MARTy: Difference between revisions
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== External Links == | == External Links == | ||
* [http://web.archive.org/web/20121003112835/http://na.cityofheroes.com/en/news/news_archive/issue_21_-_marty.php Official Announcement] | |||
[http://boards.cityofheroes.com/showthread.php?t=271316 Discussion: Issue 21 - MARTy] thread on the official forums | * [http://web.archive.org/web/20120907030528/http://boards.cityofheroes.com/showthread.php?t=271316 Discussion: Issue 21 - MARTy] thread on the official forums | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Latest revision as of 23:07, 9 November 2013
Overview
MARTy stands for Metric Activated Reward Throttle (Y? Because exploits are bad!)
The primary purpose of MARTy is to automatically detect and prevent exploitative behavior by constantly analyzing the rate at which players gain rewards in game. This applies to many different rewards such as INF and Experience.
A secondary goal is to throttle only the worst offenders; those who exhibit truly exploitive behavior that ruins the game for everyone. If you trigger MARTy you are going to know that you are doing something abnormal and exploitive.
Description
MARTy is a new anti exploit detection measure in Issue 21. The system runs entirely in the background on the game server and should have no impact on in game experience. MARTy is a server side function.
MARTy is aware of and takes into account things that augment how quickly Experience is gained such as XP Boosts or Patrol XP Benefits,.
Any one of the following circumstances would qualify as "too fast":
- Simultaneously defeating every, single enemy in Perez Park.
- Simultaneously one-shotting the entire Freedom Phalanx, Arachnos Patrons *and* Praetors.
If a player's actions have triggered MARTy they will stop receiving rewards for a variable amount of time. Additionally, a log of the player's activity is recorded for review.
According to Zwillinger:
External Links
- Official Announcement
- Discussion: Issue 21 - MARTy thread on the official forums