Architect Entertainment Instructor: Difference between revisions

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We've covered how you rate stories and the different types of ranks a story can have. Now, lets spend some time talking about what happens to those stories that are considered <span style="color:#c3824d">inappropriate for Mission Architect</span>.
We've covered how you rate stories and the different types of ranks a story can have. Now, lets spend some time talking about what happens to those stories that are considered <span style="color:#c3824d">inappropriate for Mission Architect</span>.


====== <span style="color:#009900">PREVIOUS: Playing Stories Overview</span> ======


===== <span style="color:#009900">NEXT: Inappropriate Stories</span> =====
===== <span style="color:#009900">NEXT: Inappropriate Stories</span> =====
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Stories that have inappropriate content can be flagged for Architect Entertainment's Customer Service team to investigate. You can flag content by hitting the <span style="color:#c3824d">Architect Options</span> button in your compass window. At the bottom of the window you'll find a big red button that says <span style="color:#ff0000">Report for Content</span>. Hitting this button will open up another window, allowing you to give more detail regarding the story.
Stories that have inappropriate content can be flagged for Architect Entertainment's Customer Service team to investigate. You can flag content by hitting the <span style="color:#c3824d">Architect Options</span> button in your compass window. At the bottom of the window you'll find a big red button that says <span style="color:#ff0000">Report for Content</span>. Hitting this button will open up another window, allowing you to give more detail regarding the story.


Report Options: <br>
'''Report Options''': <br>
- <span style="color:#c3824d">Inappropriate Content</span>: Stories that step outside of the T for Teen ratings or violate the End User License Agreement (EULA) in some way. <br>
- <span style="color:#c3824d">Inappropriate Content</span>: Stories that step outside of the T for Teen ratings or violate the End User License Agreement (EULA) in some way. <br>
- <span style="color:#c3824d">Copyright Infringement</span>: Stories that use characters, plots or events owned by others.<br>  
- <span style="color:#c3824d">Copyright Infringement</span>: Stories that use characters, plots or events owned by others.<br>  
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Now that we've covered the negative side of story creation, let's cover the positive side. Let's look at <span style="color:#c3824d">Rewards in Mission Architect</span>.
Now that we've covered the negative side of story creation, let's cover the positive side. Let's look at <span style="color:#c3824d">Rewards in Mission Architect</span>.


====== <span style="color:#009900">PREVIOUS: Rating Stories</span> ======


===== <span style="color:#009900">NEXT: Architect Rewards</span> =====
===== <span style="color:#009900">NEXT: Architect Rewards</span> =====
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Those who choose to play others stories in Architect will earn equivalent experience and rewards as if they were adventuring outside of this simulated environment. The only key difference is that players will gain Tickets, instead of random drops. These tickets can be redeemed at a local ticket vendor for Enhancements, Inspirations, Salvage, Recipes and more.  
Those who choose to play others stories in Architect will earn equivalent experience and rewards as if they were adventuring outside of this simulated environment. The only key difference is that players will gain Tickets, instead of random drops. These tickets can be redeemed at a local ticket vendor for Enhancements, Inspirations, Salvage, Recipes and more.  


<u>'''Architect Tickets'''</u> <br>
<span style="color:#339999">'''Architect Tickets'''</span><br>
Perhaps I should explain exactly what Tickets are. Architect Tickets are similar to our Merits System. As you defeat enemies on an Architect map or complete objectives you gain Tickets. When you complete a mission, you gain bonus tickets equal to the amount of tickets you collected throughout the course of your mission. This bonus actually increases for each mission in a StoryArc. Badges While playing in Mission Architect you can earn Architect specific badges. There are a number of badges for playing in both Test mode as well as playing Published content. However, the only other badges besides Architect badges that can be earned while in Architect are the badges that are granted to you for earning a certain amount of badges.  
Perhaps I should explain exactly what Tickets are. Architect Tickets are similar to our Merits System. As you defeat enemies on an Architect map or complete objectives you gain Tickets. When you complete a mission, you gain bonus tickets equal to the amount of tickets you collected throughout the course of your mission. This bonus actually increases for each mission in a StoryArc. Badges While playing in Mission Architect you can earn Architect specific badges. There are a number of badges for playing in both Test mode as well as playing Published content. However, the only other badges besides Architect badges that can be earned while in Architect are the badges that are granted to you for earning a certain amount of badges.  


