Mercedes Sheldon: Difference between revisions
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'''Start of Combat:''' ''"So, it is {{Character}}. At last we meet!"''<br /> | '''Start of Combat:''' ''"So, it is {{Character}}. At last we meet!"''<br /> | ||
'''Upon Defeat:''' ''"You will never defeat Hector!"''<br /> | '''Upon Defeat:''' ''"You will never defeat Hector!"''<br /> | ||
'''Upon defeat of player:''' | '''Upon defeat of player:''' ''"Odysseus was a fool to trust in you."''}} | ||
{{NPC Text|title=Dolon Dialogue|text= | {{NPC Text|title=Dolon Dialogue|text= |
Revision as of 05:28, 26 November 2009
Overview
Mercedes Sheldon | |
---|---|
File:Mercedes sheldon1.jpg Member of the Midnight Squad | |
Zone | Midnighter Club |
Coordinates | (-492.8, -18.2, -165.6) |
Level Range | 20-25, 30-35 |
Enemy Groups | |
Mercedes Sheldon is a hero and villain contact in Midnighter Club at coordinates (-492.8, -18.2, -165.6).
Mercedes Sheldon's location is in Steel Canyon's Midnighter Club entrance. She was first introduced as a contact in Issue 13.
The hero story arcs, The Dirge of Chaos, The Magic Man and Crown of Glory is listed in Flashback as level 25-29, though Heroes can start the story arcs normally from level 20-25.
The villain story arc, The Dead Man's Deck, is listed in Flashback as level 35-39, though Villains can start the story arc normally from level 30-35.
Introductions
Information
Mercedes Sheldon was born in the upper crust social elite of Great Britain. Like her father, Thomas Sheldon, Mercedes continued the family practice of antique acquisition and auction. From her father she inherited the curious ability to sense and read magic auras, thus enabling her to identify the more useful artifacts from otherwise mundane trinkets.
When Mercedes moved to Paragon City it wasn't long before she was approached by Montague Castanella and invited to join the Midnight Squad. Mercedes accepted, finding the opportunity to use her knowledge of the occult and arcane for more than personal gain to be an exciting proposition. Though Mercedes is a recent addition to the exclusive Midnighter Club, she has experience and contacts from her previous years dealing with the cutthroat world of artifact trading.
Too Low Level
- Hero Message
- I wouldn't feel comfortable sending you on my next task until you are at least Threat Level 20, Character.
- Come see me then and we'll talk.
- Villain Message
- I wouldn't feel comfortable sending you on my next task until you are at least Threat Level 30, Character.
- Come see me then and we'll talk.
Contact Unlocked
Mercedes Sheldon has contacted you...
Hello, Character. I am a member of the Midnight Squad. Montague Castanella/Ashley McKnight gave me your number. I require your assistance in the Midnighter Club as soon as possible.
This contact has now been added to the active tab of your Contact window.
Note: The contact who gave Mercedes Sheldon your number depends on if your character is a Hero or Villain.
Initial Contact
Hello. My name is Mercedes Sheldon. Welcome to the Midnighter Club.
Greeting
- Hello.
Too Busy
Please finish your other tasks before you ask to work with us.
No More Missions
For now, I have nothing more for you.
Store
Mercedes Sheldon does not sell Enhancements or Inspirations.
Story Arc (Hero)
The Dirge of Chaos (20-24)
Souvenir
As you look over the ruined cassette tape you took from Amanda Gates you're reminded of the events you've come to know as
The Dirge of Chaos
Mercedes Sheldon sent you to check out a Troll Rave in Skyway City that was crashed by the Freakshow. When you arrived the place was overrun by freaks brawling with the trolls and holding a handful of ravers hostage. You beat down the freaks, rescued the hostages, and questioned everyone involved.
You discovered that the Freakshow were working with a punk show organizer from Talos Island named Amanda Gates, and in her possession was a magic cassette player that apparently drove people into a rage.
Ms. Sheldon informed you that her suspicions had been confirmed. The magic cassette player was infact an artifact that was stolen from her called the Dirge of Chaos. She explained that it needed to be recovered before more damage was done.
You hit the streets and questioned the Freakshow on Talos Island about Amanda Gates' whereabouts. You learned that she was holed up in a Freakshow hideout run by a freak named Killdozer.
Busting into the hideout you found that you were too late to catch Amanda, but you discovered enough clues to realize that she was taking the Dirge of Chaos to WNRK 'Anarchy' Radio and planned to broadcast the music to all of Paragon City.
Without a moment to lose, you raced over to WNRK 'Anarchy' Radio, battled through the Freakshow, and ultimately defeated the Dirge of Chaos and it's daemonic minions, taking Amanda Gates into custody.
