Medicine: Difference between revisions
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The following are powers in the Medicine powerset. | The following are powers in the Medicine powerset. | ||
=== [[ | === [[File:Medicine_Aid.png]] Aid Other === | ||
Heals a single targeted ally. This power is interruptible | Heals a single targeted ally. This power is interruptible | ||
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=== [[ | === [[File:Medicine_SelfAdministration.png]] Aid Self === | ||
Allows you to heal yourself, you will also be wide awake and resistant to Disorient. This power is interruptible. You must be at least level 14 and have Aid Other or Stimulant before selecting Aid Self. | Allows you to heal yourself, you will also be wide awake and resistant to Disorient. This power is interruptible. You must be at least level 14 and have Aid Other or Stimulant before selecting Aid Self. | ||
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=== [[ | === [[File:Medicine_SmellingSalts.png]] Resuscitate === | ||
Revives a fallen ally, leaving him with full Hit Points, but no Endurance. The Resuscitated target will be protected from XP Debt for 15 seconds. This power is interruptible. You must be at least level 20 and have two other Medicine Powers before selecting Resuscitate. | Revives a fallen ally, leaving him with full Hit Points, but no Endurance. The Resuscitated target will be protected from XP Debt for 15 seconds. This power is interruptible. You must be at least level 20 and have two other Medicine Powers before selecting Resuscitate. | ||
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=== [[ | === [[File:Medicine_Stimulant.png]] Stimulant === | ||
Frees an ally from any Immobilization, Sleep, Disorient, Hold, Fear or Confuse effects and leaves them resistant to such effects for a brief time. Protection will improve with multiple applications and as you advance in level. This power is interruptible. | Frees an ally from any Immobilization, Sleep, Disorient, Hold, Fear or Confuse effects and leaves them resistant to such effects for a brief time. Protection will improve with multiple applications and as you advance in level. This power is interruptible. |
Revision as of 02:35, 10 June 2009
Overview
Medicine is one of the powersets. It is one of the sets of Power Pools available to all heroes and villains. These powers grant very limited healing abilities
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Aid Other | 6 | Close, Ally Heal |
Stimulant | 6 | Close, Ally +Res(mez) |
Aid Self | 14 | Self Heal, Res(Disorient) |
Resuscitate | 20 | Close, Ally Rez |
Powers
The following are powers in the Medicine powerset.
Aid Other
Heals a single targeted ally. This power is interruptible
Recharge | 10 seconds |
Minimum Level | 6 (All Archetypes) |
Effects | Close |
Ally Heal | |
Enhancements | Reduce Interrupt Time |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Aid Self
Allows you to heal yourself, you will also be wide awake and resistant to Disorient. This power is interruptible. You must be at least level 14 and have Aid Other or Stimulant before selecting Aid Self.
Recharge | 20 seconds |
Minimum Level | 14 (All Archetypes) |
Effects | Self Heal |
+Resist (Disorient) | |
Enhancements | Reduce Interrupt Time |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Resuscitate
Revives a fallen ally, leaving him with full Hit Points, but no Endurance. The Resuscitated target will be protected from XP Debt for 15 seconds. This power is interruptible. You must be at least level 20 and have two other Medicine Powers before selecting Resuscitate.
Recharge | 3 minutes |
Minimum Level | 20 (All Archetypes) |
Effects | Close |
Ally Rez | |
Enhancements | Reduce Interrupt Time |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Stimulant
Frees an ally from any Immobilization, Sleep, Disorient, Hold, Fear or Confuse effects and leaves them resistant to such effects for a brief time. Protection will improve with multiple applications and as you advance in level. This power is interruptible.
Recharge | 20 seconds |
Minimum Level | 6 (All Archetypes) |
Effects | Close |
Ally +Res(Immob, Sleep, Disorient, Hold, Fear, Confuse) | |
Enhancements | Reduce Interrupt Time |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | None |
External Links
Medicine Pool at City of Data v2.0