Mercy Island: Difference between revisions

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|Exploration Badges=[[Cesspool Badge|Cesspool]], [[Chum Badge|Chum]], [[Fortified Badge|Fortified]], [[Snake Charmer Badge|Snake Charmer]], [[The Next Big Thing Badge|The Next Big Thing]], [[Widower Badge|Widower]]
|Exploration Badges=[[Cesspool Badge|Cesspool]], [[Chum Badge|Chum]], [[Fortified Badge|Fortified]], [[Snake Charmer Badge|Snake Charmer]], [[The Next Big Thing Badge|The Next Big Thing]], [[Widower Badge|Widower]]
|Plaques=[[Lorekeeper Badge#Monument 1|Lorekeeper I]]
|Plaques=[[Lorekeeper Badge#Monument 1|Lorekeeper I]]
|Enemies=[[Arachnos]], [[Hellions]], [[Infected]], [[Longbow]], [[Rogue Island Police|Rogue Island Police]], [[Skulls]], [[Snakes]]
|Enemies=[[Arachnos]], [[Hellions]], [[Infected]], [[Longbow]], [[Rogue Island Police]], [[Skulls]], [[Snakes]]
|Connecting Zones=[[Cap Au Diable|Cap Au Diable]], [[Port Oakes|Port Oakes]]
|Connecting Zones=[[Cap Au Diable|Cap Au Diable]], [[Port Oakes|Port Oakes]]
|Lines=''none''
|Lines=''none''

Revision as of 14:19, 10 August 2007

Mercy Island
Map
Villain City Zone (1-8)
No updated MoreMaps4U map available

Overview

Mercy Island is the first place a villain goes after escaping from the Breakout tutorial zone. As a beginner-level zone, most of the enemies are levels 1 - 6.

Contacts

MapIcon Contact01.png  Kalinda
MapIcon Contact02.png  Mongoose
MapIcon Contact03.png  Seer Marino

Important Locations

MapIcon Monument.png  Monument or plaque
MapIcon ArachHQ.png  Arachnos Headquarters
MapIcon DiffAdjustor.png  The Fortunata Fateweaver who adjusts a villain's notoriety in this zone is located under the clocktower at the Darwin's Landing marker, close to the center of the zone.

Neighborhoods

  • Darwin's Landing, the large neighborhood that forms most of the northern part of the zone.
  • Fort Cerberus, the small Arachnos fort in the southeastern part of the zone. Ghost Widow's tower is located in this zone.
  • Fort Darwin, the area where a villain starts his career in the Rogue Isles and that contains Kalinda and Arbiter Diaz.
  • Mercy, the neighborhood south of the wall that, along with Darwin's Landing, forms most of the neighborhood.

Exploration Badges

Badge
Cesspool (-322.5, 67.4, -2656.5)[Copy]

Many would-be villains have drunk their fill from the cesspool in hopes that it might grant super power. Mostly they go insane.

Badge
Chum (-4047.0, 6.3, -1853.5)[Copy]

Just when you thought it was safe...

Badge
Fortified (-2496.5, 303.2, -439.0)[Copy]

Arachnos built the wall around Mercy to keep it safe.

Badge
Snake Charmer (-384.5, 42.2, -1711.5)[Copy]

This is the main entrance to the Snakes' underground lair. You really don't want to go down there.

Badge
The Next Big Thing (-1215.5, 239.0, -152.0)[Copy]

This is the good life. The higher up you get, the bigger you are.

Badge
Widower / Widow (-3889.5, 407.0, 354.5)[Copy]

They say that lonely tower is the home of Ghost Widow, Lord Recluse's phantom servant.

Stores

  • Kalinda sells level 1 and 5 training enhancements.
  • The Quartermasters in Mercy Island sell level 5, 10, and 15 training enhancements.

Transfer Points

  • There is a ferry south of the Mercy neighborhood that takes a villain to the Port Oakes zone.
  • The Black Helicopter line, located in the Fort Cerberus neighborhood, takes villains to Cap Au Diable.
  • There is also a helicopter in the Fort Darwin zone close to Kalinda that will allow a villain to move between Mercy Island instances, if there is more than one.

Villain Groups

Notes

See Also