Medical Room: Difference between revisions

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== Overview ==
== Overview ==
All information on this page is current as of [[Issue 13]].


A '''Medical Room''' can be added to a [[Supergroup]]'s [[Bases|Base]] to give Supergroup members the opportunity to revive in their [[Bases|Base]] instead of a hospital. This option can be vital during Base Raids and while operating in PvP Zones depending on circumstances.
A '''Medical Room''' can be added to a [[Supergroup]]'s [[Bases|Base]] to give Supergroup members the opportunity to revive in their [[Bases|Base]] instead of a hospital. This option can be vital during Base Raids and while operating in PvP Zones depending on circumstances.
Medical rooms limit the number of main medical objects but not auxiliary objects. Thus, the number of medical auxiliaries is limited by the total auxiliary capacity of all main objects in the room.


No Defense [[Base Items]] are allowed in this room type.
No Defense [[Base Items]] are allowed in this room type.
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== Types ==
== Types ==


{|
{| class="wikitable sortable" width="80%" border=1
|----- bgcolor="cccccc"
|-
| TITLE || PRICE || DIMENSIONS || [[:Category:Medical Base Items|Medical]] || [[:Category:Medical Aux Base Items|Medical<br>Aux]]|| [[:Category:Storage Base Items|Storage]] || Other
! '''Room Name''' !! '''Price''' !! '''Size''' !! ''Medical Max''' !! '''Storage Max'''
|-----
|-
| [[MedBay]] || 50,000 || 2x2 || 1 || unlimited || 0 || ---
| [[Medbay]]
|----- bgcolor="cccccc"
| align="right" | 50,000 [[prestige]]
| [[Infirmary]] || 150,000 || 2x2 || 4 || unlimited || 1 || 1 anchor
| align="center" | 2x2
|-----
| 1
| [[Trauma Center]] || 525,000 || 4x4 || 12 || unlimited || 1 || 1 anchor, 1 battery
| 0
|-
| [[Infirmary]]
| align="right" | 100,000 [[prestige]]
| align="center" | 2x2
| 4
| 1
|-
| [[Trauma Center]]
| align="right" | 250,000 [[prestige]]
| align="center" | 4x4
| 12
| 1
|}
|}


While the room does not limit the number of Medical Aux items that can be placed in it, each core [[Medical]] item will only connect to so many of them.  The rest will only be decorative.
{{Navbox SG Bases}}
----
 
 
<big>'''[[Base Rooms]]</big> :''' [[Control Room|Control]] |
[[Defense Room|Defense]] |
[[Decorative Room|Decorative]] |
[[Energy Room|Energy]] |
[[Medical Room|Medical]] |
[[Transportation Room|Transport]] |
[[Vault Room|Vault]] |
[[Workshop Room|Workshop]]
 
<big>'''[[Base Items]]</big> :''' [[Control Items|Control]] |
[[Defense Items|Defense]] |
[[Energy Items|Energy]] |
[[Medical Items|Medical]] |
[[Transportation Items|Transport]] |
[[Workshop Items|Workshop]]
 
'''[[Base Plots]] :''' [[Hidden Base Plots|Hidden]] | [[Secure Base Plots|Secure]]


[[Category:Base Rooms| Medical Room]]
[[Category:Base Rooms| Medical Room]]

Latest revision as of 09:02, 8 July 2012

Overview

All information on this page is current as of Issue 13.

A Medical Room can be added to a Supergroup's Base to give Supergroup members the opportunity to revive in their Base instead of a hospital. This option can be vital during Base Raids and while operating in PvP Zones depending on circumstances.

Medical rooms limit the number of main medical objects but not auxiliary objects. Thus, the number of medical auxiliaries is limited by the total auxiliary capacity of all main objects in the room.

No Defense Base Items are allowed in this room type.

Types

Room Name Price Size Medical Max' Storage Max
Medbay 50,000 prestige 2x2 1 0
Infirmary 100,000 prestige 2x2 4 1
Trauma Center 250,000 prestige 4x4 12 1