Neal Kendrick: Difference between revisions
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{{Mission Common Put a stop to the Freakshow torching contest}} | {{Mission Common Put a stop to the Freakshow torching contest}} | ||
{{Mission Common Go to Portal Corporation and see what their scientists have come up with}} | |||
=== {{UL|Keep the Freakshow from getting plutonium}} === | === {{UL|Keep the Freakshow from getting plutonium}} === |
Revision as of 15:20, 14 December 2007
Overview
Neal Kendrick | |
---|---|
File:NealKendrick1.jpg Media Watchdog | |
Zone | Brickstown |
Coordinates | (376, 0, 1576) |
Level Range | 30-34 |
Introduced By | Collin Larson |
Introduces | ? |
Enemy Groups | |
Badges |
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Neal Kendrick is a hero contact in the Seven Gates neighborhood of Brickstown at coordinates (376, 0, 1576) Neal Kendrick is a Technology origin contact. His level range is 30-34.
Introductions
Contact Introduced By
New Contact(s)
Missing New Contact Info
Information
Media Watchdog
Neal Kendrick began his career as an investigator for the FCC. He was determined to take down big media corporations who were circumventing laws against media consolidation, but he wasn't prepared for the clout such corporations could wield. He discovered that some powerful CEOs were using blackmail to force local television stations to sell, but when he took his findings to his bosses, they refused to back up his efforts to arrest the criminals. So Neal quit and became a freelance media watchdog. He first started working with heroes about four years ago, when the Dawn Patrol asked him to look into some false allegations made against them by a tabloid television show. Since then he's worked closely with heroes, many of whom are happy to help him keep the big media outlets honest.
Initial Contact
Store
- Inspirations
- Level 30 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Technology Single Origin Enhancements (200% base costs)
- Level 35 Technology Single Origin Enhancements (200% base costs)
Badge Mission
Template:Mission Badge Corrupter
Story Arc
Template:Mission StoryArc The Freakshow War
Missions
Template:Mission Common Find out who's supplying the Freakshow with the new weapons
Template:Mission Common Put a stop to the Freakshow torching contest
Template:Mission Common Go to Portal Corporation and see what their scientists have come up with
Keep the Freakshow from getting plutonium
Briefing
My sources are in shock. The Freakshow have learned where to find some plutonium, and are planning to try and get their hands on it. I don't know whether they're planning some sort of terrorist action, or if they want the metal for some new kind of implant. Either way, I don't want to find out. I need you to stop the Freaks' from getting their cybernetic claws on that plutonium.
I really want to know how the Freaks acquired such dangerous material. There are two ways you can defuse this situation. The simplest method is just to defeat all of the Freaks. The City's hazmat teams can handle the plutonium then. If it's too dangerous, you can also concentrate on finding the plutonium, and some evidence of how the Freakshow found out about it.
Mission Objective(s)
- Recover plutonium from Freaks
- Recover plutonium, Search for clues
You prevented the Freakshow from using the plutonium.
![Clue](/w/images/2/21/Icon_clue_generic.png)
This e-mail lists the exact contents of a shipment from Crey Technologies to one of its subsidiary companies. The return address is encrypted.
![Clue](/w/images/2/21/Icon_clue_generic.png)
Plutonium Atomic Symbol: Pu
Atomic number: 94
First discovered by Glen Seaborg in 1940, plutonium is a highly radioactive and poisonous metal, usually used in the construction of atomic bombs. This sample contains 10 kilograms. If introduced into the air, a sample this size could have a significant effect on the city's cancer rate.
Enemies
Debriefing
So they knew exactly where to ambush that plutonium shipment, huh? Very interesting. Even more interesting is the fact that Crey hasn't reported the theft to the police. That might involve explaining why they had that much plutonium in the first place. It was probably for some government work, but I wish I knew more. The important thing, though, is that the Freakshow don't have it. Good work.
Get the Rikti technology away from the Freakshow
Briefing
The Freakshow got wind of a lab in Paragon City that's keeping Rikti technology for study, and they've raided the facility. Alieen weapons, armor and medicines, all gone. Fortunately, one of my contacts was brave enough to trace the Freakshow back to their hideout. Someone's got to get that Rikti technology away from the Freakshow. As far as I'm concerned, you're the one for the job. You'll have about 90 minutes to prove me right.
If anyone knows how to abuse high tech weaponry, it's the Freakshow. This could turn into a disaster, and fast. There are two ways to control this situation. First, you could just fight and defeat all the Freakshow in that hideout, and let the city handle the clean-up. Or, you could locate all of the stolen alien technology and take it from the Freaks before they can use it.
Mission Objective(s)
- Retrieve Rikti tech from Freaks (Timed, 90 minutes)
- Defeat all Freaks
or
- Retrieve Rikti tech from Freaks (Timed, 90 minutes)
- Recover X alien technologies
Enemies
![Clue](/w/images/2/21/Icon_clue_generic.png)
These plasma-based assault weapons could level a city block within minutes.
![Clue](/w/images/2/21/Icon_clue_generic.png)
These small devices would have made perfect implants for the Freakshow. They perform a variety of functions, from estimating a target's defenses to enhacing the wearer's physical strength.
![Clue](/w/images/2/21/Icon_clue_generic.png)
These alien medicines are far beyond the best human science has to offer. They can cure grave wounds within minutes, leaving the recipent fully refreshed and ready for battle.
Debriefing
Good work, Hero. I guess the Freaks will have to make do with human science for a while.
Shut down the Freaks' Excelsior plant
Briefing
I've got a good lead on a plant where the Freakshow are manufacturing Excelsior, the drug that makes them so strong. If we can cut off their drug supply, we might be able to curtail their activities for a while. Will you shut down the Freaks' Excelsior plant? I know you can get the job done, but you won't have much time to do it. Maybe 1 hour, tops.