With the Dirge of Chaos safely back in the hands of Mercedes Sheldon and the Midnight Squad you realized just how close Paragon City came to annihilation. But thanks to your efforts, the city was saved.
Investigate the Troll Rave in Skyway City.
The Dirge of Chaos
Part One
Briefing
Character, I've heard all about you. It is a pleasure to make your acquaintance. But enough with the pleasantries, let's get down to business, shall we?
A troll rave in Skyway City just exploded into unimaginable violence, more so than usual. Even more intriguing is that the Freakshow seem to be involved, if not directly responsible. I want you to head over to Skyway City and defeat the Freakshow.
Mission Acceptance
Normally such street ruffians are beneath the notice or concern of the Midnight Squad, but I have my reasons for being interested in this particular incident.
Once the situation is calm you should question everyone. I want to know exactly what happened in there.
Unnecessary Solicitation
Have you determined what transpired at the rave? The Freakshow must know something, any scrap of information could prove vitally important.
Mission Objective(s)
If there are still innocent people in here, you'd better make sure they get to safety.
- Investigate the Troll Rave
- 5 Ravers to Rescue
- 3 Freak Leaders to Defeat
You questioned one of the ravers.
Looks like you've figured out who is responsible for this mess and it doesn't sound good. Return to Mercedes Sheldon to report what you have found.
Enemies
Notable NPCs
- Taze Bro (Freakshow Juicer Chief) (Lieutenant)
- Drop Forge (Freakshow Tank Smasher) (Boss)
- Mega Weapon (Freakshow Tank Swiper) (Boss)
- Raver x 5 (non-escort Hostages)
You questioned one of the ravers
The rave's DJ had this to say:
"This is insanity, man. These freaks just barged in and pushed me out of the DJ booth. Then this local punk show organizer named Amanda Gates came in and hooked up some shabby old cassette player to the sound system. The moment she pressed play everyone just went completely insane. It was pandemonium. I must have blacked out for a bit 'cause when I came to the music had stopped and so had the fighting. Most of the freaks stuck around, but Amanda and the cassette player were gone."
Debriefing
It is as I suspected, Character. This must be the Dirge of Chaos. Allow me to explain.
My family owns many antiques, relics and artifacts, some of which are magical in origin. When I joined the Midnight Squad a few months ago I had planned to move the most powerful artifacts to the Midnighter Club for safe keeping. However, before I could do so, they were stolen.
The Dirge of Chaos is one of these artifacts. I count us lucky that it has wound up in the possession of such magically inept individuals as the Freakshow, but even in their hands it could cause unimaginable damage. I need your assistance in recovering the artifact from them.
Interrogate Freakshow on Talos Island.
The Dirge of Chaos
Part Two
Briefing
We need to find the Dirge of Chaos, Character. So far our best lead is the woman seen with the Freakshow. According to the freaks at the rave Amanda is from Talos Island. I think the only option is to force the Freakshow where Amanda Gates is hiding out.
Head over to Talos Island and get the Freakshow to talk.
Mission Acceptance
Look for the Freakshow around Argo Highway and New Thebes.
Be careful, Character. The Freakshow may not be very bright, but my intuition tells me that Amanda Gates has something larger in store for us than crashing troll raves. The Dirge of Chaos is capable of destruction on a much larger scale, and it is only a matter of time before she realizes this.
Interrogate Freakshow on Talos Island.
Unnecessary Solicitation
Have you had any luck with getting the Freakshow to tell you Amanda's location?
Mission Objective(s)
- Interrogate Freakshow on Talos Island
- Defeat 20 Freakshow
You got the location of the Freakshow hideout!
The last freak finally ponies up the info you've been looking for. Amanda Gates is holed up with a freak named Killdozer at his hideout here on Talos Island. He gives you the address and then promptly passes out.
Find Amanda Gates
Unnecessary Solicitation
Search the Freakshow hideout. You must stop Amanda before she does greater damage.
I feel that with you I have met a true friend and ally, Character. Together we will do great things.
Mission Objective(s)
Whoa. This place has been completely trashed. Looks like you're on the right track.
- Find Amanda Gates
- Defeat Killdozer
- 4 Clues Remaining
- Defeat Killdozer
You put the clues together and realize that Amanda Gates and the Freakshow must be heading to WNRK 'Anarchy' Radio!
Enemies
Notable NPCs
- Killdozer (Freakshow Tank Smasher) (Boss)
Paragon City is gonna burn!
Killdozer told you that Amanda Gates has already left to destroy the city and there is nothing you can do to stop her. Before you can coerce him to tell you where she went his vocal amplifier shorts out rendering him mute. You'd better look around for some clues.
You found a punk show flyer on the bulletin board with Amanda's name on it.