That concludes are walkthrough of playing content in Mission Architect. Please feel free to ask me any other questions about out system, or you can jump right in and access the computer behind you.
That concludes are walkthrough of playing content in Mission Architect. Please feel free to ask me any other questions about out system, or you can jump right in and access the computer behind you.


====== <span style="color:#009900">PREVIOUS: Inappropriate Stories</span> ======


===== <span style="color:#009900">I have another question</span> =====
===== <span style="color:#009900">I have another question</span> =====
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==== <span style="color:#009900">Walkthrough: Creating Stories</span> ====
==== <span style="color:#009900">Walkthrough: Creating Stories</span> ====
<span style="color:#339999">'''Walkthrough: Creating Stories in Mission Architect '''</span>
<span style="color:#339999">'''Overview'''</span> <br>
Mission Architect allows you to create your own adventures and share those adventures with every other hero or villain in Paragon City and the Rogue Isles. While others play your adventure, they gain knowledge, experience and rewards equivalent to outside of the virtual world of Architect Entertainment. We do try and keep things here as realistic as possible after all. Once the players are through with your story, they have the opportunity to rate the experience from 1 - 5 stars. The higher your story is rated by other players, the more rewards you'll earn as well. So, try to come up with the best stories possible.
<span style="color:#339999">'''Creating Stories'''</span> <br>
You can create stories or arcs as we call them at any of the Mission Architect Computers located in the Main Studio or in the 'no powers' Studio B. There are two types of stories, those you have Locally and those you've Published.
<span style="color:#339999">'''Local Stories'''</span> <br>
Local Stories are stories you're currently working on or that you don't want to share with the world at large. You can have as many local stories as you want.
<span style="color:#339999">'''Publishing Stories'''</span> <br>
You can publish up to three stories and share them with others. Each story can have up to five missions. Each mission having up to 25 goals. When an arc is published others are able to see your arc, play it and rate it. The better rated your arc becomes the more tickets you'll earn.
<span style="color:#339999">'''Testing Stories'''</span> <br>
While working on your story, you can test it as if you were actually playing the missions. You can even have a team of up to eight other heroes and villains accompany you. While testing no one gains experience, earns tickets or any other type or reward except for 'Testing Specific' badges. That covers a general overview of what Mission Architect is. Now, let's jump into the actual story creation process.
===== NEXT: Story Settings =====
===== NEXT: Mission Settings =====
===== NEXT: Mission Text =====
===== NEXT: Mission Goals =====
===== NEXT: Advanced Mission Goals =====





Revision as of 20:45, 22 March 2009

Template:Issue14

Overview

The Architect Entertainment Instructor is a type of NPC found in the Main Studio and Studio B of an Architect Entertainment Building. The Instructor has walkthroughs, instructions, tips, and tricks for using the Mission Architect.

The Instructor also has special introductory text as part of The Architect Studio Manager's tutorial arc.

What follows is a transcript of the interactive text:

Editing Note: Do not correct grammar!

This is a copy and paste from the game. Everything is temporarily being left 'as is' so that we can send in grammar bug reports based on this text. - Thanks.

Initial Greeting

Architect Entertainment Instructor

Hi, $Name. I'm here to help you through the various elements of the Mission Architect.

If this is your first time here, I recommend going over our Walkthroughs to help guide you through the Architect systems.

Now, is there anything specific I can help you out with?

Walkthroughs: Playing Creating and Customizing

Architect Entertainment Instructor

Walkthroughs

Here you'll find a variety of walkthroughs that will help explain each of the major features of Mission Architect.

Walkthrough: Playing Stories

Walkthrough: Playing Stories in Mission Architect

Overview
In Mission Architect, you can play arcs created by both heroes and villains. While playing stories you'll gain equivalent experience and rewards as you would outside of Architect Entertainment. The only real difference you'll notice is that you'll also collect Tickets. You can redeem these tickets at a nearby Architect Ticket Vendor for rewards.

Mission Browser
You can access a Mission Browser from any computer in the Main Studio or in the No Powers Studio B. The Mission Browser is where you'll see stories published by other heroes and villains. Our database gives you a number of sorts and filters to help you find the adventure that's right for you.

