Mercy Island: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Thebog1 (historical)
imported>Sera404 (historical)
(Added Black Market)
Line 46: Line 46:
[[Image:MapIcon_Monument.png]]&nbsp; Monument or plaque<br />
[[Image:MapIcon_Monument.png]]&nbsp; Monument or plaque<br />
[[Image:MapIcon_ArachHQ.png]]&nbsp; Arachnos Headquarters<br />
[[Image:MapIcon_ArachHQ.png]]&nbsp; Arachnos Headquarters<br />
[[Image:MapIcon_DiffAdjustor.png]]&nbsp; The [[Fortunata Fateweaver]] who adjusts a villain's [[notoriety]] in this zone is located under the clocktower at the Darwin's Landing marker, close to the center of the zone.
[[Image:MapIcon_DiffAdjustor.png]]&nbsp; The [[Fortunata Fateweaver]] who adjusts a villain's [[notoriety]] in this zone is located under the clocktower at the Darwin's Landing marker, close to the center of the zone.<br>
[[Image:Badge_auction_seller_villain.png|14px]]&nbsp; The [[Black Market]], where villains can put up recipes, enhancements, salvage or inspirations up for auction.  This is located northeast of the ferry, or southwest of the door to Fort Cerberus.


=== Neighborhoods ===
=== Neighborhoods ===

Revision as of 10:43, 29 December 2008

Mercy Island
Map
Villain City Zone (1-8)
No updated MoreMaps4U map available

Overview

Mercy Island is the first place a villain goes after escaping from the Breakout tutorial zone (excluding Villain Epic Archtypes, whom do not go through Breakout. As a beginner-level zone, most of the enemies are levels 1 - 6.

Here, villains will meet their first contact (Kalinda or Matthew Burke)* and begin to make their presence known to the powers that be. They begin in an area called "Fort Darwin," which also plays home to their first trainer: Arbiter Diaz. They'll likely spend their first five to six levels running missions out of here before picking up a new contact to the southwest. They tangle with large numbers of snakes, breaking the back of that group (at least on Mercy Island). Later missions take them to the area to the south called "Fort Cerberus."

Lvl. 1-4 Contacts

Lvl. 5-9 Contacts

Lvl. 15-19 Contacts

Special Contacts

Important Locations

MapIcon Monument.png  Monument or plaque
MapIcon ArachHQ.png  Arachnos Headquarters
MapIcon DiffAdjustor.png  The Fortunata Fateweaver who adjusts a villain's notoriety in this zone is located under the clocktower at the Darwin's Landing marker, close to the center of the zone.
Badge auction seller villain.png  The Black Market, where villains can put up recipes, enhancements, salvage or inspirations up for auction. This is located northeast of the ferry, or southwest of the door to Fort Cerberus.

Neighborhoods

  • Darwin's Landing, the large neighborhood that forms most of the northern part of the zone; contains Doctor Creed and Mongoose.
  • Fort Cerberus, the small Arachnos fort in the southeastern part of the zone. Ghost Widow's tower is located in this zone; Seer Marino is also located here.
  • Fort Darwin, the area where a villain starts his/her career in the Rogue Isles; it contains Kalinda, Arbiter Diaz, Matthew Burke and Alan Desslock.
  • Mercy, the neighborhood south of the wall that, along with Darwin's Landing, forms most of the neighborhood; contains Arbiter Richard.

Exploration Badges

Badge
Cesspool (-322.5, 67.4, -2656.5)[Copy]

Many would-be villains have drunk their fill from the cesspool in hopes that it might grant super power. Mostly they go insane.

Badge
Chum (-4047.0, 6.3, -1853.5)[Copy]

Just when you thought it was safe...

Badge
Fortified (-2496.5, 303.2, -439.0)[Copy]

Arachnos built the wall around Mercy to keep it safe.

Badge
Snake Charmer (-384.5, 42.2, -1711.5)[Copy]

This is the main entrance to the Snakes' underground lair. You really don't want to go down there.

Badge
The Next Big Thing (-1215.5, 239.0, -152.0)[Copy]

This is the good life. The higher up you get, the bigger you are.

Badge
Widower / Widow (-3889.5, 407.0, 354.5)[Copy]

They say that lonely tower is the home of Ghost Widow, Lord Recluse's phantom servant.

Stores

  • Kalinda sells level 1 and 5 training enhancements.
  • The Quartermasters in Mercy Island sell level 5, 10, and 15 training enhancements.

Transfer Points

  • There is a ferry south of the Mercy neighborhood that takes a villain to the Port Oakes zone.
  • The Black Helicopter Line, located in the Fort Cerberus neighborhood, takes villains to Cap Au Diable.
  • There is also a helicopter in the Fort Darwin zone close to Kalinda that will allow a villain to move between Mercy Island instances, if there is more than one.

Villain Groups

Notes

See Also