Mercy Island: Difference between revisions
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{{Zone | |||
|{{Villain City Zone}} | |||
|Zone Name=Mercy Island | |||
|Zone Map=Mercy_Island.jpg | |||
|Type of Zone=Villain City Zone | |||
|Level Range=1-8 | |||
|Trainer=[[Arbiter Diaz]], [[Arbiter Richard]] | |||
|Task Force Contact=''none'' | |||
|Event=''none'' | |||
|Exploration Badges=[[Cesspool Badge|Cesspool]], [[Chum Badge|Chum]], [[Fortified Badge|Fortified]], [[Snake Charmer Badge|Snake Charmer]], [[The Next Big Thing Badge|The Next Big Thing]], [[Widower Badge|Widower]] | |||
|Plaques=[[Lorekeeper Badge#Monument 1|Lorekeeper I]] | |||
|Enemies=[[Arachnos]], [[Hellions]], [[Infected]], [[Longbow]], [[Rogue Island Police|Rogue Island Police]], [[Skulls]], [[Snakes]] | |||
|Connecting Zones=[[Cap Au Diable|Cap Au Diable]], [[Port Oakes|Port Oakes]] | |||
|Lines=''none'' | |||
|VidiotMaps File=mercy_island | |||
}} | |||
__toc__ | |||
== Overview == | == Overview == | ||
Mercy Island is the first place a villain goes after escaping from the [[Breakout]] tutorial zone. As a beginner-level zone, most of the enemies are levels 1 - 6. | Mercy Island is the first place a villain goes after escaping from the [[Breakout]] tutorial zone. As a beginner-level zone, most of the enemies are levels 1 - 6. | ||
== Contacts == | == Contacts == | ||
Revision as of 15:25, 31 May 2007
Mercy Island
Villain City Zone (1-8)
- Trainers:
- Arbiter Diaz, Arbiter Richard
- Trial / TF Contacts:
- none
- Events:
- none
- Exploration Badges:
- Cesspool, Chum, Fortified, Snake Charmer, The Next Big Thing, Widower
- Plaque Badges:
- Lorekeeper I
- Day Jobs:
- {{{Day Jobs}}}
- Connecting Zones:
- Cap Au Diable, Port Oakes
- Transits:
- none
No updated MoreMaps4U map available
Overview
Mercy Island is the first place a villain goes after escaping from the Breakout tutorial zone. As a beginner-level zone, most of the enemies are levels 1 - 6.
Contacts
Important Locations
Monument or plaque
Arachnos Headquarters
The Fortunata Fateweaver who adjusts a villain's notoriety in this zone is located under the clocktower at the Darwin's Landing marker, close to the center of the zone.
Neighborhoods
- Darwin's Landing, the large neighborhood that forms most of the northern part of the zone.
- Fort Cerberus, the small Arachnos fort in the southeastern part of the zone. Ghost Widow's tower is located in this zone.
- Fort Darwin, the area where a villain starts his career in the Rogue Isles and that contains Kalinda and Arbiter Diaz.
- Mercy, the neighborhood south of the wall that, along with Darwin's Landing, forms most of the neighborhood.
Exploration Badges
[[|link=|alt=Badge]]
[[|link=|alt=Badge]]
[[|link=|alt=Badge]]
[[|link=|alt=Badge]]
[[|link=|alt=Badge]]
[[|link=|alt=Badge]]
Stores
- Kalinda sells level 1 and 5 training enhancements.
- The Quartermasters in Mercy Island sell level 5, 10, and 15 training enhancements.
Transfer Points
- There is a ferry south of the Mercy neighborhood that takes a villain to the Port Oakes zone.
- The Black Helicopter line, located in the Fort Cerberus neighborhood, takes villains to Cap Au Diable.
- There is also a helicopter in the Fort Darwin zone close to Kalinda that will allow a villain to move between Mercy Island instances, if there is more than one.
Villain Groups
Notes
- This and other City of Villains maps are available as downloadable in-game maps.
- This map was created using graphic resources from VidiotMaps City of Heroes map Web site.
See Also
- Map of Bloody Bay zone
- Map of Breakout zone
- Map of Cap Au Diable zone
- Map of Port Oakes zone
- Map of Sharkhead Isle zone