Sort Options:
- Rating: Sorts the highest rated content to either the top of the bottom of the list.
- Length: Sorts the longest missions to either the top or the bottom of the list.
- Date: Sorts the newest stories to either the top or the bottom of the list.

Search Options
Clicking the text that reads 'Search Options' will expand a small portion of the Mission Browser window. Here you will be able to filter your searches through a handful of options. Notice that as you filter your search, your filters will be displayed at the top of the window following the Filtering by: text

Search Options:
- Text Field: Type in what you want to search for here to filter your search to just those stories. This search will search the Name, Description, Enemy Group and Author Name.
- Rating: Filter stories by Stars, Developer's Choice and Hall of Fame.
- Length: Filter stories by their length.
- Morality: Filter stories by their suggested alignment.
- Language: Filter stories by language.
- Only show me arcs I haven't played: With this toggle turned on, the Mission Browser will only show you stories you haven't played. This is on by default.
- Only show me arcs I haven't voted on: With this toggle turned on, the Mission Browser will only show you stories you haven't voted on. This is on by default.
- Clear: This button clears out all search filters.

As the stories in the Mission Browser grows, Architect Entertainment recommends using multiple filters and sort options to help you find the adventures you want. Now, lets move onto Rating Stories.

NEXT: Rating Stories

Walkthrough: Playing Stories in Mission Architect

Rating Stories - The Star System
As you play through stories created by others, you'll get the chance to rate the story from 1 - 5 stars. If you rate the content well, the creator will gain tickets.

Comments
You can also leave a comment to the creator of the story you're on, telling them what you liked or what you would like to see them improve.

Hall of Fame
Arcs that become very popular among the community will earn the 'Hall of Fame' rank. Hall of Fame stories get permanently stored on the Arc Server and free up one of the three story slots for the person who created it.

Developer's Choice
Dev Choice stories are stories that the developers hand pick as the best of the best. Dev Choice stories get permanently stored on the Arc Server as well and free up one of the three story slots for the person who created it.

Guest Author
Guest Authors are individuals specially brought in to tell stories within Mission Architect. You can think of these stories as a type of Dev Choice.

We've covered how you rate stories and the different types of ranks a story can have. Now, lets spend some time talking about what happens to those stories that are considered inappropriate for Mission Architect.


NEXT: Inappropriate Stories

Walkthrough: Playing Stories in Mission Architect

Inappropriate Stories
Mission Architect wants an enjoyable experience for everyone. To that end, we have to heavily monitor all the stories being created within this system. We hope you will aid us in keeping a watchful eye for stories, characters or situations that aren't acceptable.

Flagging Content
Stories that have inappropriate content can be flagged for Architect Entertainment's Customer Service team to investigate. You can flag content by hitting the Architect Options button in your compass window. At the bottom of the window you'll find a big red button that says Report for Content. Hitting this button will open up another window, allowing you to give more detail regarding the story.

Report Options:
- Inappropriate Content: Stories that step outside of the T for Teen ratings or violate the End User License Agreement (EULA) in some way.
- Copyright Infringement: Stories that use characters, plots or events owned by others.
- Broken of Bugged Mission: Stories that have problems that make it uncompleteable.
- Other Violation: Reasons not listed above that make the story inappropriate.

Once one of these four options is selected, players are asked to fill out a complaint about the story. These complaints will be viewed by both Customer Service as well as the original creator of the story (if the story gets banned and unpublished). Be as constructive and helpful as possible. This is not the place to vent your anger or frustration at the creator or Mission Architect as a whole.

Banned Once
If a story gets flagged repeatedly for inappropriate content there is a chance the story will get pulled from the server before customer service investigates it. This unpublishes the story. The next time the creator logs into Architect, he will be notified that one of his stories was banned. He'll also be able to read any complaints left about this story. From here, the creator will have the option to make some changes to the story and republish it or simply delete the story altogether.

Banned Twice
If the creator makes changes to the story and republishes it, the story goes back up to the Arc Server as normal. However, the story is being watched. If it continues to get hits for bad content the story can and will get pulled again. The creator will again be notified that the story has been pulled. They will also be informed that from this point, they are not allowed to simply republish the story. Instead, they have to make any changes and submit the story directly to Customer Service.

