Medical Room: Difference between revisions
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imported>Jumping Jack (historical) (→Types) |
imported>Jumping Jack (historical) m (→Types) |
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| [[Trauma Center]] || 525,000 || 4x4 || 12 || unlimited || 1 || 1 anchor, 1 battery | | [[Trauma Center]] || 525,000 || 4x4 || 12 || unlimited || 1 || 1 anchor, 1 battery | ||
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While the room does not limit the number of Medical Aux items that can be placed in it, each core [[Medical]] item will only connect to so many of them. The rest will only be decorative. | |||
== Related Subjects == | == Related Subjects == |
Revision as of 00:06, 9 November 2007
Overview
A Medical Room can be added to a Supergroup's Base to give Supergroup members the opportunity to revive in their Base instead of a hospital. This option can be vital during Base Raids and while operating in PvP Zones depending on circumstances.
No Defense Base Items are allowed in this room type.
Types
TITLE | PRICE | DIMENSIONS | Medical | Medical Aux |
Storage | Other |
MedBay | 50,000 | 2x2 | 1 | unlimited | 0 | --- |
Infirmary | 150,000 | 2x2 | 4 | unlimited | 1 | 1 anchor |
Trauma Center | 525,000 | 4x4 | 12 | unlimited | 1 | 1 anchor, 1 battery |
While the room does not limit the number of Medical Aux items that can be placed in it, each core Medical item will only connect to so many of them. The rest will only be decorative.