Lt. Volkov: Difference between revisions

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== Store ==
== Store ==
* [[Inspirations]]
{{Missing Store}}
{{Missing Store}}
* [[Inspirations]]
* {{Store Mag|Level=40|Price=200}}
* {{Store Mag|Level=40|Price=200}}
* {{Store Mut|Level=40|Price=200}}
* {{Store Mut|Level=40|Price=200}}

Revision as of 01:25, 4 August 2009

Overview

Lt. Volkov is a hero contact in the Firebase November neighborhood of Firebase Zulu at coordinates (-5512.5, 1763, 1504)[Copy] .

Introductions

Contact Introduced By

New Contact(s)

Information

Expedition Commando

Though much of Lieutenant Quinn Volkov's military history remains classified for national security reasons, what little is known is quite impressive with over a dozen commendations for valor above and beyond the call of duty. It's also known the Lt. Volkov has often worked against superhuman and supernatural threats to world peace, and that he has worked with Brigadier General Hammond on several occasions. When General Hammond requested him for the UN Expeditionary Force, it's rumored that he threatened to resign if he wasn't allowed to take the assignment. Whether this is due to his belief in the potential threat of the Shadow Shard or his friendship with General Hammond is also unknown.

Prior to Introduction

Sorry, Character. I respect your work, but I'm not authorized to talk to you at this time. Maybe you should talk to General Hammond.

Initial Contact

Quinn Volkov, Lieutenant, United States Air Force, currently attached to the United Nations Shadow Shard Expeditionary Force.

I've heard a lot of good things about you, Character. If you want to help out here and survive, I hope everything I've heard is true.

Greeting

  • I've got another developing situation.
  • Are you ready for the next operation?
  • I've uncovered another building crisis.

Too Busy

Hold on, Character. I think you have enough to do already. Come back when you can put your full attention on the work I have for you.

Store

Missing Store Unlock Dialogue

  • Level 40 Magic Single Origin Enhancements (200% base costs)
  • Level 40 Mutation Single Origin Enhancements (200% base costs)
  • Level 40 Natural Single Origin Enhancements (200% base costs)
  • Level 40 Science Single Origin Enhancements (200% base costs)
  • Level 40 Technology Single Origin Enhancements (200% base costs)
  • Level 50 Magic Single Origin Enhancements (200% base costs)
  • Level 50 Mutation Single Origin Enhancements (200% base costs)
  • Level 50 Natural Single Origin Enhancements (200% base costs)
  • Level 50 Science Single Origin Enhancements (200% base costs)
  • Level 50 Technology Single Origin Enhancements (200% base costs)

Missions

Rescue the captured patrol within 45 minutes

Briefing

One of the patrols has gone missing. We thought it might have been the Rularuu, but scouts investigating the scene found shells from Nemesis Army weapons, and tracked a Nemesis patrol back to where we think those men are being held. Those men need to be rescued before the Nemesis Army decide they've outlived their usefulness. You may have as little as 45 minutes to save those men's lives

You're the best chance those men have, Hero. Your sole objective will be to locate and liberate them from the Nemesis Army. Keep the time in mind, there won't be much margin for error.

According to what little information you have, the captive men are being held in this base. You only hope you're not too late.

Mission Objective(s)

  • Rescue the missing patrol - 45:00
    • 3 soldiers to save

Enemies

Nemesis

Debriefing

That's 3 men who wouldn't have lived to see another day if it hadn't been for you.

Rescue the captured patrol within 60 minutes

Mission Briefing

A patrol's gone missing, and we were able to confirm that the Nemesis Army has captured them. My rangers have tracked a Nemesis patrol back to where we think those men are being held, but the defenses were too strong to take ourselves. Those men need to be rescued before the Nemesis decide they've outlived their usefulness. You may have as little as 60 minutes to save those men's lives.

Mission Objective(s)

  • Rescue missing patrol - 60:00
    • 5 soldiers to rescue

Enemies

Nemesis

Debriefing

You saved the lives of some good men today. I hate to think of what would have happened to those guys without you.

Mission Failure I hate to think of the fate of any man left with the Nemesis Army. I just hope they killed them quickly, instead of turning them into warhulks or worse. I know you did your best, Character, and maybe next time it will be enough. Maybe next time.

Rescue the captured patrol within 90 minutes

Mission Briefing

Character, there's been a serious incident. A large patrol has been captured by the Nemesis Army, and are being held in a large Nemesis facility. The Nemesis Army will start questioning those men soon, and when they're done with that those soldiers won't have long to live. If you can't rescue the missing patrol, I doubt they'll survive for long. You'll have maybe 90 minutes to save all 8 men.

Mission Acceptance

Your sole objective will be to locate and liberate those men from the Nemesis Army. I suggest that you may wish to bring allies along, however. This could be very dangerous, and you won't have much time at all.

Mission Objective(s)

The missing men should be somewhere in this base. You only hope you're not too late.

  • Rescue missing patrol - 90:00
    • 8 soldiers to rescue

Enemies

Soldiers of Rularuu
Nemesis

Debriefing

You've got a knack for saving lives, and I'm glad for the ones you saved today. I'm sure we'll need more help before too long, though. It's dangerous out there.

External Links