Report to Customer Service
Once the story is submitted to CS, it'll be up to them to decide how best to proceed. They can choose to mark the story as acceptable, removing all flags from the story and not allowing any other flags to be placed on it. However, they can also decide that the content is unacceptable and take action against the creator. This action could range from a simple warning to being permanently banned from Paragon City and the Rogue Isle entirely.

Now that we've covered the negative side of story creation, let's cover the positive side. Let's look at Rewards in Mission Architect.


NEXT: Architect Rewards

Walkthrough: Playing Stories in Mission Architect

Architect Rewards
You can break rewards in Mission Architect into two distinct groups, Rewards for the Creators and Rewards for the Players.

Creator Rewards
Those who make stories for Mission Architect will receive Tickets based off of player approval. The higher a story is rated the more tickets the creator will gain. There is even a chance that if the story is liked well enough that it'll move into the Hall of Fame. When content gets moved into the Hall of Fame the story is then permanently uploaded to our Arc Server. This frees up one of the creators story slots to create even more great content.

Player Rewards
Those who choose to play others stories in Architect will earn equivalent experience and rewards as if they were adventuring outside of this simulated environment. The only key difference is that players will gain Tickets, instead of random drops. These tickets can be redeemed at a local ticket vendor for Enhancements, Inspirations, Salvage, Recipes and more.

Architect Tickets
Perhaps I should explain exactly what Tickets are. Architect Tickets are similar to our Merits System. As you defeat enemies on an Architect map or complete objectives you gain Tickets. When you complete a mission, you gain bonus tickets equal to the amount of tickets you collected throughout the course of your mission. This bonus actually increases for each mission in a StoryArc. Badges While playing in Mission Architect you can earn Architect specific badges. There are a number of badges for playing in both Test mode as well as playing Published content. However, the only other badges besides Architect badges that can be earned while in Architect are the badges that are granted to you for earning a certain amount of badges.

That concludes are walkthrough of playing content in Mission Architect. Please feel free to ask me any other questions about out system, or you can jump right in and access the computer behind you.


I have another question
Leave

Walkthrough: Creating Stories

Walkthrough: Creating Stories in Mission Architect

Overview
Mission Architect allows you to create your own adventures and share those adventures with every other hero or villain in Paragon City and the Rogue Isles. While others play your adventure, they gain knowledge, experience and rewards equivalent to outside of the virtual world of Architect Entertainment. We do try and keep things here as realistic as possible after all. Once the players are through with your story, they have the opportunity to rate the experience from 1 - 5 stars. The higher your story is rated by other players, the more rewards you'll earn as well. So, try to come up with the best stories possible.

Creating Stories
You can create stories or arcs as we call them at any of the Mission Architect Computers located in the Main Studio or in the 'no powers' Studio B. There are two types of stories, those you have Locally and those you've Published.

Local Stories
Local Stories are stories you're currently working on or that you don't want to share with the world at large. You can have as many local stories as you want.

Publishing Stories
You can publish up to three stories and share them with others. Each story can have up to five missions. Each mission having up to 25 goals. When an arc is published others are able to see your arc, play it and rate it. The better rated your arc becomes the more tickets you'll earn.

Testing Stories
While working on your story, you can test it as if you were actually playing the missions. You can even have a team of up to eight other heroes and villains accompany you. While testing no one gains experience, earns tickets or any other type or reward except for 'Testing Specific' badges. That covers a general overview of what Mission Architect is. Now, let's jump into the actual story creation process.


NEXT: Story Settings
NEXT: Mission Settings
NEXT: Mission Text
NEXT: Mission Goals
NEXT: Advanced Mission Goals

Walkthrough: Custom Characters

Walkthrough: Custom Enemy Groups

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Mission Goals: A Detailed Description

Basic Mission Goals

Fight a Boss
Collect an Object
Defeat All Enemies
Release a Captive
Advanced Mission Goals
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Advanced Mission Goals

Add an Ally
Add an Ambush
Add a Battle
Add a Defendable Object
Add a Destructible Object
Add a Escort
Add a Patrol
Basic Mission Goals
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Tips & Tricks

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Unlockable Content

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How to Write a Better Story

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