This flyer is for a punk show called 'Tear down the walls'. Amanda Gates' name appears on the flyer as the show coordinator.
The laptop's browser is open to a local radio station webpage.
Once roused from hobernation mode, the laptop's browser is currently open to the WNRK Radio Station webpage.
You find a crumpled up print out of a map of Talos Island with a few locations circled and crossed out.
In the trash can you find a crumpled up print out of a map of Talos Island. Several locations are circled with Xs through all but one.
You see a simple three step plan detailed on the white board.
On the white board you see a simple bullet point plant that goes something like this. 1.) Raid the station 2.) Hook up the tape player to the broadcast antennae 3.) Rock Paragon City into rubble.
You put together the clues and realize that Amanda Gates and the Freakshow are heading to the WNRK 'Anarchy' Radio Station here on Talos Island.
Debriefing
A radio station? In the name of...! Character, she must be planning to play the Dirge of Chaos over the airwaves!
Stop Amanda Gates.
The Dirge of Chaos
Part Finale
Briefing
We haven't got much time, Character. Get down to WNRK radio on Talos Island and stop Amanda Gates before she takes over the station. If she plays the Dirge of Chaos over the airwaves then the people of Paragon City will go into a rage just like everyone did at the troll rave.
The city will tear itself apart!
Mission Acceptance
Character, the Dirge of Chaos is not to be underestimated. It is a daemon of immense power whose destiny is the herald the end times. It may have had enough time to manifest itself on this plane of existence. If it has, you'll need to destroy the manifestation before you have any hope of stopping the cassette player.
You may want to bring a few friends.
Unnecessary Solicitation
Character, you must stop Amanda Gates before it is too late.
Mission Objective(s)
You enter WNRK 'Anarchy' Radio just as the pandemonium outside begins.
- Stop Amanda Gates!
- Apprehend Amanda Gates!
- Haul Amanda Gates Outside
- Apprehend Amanda Gates!
You've stopped Amanda Gates and saved Paragon City from the Dirge of Chaos.
Upon Exit of Mission
With The Dirge of Chaos defeated the city is returning to normal.
Enemies
Notable NPCs
- Dirge of Chaos (Midnight Squad, Boss)
- Chaos Spirit (Midnight Squad, Lieutenant)
- Amanda Gates (Captive, must escort to exit)
You've glad Amanda Gates doesn't have any powers beyond being in a perpetually foul mood. With her cassette tape ruined and the daemons driven off, Amanda grudgingly gives herself up to the authorities.
The Dirge of Chaos, a shabby looking cassette player in its current incarnation, shudders with rage in your hands. Without a tape to play, the artifact is powerless, and you can sense the evil within is not at all happy about its recent defeat at your hands.
Debriefing
Great job, Character! With the Dirge of Chaos safely back in Midnighter hands we can all sleep a little easier.
The only question that remains to be answered is how did Amanda Gates get her hands on the Dirge of Chaos in the first place? I suspect that she may hold the key to recovering the other artifacts that were stolen from my family. If answers are forthcoming I may call on you sooner than later.
Thanks, Character. I don't know what the world would do without you.
The Magic Man (20-24)
Souvenir
As you look at the multiple parts of MIckey Maloney's brass knuckles you remember a story you like to call,
The Magic Man
Amanda Gates ratted out her accomplice, the Magic Man, so you went over to Independence Port to question the Tsoo, figuring the Magic Man must be one of their leaders. As it turned out, the Tsoo were clueless, so you went after one of their leaders, a man by the name of Black Dragon. You infiltrated Black Dragon's illegal superadine shipping operation and forced him to tell you everything he knew about the Magic Man. According to him, the Magic Man was in the Family and worked for a man known as Jimmy the Preacher.
You went over to Jimmy the Preacher's office to ask him some questions. After busting through Jimmy's buttonmen you made him talk. He told you that the Magic Man used to just be a buttonman named Mickey Maloney until he started taking down the Tsoo like they were nothing. Jimmy promoted him and that's how he earned the nickname of the Magic Man.
You checked out the cargo ship that Jimmy the Preacher told you the Magic Man was headed to and walked into a gang war between the Family and the Tsoo. The ship was rigged with bombs, which you quickly disarmed, and then you took down the Family members to question them about where the Magic Man had gone.
Big Tony, the next highest guy in the Family pecking order, revealed that the Magic Man went over to a warehouse on Talos Island. He also told you about the Magic Man's ability to disappear. This was all the information Mercedes Sheldon needed in order to determine that the Magic Man had an artifact of hers called The Devil's Timepiece.
You snuck into the warehouse that the Magic Man had taken refuge inside only to find it crawling with Warriors. You fought through the Warriors and confronted the Magic Man, but soon realized the power of the Devil's Timepiece. No matter how many times you knocked the Magic Man down he kept coming back.
