Morality Mission: Difference between revisions

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* A hero doing a hero Morality Mission will reaffirm his or her alignment choice as hero, and can begin accruing time toward the hero [[Alignment Powers|alignment power]], [[Call to Justice]].
* A hero doing a hero Morality Mission will reaffirm his or her alignment choice as hero, and can begin accruing time toward the hero [[Alignment Powers|alignment power]], [[Call to Justice]].
** Reaffirmed heroes can obtain [[Hero Alignment Merits]]; additionally, they gain access to [[Fort Trident]]. Heroes can only access [[Paragon City]] zones, [[:Category:PvP Zones|PvP zones]], and [[:Category:Cooperative Zones|cooperative zones]].
** Reaffirmed heroes can obtain [[Hero Alignment Merits]]; additionally, they gain access to [[Fort Trident]]. Heroes can only access [[Paragon City]] zones, [[:Category:PvP Zones|PvP zones]], and [[:Category:Cooperative Zones|cooperative zones]].
* A hero that reaffirms their alignment the first time obtains 50 [[Special Salvage#Reward Merit|Reward Merits]].
** Further reaffirmations reward 1 [[Alignment Merit]] instead.




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* A villain doing a villain Morality Mission will reaffirm his or her alignment choice as villain, and can begin accruing time toward the villain [[Alignment Powers|alignment power]], [[Frenzy]].
* A villain doing a villain Morality Mission will reaffirm his or her alignment choice as villain, and can begin accruing time toward the villain [[Alignment Powers|alignment power]], [[Frenzy]].
** Reaffirmed villains can obtain [[Villain Alignment Merits]]; additionally, they gain access to [[The Crucible]]. Villains can only access [[Rogue Isles]] zones, PvP zones, and cooperative zones.
** Reaffirmed villains can obtain [[Villain Alignment Merits]]; additionally, they gain access to [[The Crucible]]. Villains can only access [[Rogue Isles]] zones, PvP zones, and cooperative zones.
* A villain that reaffirms their alignment the first time obtains 50 [[Special Salvage#Reward Merit|Reward Merits]].
** Further reaffirmations reward 1 [[Alignment Merit]] instead.




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* A vigilante doing a vigilante Morality Mission will reaffirm his or her alignment choice as a vigilante, and can begin accruing time toward the vigilante alignment power, [[Fear Incarnate]].
* A vigilante doing a vigilante Morality Mission will reaffirm his or her alignment choice as a vigilante, and can begin accruing time toward the vigilante alignment power, [[Fear Incarnate]].
** Vigilantes cannot obtain alignment merits or access either of the special True Alignment lounges, but they have full access of all hero and villain zones, PvP zones, and cooperative zones.
** Vigilantes cannot obtain alignment merits or access either of the special True Alignment lounges, but they have full access of all hero and villain zones, PvP zones, and cooperative zones.
** A vigilante that reaffirms their alignment the first time obtains 30 [[Reward Merits]].
* A vigilante that reaffirms their alignment the first time obtains 30 [[Special Salvage#Reward Merit|Reward Merits]].




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* A rogue doing a rogue Morality Mission will reaffirm his or her alignment choice as a rogue, and can begin accruing time toward the rogue alignment power, [[Duplicity]].
* A rogue doing a rogue Morality Mission will reaffirm his or her alignment choice as a rogue, and can begin accruing time toward the rogue alignment power, [[Duplicity]].
** Rogues cannot obtain alignment merits or access either of the special True Alignment lounges, but they have full access of all hero and villain zones, PvP zones, and cooperative zones.
** Rogues cannot obtain alignment merits or access either of the special True Alignment lounges, but they have full access of all hero and villain zones, PvP zones, and cooperative zones.
** A rogue that reaffirms their alignment the first time obtains 30 [[Reward Merits]].
* A rogue that reaffirms their alignment the first time obtains 30 [[Special Salvage#Reward Merit|Reward Merits]].
 


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[[Category:Alignment]]
[[Category:Alignment]]

Revision as of 10:34, 8 December 2010

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Overview

Morality Missions are obtained by accepting a Morality Tip, obtained after completing 10 Alignment Missions for a particular alignment. Completing a Morality Mission allows a character to either change or reaffirm their alignment.

Alignment Changes

When a character wishes to change alignments, they must be in an appropriate zone. For instance, a vigilante wishing to become a villain must be completing a villain Morality Mission in the Rogue Isles.



  • A villain doing a rogue Morality Mission will become a rogue.
  • A villain doing a villain Morality Mission will reaffirm his or her alignment choice as villain, and can begin accruing time toward the villain alignment power, Frenzy.
  • A villain that reaffirms their alignment the first time obtains 50 Reward Merits.


  • A vigilante doing a villain Morality Mission will become a villain.
  • A vigilante doing a hero Morality Mission will become a hero.
  • A vigilante doing a vigilante Morality Mission will reaffirm his or her alignment choice as a vigilante, and can begin accruing time toward the vigilante alignment power, Fear Incarnate.
    • Vigilantes cannot obtain alignment merits or access either of the special True Alignment lounges, but they have full access of all hero and villain zones, PvP zones, and cooperative zones.
  • A vigilante that reaffirms their alignment the first time obtains 30 Reward Merits.


  • A rogue doing a hero Morality Mission will become a hero.
  • A rogue doing a villain Morality Mission will become a villain.
  • A rogue doing a rogue Morality Mission will reaffirm his or her alignment choice as a rogue, and can begin accruing time toward the rogue alignment power, Duplicity.
    • Rogues cannot obtain alignment merits or access either of the special True Alignment lounges, but they have full access of all hero and villain zones, PvP zones, and cooperative zones.
  • A rogue that reaffirms their alignment the first time obtains 30 Reward Merits.


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