Medical Room: Difference between revisions
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| [[Infirmary]] | | [[Infirmary]] | ||
| align="right" | 100,000 [[prestige]] | | align="right" | 100,000 [[prestige]] | ||
| align="center" | | | align="center" | 2x2 | ||
| 4 | | 4 | ||
| | | 1 | ||
|- | |- | ||
| [[Trauma Center]] | | [[Trauma Center]] | ||
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| align="center" | 4x4 | | align="center" | 4x4 | ||
| 12 | | 12 | ||
| | | 1 | ||
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[[Category:Base Rooms| Medical Room]] | [[Category:Base Rooms| Medical Room]] |
Latest revision as of 09:02, 8 July 2012
Overview
All information on this page is current as of Issue 13.
A Medical Room can be added to a Supergroup's Base to give Supergroup members the opportunity to revive in their Base instead of a hospital. This option can be vital during Base Raids and while operating in PvP Zones depending on circumstances.
Medical rooms limit the number of main medical objects but not auxiliary objects. Thus, the number of medical auxiliaries is limited by the total auxiliary capacity of all main objects in the room.
No Defense Base Items are allowed in this room type.
Types
Room Name | Price | Size | Medical Max' | Storage Max |
---|---|---|---|---|
Medbay | 50,000 prestige | 2x2 | 1 | 0 |
Infirmary | 100,000 prestige | 2x2 | 4 | 1 |
Trauma Center | 250,000 prestige | 4x4 | 12 | 1 |