Martial Arts: Difference between revisions

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{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
'''Martial Arts''' is one of the power sets. It is a primary power set for [[Scrapper]]s and [[Stalker]]s and a secondary power set for [[Tanker]]s.
<!--{{Power Set Icon}}-->
'''Martial Arts''' is one of the standard power sets. It is a primary power set for [[Scrapper]]s and [[Stalker]]s, and a secondary power set for [[Tanker]]s.


A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes.
"A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes."
{{clrl}}


== Power Tables ==
== Power Tables ==
=== Scrapper ===
=== Scrapper ===
The Martial Arts powerset is available as a primary powerset for [[Scrapper]]s. The following table shows which powers are available and at what level:
The Martial Arts power set is available as a primary set for [[Scrapper]]s. The following table shows which powers are available and at what level:
{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}
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{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=8|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=8|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_WarriorsChallenge.png|Power=Warrior's Challenge|Level=12|Effect=Ranged, Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_WarriorsChallenge.png|Power=Warrior's Challenge|Level=12|Effect=Ranged, Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=18|Effect=Melee, Superior DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=18|Effect=Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=26|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=26|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=32|Effect=Melee, Superior DMG(Smash), Foe Disorient, +Special|Border=0}}
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=32|Effect=Melee, Superior DMG(Smash), Foe Disorient, +Special|Border=0}}
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=== Stalker ===
=== Stalker ===
 
The Martial Arts power set is available as a primary set for [[Stalker]]s. The following table shows which powers are available and at what level:
The Martial Arts powerset is available as a primary powerset for [[Stalker]]s. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
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=== Tanker ===
=== Tanker ===
The Martial Arts powerset is available as a secondary powerset for [[Tanker]]s. The following table shows which powers are available and at what level:
The Martial Arts power set is available as a secondary set for [[Tanker]]s. The following table shows which powers are available and at what level:
{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}
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{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=16|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=16|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=20|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=20|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=28|Effect=Melee, Superior DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=28|Effect=Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=35|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=35|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=38|Effect=Melee, Superior DMG(Smash), Foe Disorient, +DMG(All)|Border=0}}
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=38|Effect=Melee, Superior DMG(Smash), Foe Disorient, +DMG(All)|Border=0}}
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== Powers ==
== Powers ==
The following are powers in the Martial Arts powerset.
=== [[File:MartialArts_AssassinStrike.png]] Assassin's Blow ===
=== [[File:MartialArts_AssassinStrike.png]] Assassin's Blow ===
 
A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden as a chance to critically hit equal to 33.3% time the number of stacks of Assassin's Focus. Using Assassin's Blow when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
A signature Stalker attack. This attack does moderate smashing damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:MartialArts_CobraStrike.png]] Cobra Strike ===
=== [[File:MartialArts_CobraStrike.png]] Cobra Strike ===
 
Using intense martial arts focus, you can perform a Cobra Strike that deals high damage, but has a great chance of Disorienting your target.
Using intense martial arts focus, you can perform a Cobra Strike that deals high damage, but has a great chance of disorienting your target.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:MartialArts_CraneKick.png]] Crane Kick ===
=== [[File:MartialArts_CraneKick.png]] Crane Kick ===
 
You can perform a slow, high smashing damage kick that will likely knock your target back.
You can perform a slow, high damage kick that will likely knock your target back.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:MartialArts_CripplingHookKick.png]] Crippling Axe Kick ===
=== [[File:MartialArts_CripplingHookKick.png]] Crippling Axe Kick ===
 
You can perform a Crippling Axe Kick that deals moderate smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.
You can perform a Crippling Axe Kick that deals superior smashing damage, reduces the target's defense, may immobilize, and slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Superior (Smashing)}}
{{PowerBlock_Damage|Moderate (Smashing)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
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=== [[File:MartialArts_MonkeySweep.png]] Dragon's Tail ===
=== [[File:MartialArts_MonkeySweep.png]] Dragon's Tail ===
 
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:MartialArts_EaglesClaw.png]] Eagle's Claw ===
=== [[File:MartialArts_EaglesClaw.png]] Eagle's Claw ===
 
You can perform a devastating kick that can severaly Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability for Scrappers, better than other Martial Arts attacks, that can sometimes deal double damage. After using Eagle's Claw your damage will be increased for a brief moment for Tankers, allowing the next attack or two to cause additional damage.
You can perform a devastating kick that can severaly Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:MartialArts_FocusChi.png]] Focus Chi ===
=== [[File:MartialArts_FocusChi.png]] Focus Chi ===
Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increases your chance to hit.
Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increases your chance to hit.