Ultimately the Magic Man defeated himself by going back in time to the same moment numerous times to create duplicates of himself. This caused a temporal paradox and rendered the magic of the Devil's Timepiece inert. You took down the Magic Man and recovered the artifact for Mercedes Sheldon. Your efforts saved many, but the most important thing you saved was the soul of Mickey Maloney.
Question Tsoo
The Magic Man
Part One
Briefing
I'm sure you remember Amanda Gates, Character. It would seem she's ratted out one of her accomplices, someone in Independence Port called the Magic Man. Some of my sources indicate that the Tsoo have been dropping that name lately.
Mission Acceptance
According to Amanda she never met the Magic Man in person. She received The Dirge of Chaos in a package from him.
Whoever he is he definitely went through some effort to hide his identity and this is what has me worried. If the Magic Man has my family's artifacts and is doling them out to unscrupulous individuals we might have a serious problem on our hands.
Question Tsoo
Unnecessary Solicitation
Have the Tsoo provided you with any information?
Mission Objective(s)
- Question Tsoo
- Defeat 10 Tsoo
The Tsoo direct you to their boss, Black Dragon.
The Tsoo tell you that they don't know anything about the Magic Man, but they have heard their boss, Black Dragon, mention him before. They tell you about a warehouse where Black Dragon is at right now.
Interrogate Black Dragon
Unnecessary Solicitation
Interrogate Black Dragon. He'll know more than his lackeys.
Mission Objective(s)
You notice a few carefully placed symbols near the doorway indicating this is indeed a Tsoo safehouse.
- Interrogate Black Dragon
- Interrogate Black Dragon
According to Black Dragon, the Magic Man is a member of the Family.
Enemies
Notable NPCs
- Black Dragon (Tsoo) (Boss)
You have defeated Black Dragon.
Black Dragon gladly informs you that the Magic Man works for Jimmy the Preacher, a Family Consigliere who has been giving the Tsoo a lot of trouble in Independence Port lately.
Debriefing
The Family? Well, I'm glad I'm not a betting woman.
Now that we know who the Magic Man works for it shouldn't be too tough to track him down. Though, I must admit, I am a little concerned with why he is called the Magic Man. He must have my family's artifacts.
Get Answers From The Family
The Magic Man
Part Two
Briefing
According to Black Dragon, the Magic Man works for Jimmy the Preacher. He has an office in Steel Canyon.
Go down to Jimmy's office and get some answers.
Mission Acceptance
Jimmy the Preacher is a powerful man, Character. But I know the Family, they'll sacrifice their lieutenants to save their own skins.
Unnecessary Solicitation
If anyone can give us The Magic Man, it's his boss, Jimmy the Preacher.
Mission Objective(s)
This is Jimmy's legitimate business front. Security out front seemed lacking, but you have a feeling that inside is another issue all together.
- Get Answers From The Family
- Question Jimmy the Preacher
Jimmy the Preacher told you that Mickey 'the Magic Man' Maloney went to a cargo ship anchored off Striga Island.
Upon Exit of Mission
As you leave Jimmy's office you see a note taped to the door addressed to you.
'Character. Do you remember the first time we met? I didn't think so, and I'd like to keep it that way. Rest assured that I'll be seeing you soon, but you'll never be seeing me.'
-The Magic Man
Enemies
Notable NPCs
- Jimmy the Preacher (Family Consigliere) (Boss)
You have defeated Jimmy the Preacher.
Jimmy the Preacher tells you that the Magic Man and some Family goons are heading to a cargo ship in Independence Port with the intention of blowing it up.
Jimmy also tells you that the Magic Man used to be just another punk in a cheap suit who did dirty jobs for the Family, back when he was just known as Mickey Maloney. But when Maloney started taking down the Tsoo with regularity, though, he earned the nickname of 'the Magic Man'.
Debriefing
Good job Character. While we don't have enough dirty on Jimmy the Preacher to put him away, other than trying to kill you, you did find out who the Magic Man is and more importantly, where to find him.
I'm worried about the note he left for you outside of Jimmy's office though. It sounds like the Magic Man is toying with you, but I wonder...
Check out the Cargo Ship
The Magic Man
Part Three
Briefing
According to Jimmy the Preacher, Mickey 'The Magic Man' Maloney is heading to a cargo ship anchored in Independence Port with the intention of blowing it up. That cargo ship belongs to a shipping company that is run by the Tsoo. I'm sure you can imagine how bad this situation would get. Get on that ship and stop the Magic Man.
Mission Acceptance
Character, remember that there is a good chance that the Magic Man has some of my artifacts. I'm not sure which ones, but be on your guard, he might be more dangerous than he looks.
Unnecessary Solicitation
Character, have you checked the ship for The Magic Man?