Without Excelsior, the Freaks are just a bunch of angry guys with bad haircuts. The Freaks know that, too, and won't let you get through their numbers. You could take them head on and defeat all the Freaks in there, or you could try concentrating on the excelsior and taking out the Freak behind this lab and his cronies.
Mission Objective(s)
- Destroy Freaks' Excelsior plant (Timed, 60 minutes)
- Find X Excelsior crates.
Enemies
![Clue](/w/images/2/21/Icon_clue_generic.png)
These notes detail the process used to make the drug Excelsior, which is responsible for the Freaks' super strength and resistance to pain. According to the notes, the Freakshow is close to perfecting a new, improved version of Excelsior that will make them even more powerful.
Debriefing
According to these notes from the Freakshow lab, they're close to perfecting a more powerful version of Excelsior. That can't be good, but at least we'll be prepared. Taking out that lab might even put a dent in their supply for a while and slow down their activity. Good work, Hero.
Rescue the Council base
Briefing
Believe it or not, I need you to rescue a Council base. There under attack by those strange soldiers who call themselves Nemesis. I need you to get the situation under control before innocent citizens get hurt.
Just don't expect the Council to be too grateful.
Mission Objective(s)
- Defeat raid leader & his men
You defeated the villains and found some interesting information.
![Clue](/w/images/2/21/Icon_clue_generic.png)
You found this file on a Council computer. It details the similarities between the current armies of Nemesis and those that plagued the U.S. During the 1940's and before. According to the file, both groups used similar tactics and weaponry. The evidence may not be conclusive, but it certainly seems likely that the long-forgotten arch-villain is working on a comeback.
![Clue](/w/images/2/21/Icon_clue_generic.png)
These orders define the primary mission for the Council base: to investigate the armies of Nemesis. The Council was working hard to determine whether these armies were run by the same arch-villain who called himself Nemesis in the 1940's. The order is signed by the Center himself.
Debriefing
It's hard to believe that the original Nemesis may still be around. He disappeared just before the Rikti War. If the Council's findings are true, we better get ourselves prepared. The last time Nemesis decided to cause trouble, he nearly gassed half the country. I shudder to think what he'd do today.
Defeat Freakshow in Crey's Folly
Briefing
Crey's Folly is a nightmare. It's abandoned, polluted, and infested with Freakshow. Now, I don't expect you to be able to help with the pollution, but I think I can ask for your help with the Freakshow. Could you help out and fight the Freakshow in Crey's Folly? It's a dangerous place, though, so I suggest you go in force.
Need text
Mission Objective(s)
- Unknown, probably hunt Freakshow
- Unknown, probably hunt 35 Freakshow
Debriefing
I've heard rumors that the Freakshow have been setting up forts for themselves out there. I can only wonder how crazy they have to be to even think of that polluted wasteland as a place to hang out.
Fight the soldiers of the Nemesis Army
Briefing
The sudden reappearance of the "Nemesis Army" has a lot of people concerned, Hero. I'd like to ask you to start combating them. Confront them, stop whatever plans they may have, and find out what the city may be facing.
If this Nemesis Army is really linked to the original Nemesis, then the threat to the city and to the world may be far greater than a lot of people are thinking. If you need to find them, I'd suggest looking around Eden and Crey's Folly for them, but anywhere you can confront them should be good.
Mission Objective(s)
- Combat Nemesis menace
- Defeat 35 Nemesis
Debriefing
Nemesis is a generations old threat, Hero one that a lot of people had hoped was finally gone for good. He's held the entire world in fear several times over his nearly 180-year history of terror. I don't know for sure if this Nemesis Army is the real deal or a bunch of copy-cats, but they'll have to be fought wherever they show themselves.
Defeat Freakshow in Brickstown
Briefing
Brickstown's been having a problem with the Freakshow lately. Freaks are prowling around, no doubt looking over Ziggursky penitenciary looking and thinking of all their fellow freaks incarcerated there. I'd like you to help them get a closer look at the Ziggurat. From the inside. The Freakshow's numbers need to be brought down before they try something.
Need text
Mission Objective(s)
- Need objective
- Need objective
Debriefing
The Freakshow are going to be hanging around Brickstown for a while, Hero, but thanks to you a lot more of them will be doing so from the inside of the Ziggurat. Well done.
Go to Crey's Folly and defeat Nemesis
Briefing
You'd think that no one would ever want to go to the polluted wasteland of Crey's Folly, but it seems that the Nemesis Army has been working in the area. I don't know what their plans are, but they can't be up to any good. I'd like to ask you to impede whatever operations Nemesis forces are planning in Crey's Folly.
Mission Objective(s)
-
- Defeat 35 Nemesis
Debriefing
You did very well fighting those Nemesis soldiers. Wether or not they are actually controlled by the real Nemesis, I think that the Nemesis army is counting on being able to intimidate heroes and villains alike with Nemesis' fearsome reputation. I'm glad to know that this generation of heroes will refuse to be intimidated.
Hit the streets and defeat a few Freaks
Briefing
There are so many Freakshow out in the city that it's getting impossible for people to live in any kind of safety. The way they've been talking lately, it sounds like they're starting to think that they really can't be held back any longer. The City's heroes need to defeat a few Freaks to lower their morale.
Mission Objective(s)
- Unknown, probably hunt Freakshow
- Unknown, probably hunt 35 Freakshow
Debriefing
The Freakshow don't learn lessons quickly or remember them well, Hero, but maybe they'll get the message someday. I can only thank you for your constant vigilance until then.
Template:Mission Talk to Longbow Warburg Liaison