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=== [[File:MartialArts_Placate.png]] Placate ===
=== [[File:MartialArts_Placate.png]] Placate ===
 
Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back.
Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:MartialArts_StormKick.png]] Storm Kick ===
=== [[File:MartialArts_StormKick.png]] Storm Kick ===
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater than average chance to score a critical hit.
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater than average chance to score a critical hit.


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=== [[File:MartialArts_ThunderKick.png]] Thunder Kick ===
=== [[File:MartialArts_ThunderKick.png]] Thunder Kick ===
You can perform a strong Thunder Kick that hits so hard it can disorient your target.
You can perform a strong Thunder Kick that hits so hard it can disorient your target.


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=== [[File:MartialArts_WarriorsChallenge.png]] Warrior's Challenge ===
=== [[File:MartialArts_WarriorsChallenge.png]] Warrior's Challenge ===
 
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:MartialArts_WarriorsProvocation.png]] Warrior's Provocation ===
=== [[File:MartialArts_WarriorsProvocation.png]] Warrior's Provocation ===
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. An accuracy check is required to Taunt enemy players, but is not needed against critter targets.
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. An accuracy check is required to Taunt enemy players, but is not needed against critter targets.


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* {{RedTomaxPowerSet
* {{RedTomaxPowerSet
|Game=cov|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}
|Game=cov|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}
* {{RedTomaxPowerSet
|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}


[[Category:Power Sets]]
[[Category:Power Sets]]

Revision as of 04:02, 10 July 2012

Overview

Martial Arts is one of the standard power sets. It is a primary power set for Scrappers and Stalkers, and a secondary power set for Tankers.

"A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes."

Power Tables

Scrapper

The Martial Arts power set is available as a primary set for Scrappers. The following table shows which powers are available and at what level:

Power Level Effect
Thunder Kick 1 Melee, Minor DMG(Smash), Foe Disorient
Storm Kick 1 Melee, Moderate DMG(Smash)
Cobra Strike 2 Melee, High DMG(Smash), Foe Disorient
Focus Chi 6 Self +DMG, +To-Hit
Crane Kick 8 Melee, High DMG(Smash), Foe Knockback
File:MartialArts WarriorsChallenge.pngWarrior's Challenge 12 Ranged, Foe Taunt, -Range
Crippling Axe Kick 18 Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF
Dragon's Tail 26 PBAoE, Moderate DMG(Smash), Foe Knockdown
Eagle's Claw 32 Melee, Superior DMG(Smash), Foe Disorient, +Special

Stalker

The Martial Arts power set is available as a primary set for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
Thunder Kick 1 Melee, Minor DMG(Smash), Foe Disorient
Storm Kick 1 Melee, Moderate DMG(Smash)
Crippling Axe Kick 2 Melee, Superior DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF
Assassin's Blow 6 Melee, Special DMG(Smash)
Focus Chi 8 Self +DMG, +To-Hit
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Cobra Strike 18 Melee, High DMG(Smash), Foe Disorient
Crane Kick 26 Melee, High DMG(Smash), Knockback
Eagle's Claw 32 Melee, Superior DMG(Smash), Foe Disorient, +Special

Tanker

The Martial Arts power set is available as a secondary set for Tankers. The following table shows which powers are available and at what level:

Power Level Effect
Thunder Kick 1 Melee, Minor DMG(Smash), Foe Disorient
Storm Kick 2 Melee, Moderate DMG(Smash), +DEF(All)
Cobra Strike 4 Melee, High DMG(Smash), Foe Disorient
Warrior's Provocation 10 Ranged, Foe Taunt, -Range
Crane Kick 16 Melee, High DMG(Smash), Foe Knockback
Focus Chi 20 Self +DMG, +To-Hit
Crippling Axe Kick 28 Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF
Dragon's Tail 35 PBAoE, Moderate DMG(Smash), Foe Knockdown
Eagle's Claw 38 Melee, Superior DMG(Smash), Foe Disorient, +DMG(All)

Powers

MartialArts AssassinStrike.png Assassin's Blow

A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden as a chance to critically hit equal to 33.3% time the number of stacks of Assassin's Focus. Using Assassin's Blow when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special (Smashing)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage

MartialArts CobraStrike.png Cobra Strike

Using intense martial arts focus, you can perform a Cobra Strike that deals high damage, but has a great chance of Disorienting your target.

Damage High (Smashing)
Recharge Medium
Minimum Level Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon tanker.png 4 (Tanker)
V archetypeicon stalker.png 18 (Stalker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Stuns

MartialArts CraneKick.png Crane Kick

You can perform a slow, high smashing damage kick that will likely knock your target back.

Damage High (Smashing)
Recharge Moderate
Minimum Level Archetypeicon scrapper.png 8 (Scrapper)
Archetypeicon tanker.png 16 (Tanker)
V archetypeicon stalker.png 26 (Stalker)
Effects Melee
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee Damage
Knockback

MartialArts CripplingHookKick.png Crippling Axe Kick

You can perform a Crippling Axe Kick that deals moderate smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.

Damage Moderate (Smashing)
Recharge Moderate
Minimum Level V archetypeicon stalker.png 2 (Stalker)
Archetypeicon scrapper.png 18 (Scrapper)
Archetypeicon tanker.png 28 (Tanker)
Effects Melee
Foe Immobilize, -Speed, -Fly, -Defense
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Increase Attack Rate
Enhance Slow
Set Categories Melee Damage
Immobilize
Slow Movement

MartialArts MonkeySweep.png Dragon's Tail

This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.

Damage Moderate (Smashing)
Recharge Slow
Minimum Level Archetypeicon scrapper.png 26 (Scrapper)
Archetypeicon tanker.png 35 (Tanker)
Effects Point Blank Area of Effect
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee AoE Damage
Knockback

MartialArts EaglesClaw.png Eagle's Claw

You can perform a devastating kick that can severaly Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability for Scrappers, better than other Martial Arts attacks, that can sometimes deal double damage. After using Eagle's Claw your damage will be increased for a brief moment for Tankers, allowing the next attack or two to cause additional damage.

Damage Superior (Smashing)
Recharge Slow
Minimum Level Archetypeicon scrapper.png 32 (Scrapper)
V archetypeicon stalker.png 32 (Stalker)
Archetypeicon tanker.png 38 (Tanker)
Effects Melee
Foe Disorient
+Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Stuns

MartialArts FocusChi.png Focus Chi

Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increases your chance to hit.

Recharge Long
Minimum Level Archetypeicon scrapper.png 6 (Scrapper)
V archetypeicon stalker.png 8 (Stalker)
Archetypeicon tanker.png 20 (Tanker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

MartialArts Placate.png Placate

Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Set Categories None

MartialArts StormKick.png Storm Kick

You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater than average chance to score a critical hit.

Damage Moderate (Smashing)
Recharge Medium
Minimum Level Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage

MartialArts ThunderKick.png Thunder Kick

You can perform a strong Thunder Kick that hits so hard it can disorient your target.

Damage Minor (Smashing)
Recharge Fast
Minimum Level Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Stuns

File:MartialArts WarriorsChallenge.png Warrior's Challenge

Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt, -Range
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

MartialArts WarriorsProvocation.png Warrior's Provocation

Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. An accuracy check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Slow
Minimum Level Archetypeicon tanker.png 10 (Tanker)
Effects Ranged
Foe Taunt, -Range
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links