Mission Objective(s)
Somebody nearby yells something about explosives.
- Check Out The Cargo Ship
- 4 bombs to disarm, Defeat Family Boss
You disarmed the bombs and saved the ship, but the Magic Man got away.
Mission Exit
You find another note taped to the door and signed by the Magic Man.
'Character, I didn't have time to plant the fifth bomb this time, so I'm sure you're happy about that. You're welcome. I'm sure Big Tony spilled his guts, again, so I'll see you on Talos Island, only this time, we end this dance.'
-The Magic Man
Enemies
Notable NPCs
- Big Tony (Family Underboss) (Boss)
After rousing Big Tony from his forcefully induced nap you ask him a few hard questions. It doesn't take him long to spill his guts about the Warriors hideout on Talos Island where the Magic Man ran off to. He also tells you that the Magic Man can jump through time thanks to his magic stop watch.
Debriefing
Good job disarming those explosives, Character! With what Big Tony said and the notes that the Magic Man has been leaving for you I have no doubt that he has the Devil's Timepiece.
The Devil's Timepiece is an old pocket watch that my great grandfather bought in a Bombay flea market sometime before the turn of the century. He didn't know it at the time, but the pocket watch had the ability to shift the wearer through time. It wasn't until my father, Thomas Sheldon, found the watch in an old cabinet drawer that he discovered it had magical properties.
The Devil's Timepiece is evil, Character. For every moment it shifts you through time it takes a toll on your soul, twisting you to do evil. If the Magic Man has the watch, then it explains why he has been able to avoid you. You've probably run into him countless times only to have him jump back and make different choices to avoid a confrontation that he loses.
The only question that remains is, if he fled to a Warriors hideout on Talos Island, why did he want you to know about it?
Find 'The Magic Man'
The Magic Man
Finale
Briefing
The Devil's Timepiece explains how the Magic Man escaped from the ship. You must have caught him before and he used the artifact to rewind time to before you arrived and then jumped ship.
Big Tony said he fled to a Warriors hideout on Talos Island. I wonder what the story is behind that. At any rate, it sounds like the Magic Man is afraid of you, Character. I'm guessing that he doesn't have anywhere else to go and figures the Warriors might deter you from following. You should get over to Talos Island before the Magic Man disappears again.
Mission Acceptance
Remember, The Devil's Timepiece will enable the Magic Man to shift through time. I imagine he will not be easy to defeat.
Also, be careful with the Warriors, their weapons aren't for show.
Unnecessary Solicitation
Note: There is no response given when prompted. Possibly a bug.
Mission Objective(s)
You hear the clash of steel against steel and excited voices further inside.
- Find 'The Magic Man'
- Defeat The Magic Man
You defeated the Magic Man and recovered the Devil's Timepiece
Enemies
Notable NPCs
- Mickey 'The Magic Man' Maloney (Family) (Boss)
Debriefing
You have it! You've recovered the Devil's Timepiece!
It would seem that Mickey Maloney had never heard of a paradox before. Using the watch to go back to a time and place where he already existed created a temporal paradox, which stopped the Devil's Timepiece when he needed it most.
You've removed a dangerous artifact from the hands of someone who was too short sighted to understand its power, and in doing so, probably saved Mickey Malone's soul. Perhaps after some time in a prison cell Maloney might reveal how he got his hands on one of my family heirlooms.
Character, I thank you for all you have done for myself, my family, and the Midnight Squad.
Crown of Glory (20-24)
Souvenir
Story arc is missing the introductory text in the souvenir. May be bug.
Crown of Glory
Mercedes Sheldon suspected that the Warriors had more to do with her missing artifacts than met the eye. She sent you to bust up a Warriors hideout and get some answers. Inside the hideout you confronted Menelaus, one of Odysseus's generals, and learned from him that a civil war was brewing in the ranks of the Warriors. Mercedes suspected that the Crown of Glory must be responsible.
After you busted up the Warriors in their hideout, Mercedes received a strange phone call from the leader of the Warriors himself, Odysseus. He told Mercedes that a warrior by the name of Hector had the crown and was leading a renegade group of warriors against him. They agreed that stopping Hector was in the best interest of all parties, and so you were sent to a cave on Talos Island to take out an assembly of Hector's generals. From the generals you learned the location of Hector's base.
You took the fight straight into Hector's teeth, attacking his base on an anchored cargo ship off the coast of Talos Island. But Hector was expecting you and you were met with fierce resistance. You smashed through his guards and finally confronted Hector and the remainder of his generals. After a fierce battle you had defeated Hector and recovered the Crown of Glory, but then you were betrayed.
