Mission Architect Unique Maps: Difference between revisions
Jump to navigation
Jump to search
imported>Scuzzbopper (historical) m (→Banks: +all bank images) |
imported>Scuzzbopper (historical) m (-wip; some notes/comments & formating) |
||
Line 1: | Line 1: | ||
{{Issue14}} | {{Issue14}} | ||
== Overview == | == Overview == | ||
Line 23: | Line 22: | ||
</gallery> | </gallery> | ||
<!-- Currently, the two Widow Tower entries are the same map -~~~~ --> | <!-- Currently, the two Widow Tower entries are the same map -~~~~ --> | ||
'''Notes & Comments:''' | |||
* ''Mercy Island - Landing Pad'': It is always night on this map, regardless of the in-game time of day. | |||
* ''Mercy Island - Widow Tower'': Currently, this is the same map as ''Widow Tower'' | |||
* ''Widow Tower'': Currently, this is the same map as ''Mercy Island - Widow Tower'' | |||
{{clr}} | |||
=== Atlas Park === | === Atlas Park === | ||
Line 30: | Line 34: | ||
Image:AtlasShivan01.jpg|{{center|Atlas Park 02}} | Image:AtlasShivan01.jpg|{{center|Atlas Park 02}} | ||
</gallery> | </gallery> | ||
{{clr}} | |||
=== Banks === | === Banks === | ||
Line 56: | Line 61: | ||
Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 08}} | Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 08}} | ||
</gallery> | </gallery> | ||
'''Notes & Comments:''' | |||
* ''22nd National Bank'' (all): Apart from the placement of doors and always, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next. | |||
* ''Long Shot Savings & Loan'' (all): Apart from the placement of doors and always, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next. | |||
{{clr}} | |||
=== Cap Au Diable === | === Cap Au Diable === | ||
Line 64: | Line 72: | ||
Image:CAPWSPDR01.jpg|{{center|Cap Au Diable - WSPDR Building}} | Image:CAPWSPDR01.jpg|{{center|Cap Au Diable - WSPDR Building}} | ||
</gallery> | </gallery> | ||
{{clr}} | |||
=== Caves (Unique) === | === Caves (Unique) === | ||
Line 87: | Line 96: | ||
Image:WitchsLair01.jpg|{{center|Witch's Lair}} | Image:WitchsLair01.jpg|{{center|Witch's Lair}} | ||
</gallery> | </gallery> | ||
'''Notes & Comments:''' | |||
* ''Council - Radar Room 01'': This is a very small map consisting of a single room typical of the standard Council map set. | |||
* ''Council - Radar Room 02'': This is a very small map consisting of a single room typical of the standard Council map set. | |||
{{clr}} | |||
=== Council & 5th Column === | === Council & 5th Column === | ||
Line 99: | Line 112: | ||
Image:CenterDangerRoom01.jpg|{{center|The Centers Danger Room}} | Image:CenterDangerRoom01.jpg|{{center|The Centers Danger Room}} | ||
</gallery> | </gallery> | ||
'''Notes & Comments:''' | |||
* ''Council - Radar Room 01'': This is a very small map consisting of a single room typical of the standard Council map set. | |||
* ''Council - Radar Room 02'': This is a very small map consisting of a single room typical of the standard Council map set. | |||
{{clr}} | |||
=== Casino === | === Casino === | ||
Line 110: | Line 127: | ||
Image:Casino1.jpg|{{center|Tiki}} | Image:Casino1.jpg|{{center|Tiki}} | ||
</gallery> | </gallery> | ||
{{clr}} | |||
=== Circle of Thorns === | === Circle of Thorns === | ||
Line 119: | Line 137: | ||
</gallery> | </gallery> | ||
<!-- By appearance Vaults & Spirit seem like maybe they should be reversed, but I double-checked that that's how they're labeled. -ScuzzB --> | <!-- By appearance Vaults & Spirit seem like maybe they should be reversed, but I double-checked that that's how they're labeled. -ScuzzB --> | ||
{{clr}} | |||
=== Croatoa === | === Croatoa === | ||
Line 132: | Line 151: | ||
Image:MACroatoa09.jpg|{{center|Croatoa 09}} | Image:MACroatoa09.jpg|{{center|Croatoa 09}} | ||
</gallery> | </gallery> | ||
{{clr}} | |||
=== Outdoor Maps === | === Outdoor Maps === | ||
Line 167: | Line 187: | ||
Image:WarburgMaltaBAse01.jpg|{{center|Warburg Malta Base}} | Image:WarburgMaltaBAse01.jpg|{{center|Warburg Malta Base}} | ||
</gallery> | </gallery> | ||
'''Notes & Comments:''' | |||
* ''Mercy Island - Landing Pad'': It is always night on this map, regardless of the in-game time of day. | |||
{{clr}} | |||
=== Office === | === Office === | ||
Line 174: | Line 197: | ||
Image:Asylum01.jpg|{{center|Mayhem's Hospital}} | Image:Asylum01.jpg|{{center|Mayhem's Hospital}} | ||
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}} | Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}} | ||
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}} | Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}} | ||
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}} | Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}} | ||
Image:SkullsOffice01.jpg|{{center|Skulls}} | Image:SkullsOffice01.jpg|{{center|Skulls}} | ||
</gallery> | </gallery> | ||
'''Notes & Comments:''' | |||
* ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appear identical for all three. | |||
{{clr}} | |||
=== Mercy Island === | === Mercy Island === | ||
Line 186: | Line 212: | ||
Image:MIWidowTower01.jpg|{{center|Mercy Island - Widow Tower}} | Image:MIWidowTower01.jpg|{{center|Mercy Island - Widow Tower}} | ||
</gallery> | </gallery> | ||
'''Notes & Comments:''' | |||
* ''Mercy Island - Landing Pad'': It is always night on this map, regardless of the in-game time of day. | |||
{{clr}} | |||
=== Nerva Archipelago === | === Nerva Archipelago === | ||
Line 193: | Line 222: | ||
Image:ThornIsle1.jpg|{{center|Thorn Tree 02}} | Image:ThornIsle1.jpg|{{center|Thorn Tree 02}} | ||
</gallery> | </gallery> | ||
{{clr}} | |||
=== Rikti War Zone === | === Rikti War Zone === | ||
Line 198: | Line 228: | ||
Image:RWZLittleRoundTop01.jpg|{{center|Little Round Top}} | Image:RWZLittleRoundTop01.jpg|{{center|Little Round Top}} | ||
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}} | Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}} | ||
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}} | Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}} | ||
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}} | Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}} | ||
Image:UnderMothership1.jpg|{{center|Portal Cavern}} | Image:UnderMothership1.jpg|{{center|Portal Cavern}} | ||
Image:RWZTheBulge01.jpg|{{center|The Bulge}} | Image:RWZTheBulge01.jpg|{{center|The Bulge}} | ||
Image:RWZTheSeer01.jpg|{{center|The Seer}} | Image:RWZTheSeer01.jpg|{{center|The Seer}} | ||
</gallery> | </gallery> | ||
'''Notes & Comments:''' | |||
* ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appear identical for all three. | |||
{{clr}} | |||
=== Snake Maps === | === Snake Maps === | ||
Line 214: | Line 247: | ||
Image:SnakeCave02.jpg|{{center|Snake Cave 02}} | Image:SnakeCave02.jpg|{{center|Snake Cave 02}} | ||
</gallery> | </gallery> | ||
{{clr}} | |||
=== Tech Lab === | === Tech Lab === | ||
Line 226: | Line 260: | ||
Image:VilTutorialBunker01.jpg|{{center|Villain Tutorial Bunker}} | Image:VilTutorialBunker01.jpg|{{center|Villain Tutorial Bunker}} | ||
</gallery> | </gallery> | ||
{{clr}} | |||
=== Warehouse === | === Warehouse === | ||
Line 237: | Line 272: | ||
Image:LouShop1.jpg|{{center|Lou's Garage}} | Image:LouShop1.jpg|{{center|Lou's Garage}} | ||
</gallery> | </gallery> | ||
{{clr}} | |||
=== Unique === | === Unique === | ||
Line 257: | Line 293: | ||
Image:MIWidowTower01.jpg|{{center|Widow Tower}} | Image:MIWidowTower01.jpg|{{center|Widow Tower}} | ||
</gallery> | </gallery> | ||
'''Notes & Comments:''' | |||
* ''The Zig Breakout'': It is always night on this map, regardless of the in-game time of day. | |||
{{clr}} | |||
[[Category:Mission Architect]] | [[Category:Mission Architect]] |
Revision as of 21:45, 4 April 2009
Overview
This page provides a visual list, by means of in-game screenshots, of all Mission Architect map categories belonging to the Unique Maps Map Type.
Unique Maps Categories
Arachnos
Notes & Comments:
- Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
- Mercy Island - Widow Tower: Currently, this is the same map as Widow Tower
- Widow Tower: Currently, this is the same map as Mercy Island - Widow Tower
Atlas Park
Banks
Notes & Comments:
- 22nd National Bank (all): Apart from the placement of doors and always, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next.
- Long Shot Savings & Loan (all): Apart from the placement of doors and always, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next.
Cap Au Diable
Caves (Unique)
Notes & Comments:
- Council - Radar Room 01: This is a very small map consisting of a single room typical of the standard Council map set.
- Council - Radar Room 02: This is a very small map consisting of a single room typical of the standard Council map set.
Council & 5th Column
Notes & Comments:
- Council - Radar Room 01: This is a very small map consisting of a single room typical of the standard Council map set.
- Council - Radar Room 02: This is a very small map consisting of a single room typical of the standard Council map set.
Casino
Circle of Thorns
Croatoa
Outdoor Maps
Notes & Comments:
- Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
Office
Notes & Comments:
- Office to Rikti Caves (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appear identical for all three.
Mercy Island
Notes & Comments:
- Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
Nerva Archipelago
Rikti War Zone
Notes & Comments:
- Office to Rikti Caves (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appear identical for all three.
Snake Maps
Tech Lab
Warehouse
Unique
Notes & Comments:
- The Zig Breakout: It is always night on this map, regardless of the in-game time of day.