Nemesis Automatons: Difference between revisions

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imported>Sleepykitty (historical)
(added support and lt pics, just wish they where in better lighting..)
imported>Yakovlev (historical)
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{{Power|[[Image:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Sniper, Lethal/Fire, Area of Effect, Foe Knockdown| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }}
{{Power|[[Image:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Sniper, Lethal/Fire, Area of Effect, Foe Knockdown| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }}


{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Lance| (Melee, Lethal) Foe Disorient| You are Disoriented. }}
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Lance| (Melee, Lethal/Fire) Foe Disorient| You are Disoriented. }}


{{Power|[[Image:Leadership_Vengence.png|22px]]| Vengeance| Team Buff +Defense +Accuracy +Damage|The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.}}
{{Power|[[Image:Leadership_Vengence.png|22px]]| Vengeance| Team Buff +Defense +Accuracy +Damage|The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.}}

Revision as of 09:13, 19 November 2006

Overview

Villain types

Minions

Soldier Automaton

Soldier Automaton.jpg

Perhaps it's the careful precision of every movement, or the way they perform the same tasks over and over, but something about this seemingly normal citizen doesen't look quite right. In fact, they seem almost mechanical.

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Lethal, Moderate Damage over Time
The Nemesis rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and it is very accurate.

Claws ClawsStrike.png Bayonet Melee, Lethal
The blade at the front of the Nemesis Rifle is a nasty weapon.

Support Automaton

Support Automaton.jpg

Perhaps it's the careful precision of every movement, or the way they perform the same tasks over and over, but something about this seemingly normal citizen doesen't look quite right. In fact, they seem almost mechanical.

Powers

AssaultWeapons ARM30grenade.png Storm Rifle (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient
You are Disoriented.

Claws ClawsStrike.png Bayonet Melee, Lethal
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.


Elite Automaton

Elite Automaton.jpg

Perhaps it's the careful precision of every movement, or the way they perform the same tasks over and over, but something about this seemingly normal citizen doesen't look quite right. In fact, they seem almost mechanical.

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames from underneath the barrel of the Gatling Gun and sets a foe on fire. Very accurate and very deadly at medium range.

AssaultWeapons ARFullAuto.png Gatling Gun (Ranged) Targeted Area of Effect, Lethal, High Damage, +Accuracy
Fires a massive volley of armor piercing shells.

Power Missing.png No Melee attacks No Hand to Hand
This soldier doesen´t have any Melee attacks at all


Lieutenants

Lieutenant Automaton

Lieutenant Automaton.jpg

Perhaps it's the careful precision of every movement, or the way they perform the same tasks over and over, but something about this seemingly normal citizen doesen't look quite right. In fact, they seem almost mechanical.

Powers

AssaultWeapons SniperRifle.png Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance (Melee, Lethal/Fire) Foe Disorient
You are Disoriented.

Leadership Vengence.png Vengeance Team Buff +Defense +Accuracy +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Bosses

Named enemies

Vampyr Automaton

The Vampyri Archons are the assistants to Nosferatu, the man responsible for the Council's super soldier program. Vampyr Archons are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.

Powers

DarkCast SoulDrain.png Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

MentalControl Hypnotize.png Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

ShadowFighting ShadowPunch.png Shadow Punch Melee Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.

Inherent Brawl.png Pummel Melee, Smash, (Foe Knockdown)
Vampyri brawling attacks.

  • Reconstruction Self Heal
    The Vampyri can concentrate for a few moments to heal himself.