Odysseus wanted the crown for himself, and so sent Menelaus, Achilles, and Diomedes to take it from you once you had defeated Hector for them. Utlimately, even these warriors were no match for you and you emerged from the cargo ship with the crown in hand. Victory was yours!
Go to the hideout
Crown of Glory
Part One
Briefing
I'm concerned, Character, deeply concerned. Mickey Maloney only had one of my artifacts, and he gave another one to Amanda Gates. I've got a sinking feeling that the Warriors are pulling the strings. The Warriors have a hideout nearby, I want you to go put pressure on them and figure out if they've got the rest of my artifacts.
Mission Acceptance
I know it's not much of a start, but my theory with the Warriors is that if you go bash enough heads, someone's bound to tell you something.
Unnecessary Solicitation
Someone in that warehouse has got to know something.
Mission Objective(s)
Time to question some Warriors in the only language they know: violence
- Fight the Warriors
You've done what Mercedes asked of you. Return to her for further instructions.
Enemies'
Notable NPCs
- Menelaus (Warriors) (Boss)
Menelaus tells you that there's a war brewing within the ranks of the Warriors, best to get off of Talos Island while you still can.
Debriefing
Menelaus told you that a civil war is brewing within the ranks of the Warriors? This is not good, Character. I think whoever is behind this might have the Crown of Glory.
The Crown of Glory gifts the wearer with unparalleled strategic insight and tactical savvy. Religious texts make brief mention of such a crown being used by a marshal of hell to lead fallen angels against the gates of heaven.
Regardless of whether or not that is true, the crown does possess potent magical powers. Whoever has the crown needs to be stopped before it's too late.
Take Down Hector's Generals
Crown of Glory
Part Two
Briefing
I just got the strangest call. You know Odysseus? Yeah, the leader of the Warriors. Well he just called to tell me to call you off of his men.
Let me finish. Odysseus told me that a renegade warrior named Hector has what I'm looking for. He even gave me the location of a cave system on Talos Island that Hector's men are currently meeting at. Take them out.
Mission Acceptance
Odysseus and I agree that it would be in everyone's best interest if we took Hector down for him. It avoids a civil war in the ranks of the Warriors from spilling out across Paragon City and we get the Crown of Glory back. Everyone wins. Well, everyone but Hector.
Unnecessary Solicitation
You need to take down Hector's generals.
Mission Objective(s)
As you enter the cavern you hear the echo of Warriors chanting 'Hector! Hector! Hector!'
- Take down Hector's Generals
- 5 of Hector's generals to defeat
You've defeated Hector's generals, time to return to your contact.
Enemies
Notable NPCs
- Antenor (Warriors Slasher Elite) (Boss)
- Rhesus (Warriors Hewer Elite) (Boss)
- Aeneas (Warriors Hewer Elite) (Boss)
- Polydorus (Warriors Smasher Elite) (Boss)
- Dolon (Warriors Slasher Elite) (Boss)
After beating down Hector's generals you learn from them that he has made a cargo ship anchored at Talos Island into his command center.
Debriefing
Excellent work, Character! You've seriously weakened Hector's forces by taking down his generals.
Briefing
Recover The Crown Of Glory
Crown of Glory
Finale
According to Hector's generals, Hector has set up his base of operations on a cargo vessel anchored at Talos Island. Without his generals he will be hard pressed to prevent an assault. I want you to take down Hector and recover the Crown of Glory, Character.
Mission Acceptance
Remember, Character, the Crown of Glory empowers the wearer with incredible leadership capabilities. I imagine even without his generals that Hector will be a powerful adversary. Stay alert, I have a feeling that Odysseus might make a play for the crown as well.
Unnecessary Solicitation
Hector still has the crown, he must be stopped.
Mission Objective(s)
You get the feeling that you're arrival was not only expected, but counted on.
- Recover The Crown of Glory
- Defeat Hector
- Survive Odysseus's Betrayal, Defeat Menelaus
- Defeat Hector
You've defeated both Hector and Menelaus and recovered the Crown of Glory
Enemies
Notable NPCs
- Glaucus (Warriors Hewer Elite) (Boss)
- Sarpedon (Warriors Hewer Elite) (Boss)
- Memnon (Warriors Hewer Elite) (Boss)
- Paris (Warriors Smasher Elite) (Boss)
- Hector (Warriors Slasher Elite) (Boss)
- Achilles (Warriors) (Boss)
- Diomedes (Warriors) (Boss)
- Menelaus (Warriors) (Boss)
You've recovered the Crown of Glory.
Debriefing
The Crown of Glory! You've done it, Character!
With Odysseus's betrayal and attempt to steal the crown after you defeated Hector, I have a feeling that he may be behind the theft of my artifacts in the first place.
But that doesn't matter now, you have recovered the most powerful of my family's heirlooms, and here, in the Midnighter Club, not only will they will be safe from the world, but the world will be safe from them.
