primary set for Blasters. The following table shows which powers are available and at what level:

Power Level Effect
Snap Shot 1 Ranged, Minor Damage (Lethal)
Aimed Shot 1 Ranged, Moderate Damage (Lethal)
Fistful of Arrows 2 Ranged (Cone), Moderate Damage (Lethal)
Blazing Arrow 6 Ranged, High Damage (Lethal), Minor Damage over Time (Fire)
Aim 8 Self +Accuracy, +Damage
Explosive Arrow 12 Ranged (Targeted Area of Effect), Moderate Damage (Lethal/Smashing), Foe Knockback
Ranged Shot 18 Sniper, Extreme Damage (Lethal)
Stunning Shot 26 Ranged, Foe Disorient, Minor Damage (Smashing)
Rain of Arrows 32 Ranged (Location Area of Effect), Extreme Damage over Time (Lethal)

Defender

The Archery powerset is available as a secondary set for Defenders. The following table shows which powers are available and at what level:

Power Level Effect
Snap Shot 1 Ranged, Minor Damage (Lethal)
Aimed Shot 2 Ranged, Moderate Damage (Lethal)
Fistful of Arrows 4 Ranged (Cone), Moderate Damage (Lethal)
Blazing Arrow 10 Ranged, High Damage (Lethal), Minor Damage over Time (Fire)
Aim 16 Self +Accuracy, +Damage
Explosive Arrow 20 Ranged (Targeted Area of Effect), Moderate Damage (Lethal/Smashing), Foe Knockback
Ranged Shot 28 Sniper, Extreme Damage (Lethal)
Stunning Shot 35 Ranged, Foe Disorient, Minor Damage (Smashing)
Rain of Arrows 38 Ranged (Location Area of Effect), Extreme Damage over Time (Lethal)

Powers

The following are powers in the Archery powerset.

Archery Aim.png Aim

Greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage.

Recharge Long
Minimum Level Archetypeicon blaster.png 8 (Blaster)
Archetypeicon defender.png 16 (Defender)
Effects Self +Accuracy, +Damage
Enhancements Reduce Endurance Cost
Increase Attack Rate
Template:Enhance ToHit Buffs

Archery MediumArrow.png Aimed Shot

Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.

Damage High
Recharge Moderate
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Archetypeicon defender.png 2 (Defender)
Effects Ranged
Moderate Damage (Lethal)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy

Archery FlamingArrow.png Blazing Arrow

You fire a Blazing Arrow at your foe, dealing some lethal damage and causing him to catch on fire and burn. Slightly less accurate than other Archery attacks.

Damage High
Recharge Slow
Minimum Level Archetypeicon blaster.png 6 (Blaster)
Archetypeicon defender.png 10 (Defender)
Effects Ranged
High Damage (Lethal)
Minor Damage over Time (Fire)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy

Archery ExplodingArrow.png Explosive Arrow

You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.

Damage Moderate
Recharge Slow
Minimum Level Archetypeicon blaster.png 12 (Blaster)
Archetypeicon defender.png 20 (Defender)
Effects Ranged (Targeted Area of Effect)
Moderate Damage (Lethal/Smashing)
Foe Knockback
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Enhance Knockback Distance

Archery ConeArrow.png Fistful of Arrows

You fire a fistful of arrows at foes in a cone in front of you. Good at close range.

Damage Moderate
Recharge Moderate
Minimum Level Archetypeicon blaster.png 2 (Blaster)
Archetypeicon defender.png 14 (Defender)
Effects Ranged (Cone)
Moderate Damage (Lethal)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy

Archery RainofArrows.png Rain of Arrows

You unleash a Rain of Arrows on a targeted location, damaging foes within a large area.

Damage Extreme (Damage over Time)
Recharge Long
Minimum Level Archetypeicon blaster.png 32 (Blaster)
Archetypeicon defender.png 38 (Defender)
Effects Ranged (Location Area of Effect)
Extreme Damage over Time (Lethal)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy

Archery SniperArrow.png Ranged Shot

A long range shot that blasts your foes. Like most sniper attacks, this power has a bonus to accuracy, but is best fired from a distance as it can be interrupted.

Damage Extreme
Recharge Slow
Minimum Level Archetypeicon blaster.png 18 (Blaster)
Archetypeicon defender.png 28 (Defender)
Effects Sniper
Extreme Damage (Lethal)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Reduce Interrupt Time

Archery QuickArrow.png Snap Shot

A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.

Damage Minor
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Archetypeicon defender.png 1 (Defender)
Effects Ranged
Minor Damage (Lethal)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy

Archery StunArrow.png Stunnng Shot

You fire a blunt, weighted arrow at your target's chest. The Stunning Shot has a good chance oftunning your foe.

Damage Minor
Recharge Slow
Minimum Level Archetypeicon blaster.png 26 (Blaster)
Archetypeicon defender.png 35 (Defender)
Effects Ranged
Foe Disorient
Minor Damage (Smashing)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Enhance Disorient Duration

External Links