Magic is a fickle and powerful thing, Character, it should only be used by those who can understand it, control it, and most importantly, do good with it. This is one of the core beliefs of the Midnight Squad. A belief that you have now personally upheld.
Thank you Character, the Midnight Squad will always remember what you have done here today.
Story Arc (Villain)
The Dead Man's Deck (30-35)
Souvenir
The Dead Man's Deck
As you look down at the Ace of Spades you recall the job that you did for Mercedes Sheldon to recover the Dead Man's Deck.
Mercedes Sheldon hired you to recover an artifact that was stolen from her called the Dead Man's Deck. Mercedes said that her sources reported that the deck might be in the possession of a Longbow agent on the Nerva Archipelago, so you were sent in to persuade some Longbow personnel to tell you who had it. According to a semi-conscious Longbow agent, Officer Martins had been bragging about a power tournament at the Hook and Anchor for some time, so you figured it was a good bet that Martins had the deck. You walked into the casino and confronted Martins just as accusations of cheating started to fly, an all out brawl erupted around the poker table. You took Martins down and learned that the deck was purchased from Darrin Wade. Upon returning the deck to Mercedes Sheldon you both discovered that the deck was a fake.
Mercedes was not happy with Darrin. She sent you to persuade Darrin Wade to cough up the real deck, or you would rearrange his face. Unfortunately, Darrin was very cooperative, and didn't have the deck. He explained that he never received the Dead Man's Deck from Hector, the Warrior responsible for the theft of Mercedes' artifacts in the first place. Darrin did, however, direct you to the Carnival who did have the deck. You snuck aboard a cargo ship and over to the carnival in Paragon City to recover the deck. Inside the carnival you had to confront the queens of each suit and their leader, the Lady of Aces, in order to recover all the cards in the deck. Once collected you realized that Darrin Wade might pay more for the deck than Mercedes.
But Darrin didn't want anything to do with the deck. Apparently he has had enough of Mercedes Sheldon's scorn, but he did have an idea for you. He suggested that you keep the real powerhouse behind the deck, the Ace of Spades. You took the card and replaced it with a fake and then returned the deck to Mercedes, confident that she wouldn't discover your treachery until it was far too late to do anything about it.
After returning the deck, sans the Ace of Spades, to Mercedes Sheldon you were rewarded as she promised. As you'd hoped she was more fixated on Darrin's treachery or that of the Carnival than on the possibility that you would pull a fast one on her.
Give me the details
The Dead Man's Deck
Part One
Briefing
I know you are busy, Character, so I'll make this quick and to the point.
An artifact of mine was stolen some months ago and I want you to get it back for me. My family is quite wealthy, so I'm sure I could make it worth your while. What do you say?
Mission Acceptance
My sources indicate that the artifact, a magical deck of cards known as the Dead Man's Deck, has been purchased by a member of Longbow. As you can imagine, this makes the situation a bit delicate for me. I can't just go over to Nerva and accuse Longbow personnel of purchasing illegally trafficked magic items, so I am forced to maneuver outside of my normal channels to get what I want. That's where you come in.
I need you to, oh, let me pick the words carefully, 'persuade' a few members of Longbow to give you some information. Go to the Crimson Cove on the Nerva Archipelago and question some Longbow regarding who purchased my magical card deck.
'Persuade' Longbow on Nerva
Unnecessary Solicitation
Keep at it, Character, somebody in Longbow knows something about that deck of cards.
Mission Objective(s)
- 'Persuade' Longbow on Nerva
- Defeat 10 Longbow
You've defeated enough Longbow to tell you who bought the deck and what he plans to do with it.
You finally 'persuade' someone in Longbow to talk to you like a civilized person. They tell you that their platoon leader, Officer Martins, was boasting that they were going to win it big at the Hook and Anchor card tournament thanks to a special card deck. The tournament is going on right now.
Get The Dead Man's Deck
Unnecessary Solicitation
You need to get that card deck back for me.
Mission Objective(s)
Sounds like they're playing your song.
- Get The Dead Man's Deck
You've got the deck. Talk to Mercedes Sheldon for further instruction.
Enemies
Notable NPCs
With just a little extra 'persuasion' on your part Officer Martins reveals that the deck was purchased from Darrin Wade.
Debriefing
Excellent job, Character! I should have figured that that miscreant, Darrin Wade, would be involved with my stolen artifacts. Let me see the deck.
Hmmm, the magical aura is... strange. Wait a minute. What in the world?! This deck is a FAKE!
GAH! I knew Darrin was a jerk, but selling fake magic items is an all new low, even for him! If that bloody scoundrel made a fake of the deck, then he probably kept the real one for himself.
Talk to Darrin Wade
The Dead Man's Deck
Part Two
Briefing
Alright, I'm really pissed off, Character. Leave it to Darrin Wade to get under my skin like this.
I want to hire you again. This time I need you to go talk to Darrin Wade and make it crystal clear that if he doesn't return the REAL Dead Man's Deck, then you'll bust up that handsome face of his.
As far as I'm concerned, the gloves are off between us. You can find his skinny butt on Sharkhead Isle.
Mission Acceptance
I bet this is some sort of petty revenge plot of Darrin's to punish me for joining the Midnight Squad. Whatever, the past is the past, and right now, he is on my bad side. Hiss loss.
Talk To Darrin Wade
Unnecessary Solicitation
You need to talk to Darrin Wade, because I would probably kill him if I saw him right now.
Mission Objective(s)
- Talk To Darrin Wade
Ah, how is Mercedes? Still fussing over her 'private collection'?
I assume she wants her Dead Man's Deck back. Well, as you already know, I sold a fake to that poor Longbow officer. I usually don't make a business out of selling fakes, but seeing as how Hector never got me the items I requested, and I had standing orders for those items, I had to do what I had to do. So, I cast a slight glamor over a normal deck of playing cards and sent that Longbow fool off to get busted by the casino.
Honestly, the idiot was doomed to fail from the beginning. The house always wins, ALWAYS. It wouldn't matter even if you had the real Dead Man's Deck.
If you want to know where the real deck is, you're going to have to do some leg work because I, sadly, don't have it. Hector, in his infinite wisdom, presented it to the Carnival as some sort of peace offering. Obviously that didn't work out as well as he'd planned.
At any rate, I heard the Carnival in possession of the deck is doing a show over in Paragon tonight. Perhaps you should consider a night out on the town.
Get The Dead Man's Deck
Unnecessary Solicitation
If Darrin says that's where the deck is, then you should check it out. I don't think he's stupid enough to cross both of us.
Mission Objective(s)
You snuck onto a cargo ship bound for Paragon City, kept to the alleys and now you're ready to face the Carnival and retrieve the Dead Man's Deck.
- Get The Dead Man's Deck
- 4 Carnie bosses to defeat
- The Lady of Aces
- 4 Carnie bosses to defeat
You've gotten the Dead Man's Deck. Return to Darrin Wade and see if he has a better offer for it than Mercedes Sheldon.
Enemies
Notable NPCs
From the Queen of Hearts and her lackeys you've collected all the cards from the suit of Hearts. However, it appears that the ace is missing.
From the Queen of Clubs and her lackeys you've collected all the cards from the suit of Clubs. However, it appears that the ace is missing.
From the Queen of Diamonds and her lackeys you've collected all the cards from the suit of Diamonds. However, it appears that the ace is missing.
From the Queen of Spades and her lackeys you've collected all the cards from the suit of Spades. However, it appears that the ace is missing.
You've gotten the aces from all four suits. You have the complete deck of cards.
Return to Darrin Wade
Unnecessary Solicitation
Need data
Mission Objective(s)
- Return to Darrin Wade
You found the deck, so why are you coming back to me?
Oh, I see, you figure I might outbid Ms. Sheldon on it. No thank you, I don't need the ire of that woman anymore than I already do. I guess that means you should be a good little lackey and take it back to her. But then again, why should you?
The Midnight Squad wants to hide the power of the deck from the world. What a waste. Since I have a vested interest in keeping that from happening, I'll fill you in on a little secret. The one card in this deck that really matters, is this one. The Ace of Spades.
You should take it for yourself. Personally, I doubt she'll even notice it's gone until long after you deliver it back to her, assuming you replace it with something suitably convincing, like this card here.
There, I wash my hands of this mess. Good luck with the whole Midnighter thing, and if you ever change your mind, just come and see me.
Temporary Power
After talking to Darrin, you will receive the Ace of Spades temporary power.
Ranged, Foe -DEF, Self DoT
You kept the Ace of Spades from the Dead Man's Deck as a memento. Its curse can severely reduce a target's Defense, at the cost of the owner's health. As the target's Defense is lowered, you will continue to lose Hit Points until you deactivate the card. The Ace of Spades can remain active for about 15 minutes before it is exhausted of its negative energy.
Debriefing
Please tell me that Darrin acted like a phenomenal scumbag and you had to rearrange his face. No? Pity that. I wouldn't have minded seeing that horrible chin scruff removed.
At any rate, it sounds like you had to deal with quite a bit of trouble in order to get the deck back. Are you sure that the Carnival didn't have a fake too? Good, all this back and forth has me flustered, so I can only imagine how you feel. Here is the pay I promised you, and, I have to say, I am pleased with how our arrangement worked out.
Keep in touch, I might call on you again soon.