Nictus: Difference between revisions
imported>Yakovlev (historical) (Added Nictus' Dark Nova) |
imported>Yakovlev (historical) (Added Nictus' Shadow Cyst) |
||
Line 81: | Line 81: | ||
{{Power|[[Image:EnergyMastery LaserBeamEyes.png|22px]]| Dark Nova Blast| (Ranged) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Blast. }} | {{Power|[[Image:EnergyMastery LaserBeamEyes.png|22px]]| Dark Nova Blast| (Ranged) Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Blast. }} | ||
===Objects=== | |||
====Shadow Cyst Crystal==== | |||
These unearthly crystalsgrow from a Shadow Seed, a hardened physical form created when several Nictusfuse together and solidify themselves. Shadow Cystss project a field that allow Nictus to survive for extended periods without a host even on a planet's surface. The Cysts also act as wormholes, allowing Nictus to travel instantly from one cyst to another, even across interstellar distancies. If allowed to grow in the right conditions, a Shadow Cyst can flood a world with Nictus. | |||
''Powers'' | |||
{{Power|[[Image:Paramilitary DraftArmy.png|22px]]| Summon Lesser Unbound Nictus| Summon| ??? }} | |||
{{Power|[[Image:Paramilitary EnlistSpecialForces.png|22px]]| Summon Unbound Nictus| Summon| ??? }} | |||
{{Power|[[Image:Paramilitary SuperSoldier.png|22px]]| Summon Greater Unbound Nictus| Summon| ??? }} | |||
{{Power|[[Image:FireBlast_Inferno.png|22px]]| Explode| Post death special (Point Blank Area of Effect, Fire/Lethal)| ??? }} | |||
{{Power|[[Image:Power Missing.png|22px]]| No Ranged attacks| |''Shadow Cysts do not have any ranged attacks at all.''}} | |||
{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| |''Shadow Cysts do not have any Melee attacks at all.''}} | |||
{{Power|[[Image:Power Missing.png|22px]]| Immobile| | ''Shadow Cysts are immobile.'' }} | |||
Revision as of 12:52, 3 March 2006
Overview
Villain types
Minions
Lesser Unbound Nictus
These free-floating Nictus have been drawn to Earth from somewhere in the Cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.
Powers
Dark Nova Bolt (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Bolt.
Lieutenants
Unbound Nictus
These free-floating Nictus have been drawn to Earth from somewhere in the Cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.
Powers
Dark Nova Blast (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Blast.
Dark Nova Emanation (Ranged, Negative) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nove Emanation.
Bosses
Greater Unbound Nictus
These free-floating Nictus have been drawn to Earth from somewhere in the Cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.
Powers
Dark Nova Emanation (Ranged, Negative) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nove Emanation.
- Dark Nova Detonation (Ranged, Negative)
White Dwarf
Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into energy based duplicate of that creature, gaining new abilities in the process. The White Dwarf form is patterned off a race called the Kurukt that lived on the surface of a neutron star. The White Dwarf form retains the incredible physical resilence of the Kurukt, as well as the ability to channel energy into powerful melee attacks.
Powers
White Dwarf Strike (Melee) Foe -Defense
Your Defense has been reduced by the White Dwarf Strike.
White Dwarf Smite (Melee) Foe Disorient, -Defense, -Fly
You feel Disoriented. Your Defense and your ability to fly has been reduced by the White Dwarf Smite.
White Dwarf Flare Foe -Defense
Your Defense has been reduced by the White Dwarf Flare.
Dark Dwarf
Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into energy based duplicate of that creature, gaining new abilities in the process. The Dark Dwarf form is patterned off a race called the Ruktur that lived on the surface of a pulsar. The Dark Dwarf form retains the incredible physical resilence of the Ruktur, as well as the ability to channel energy into powerful melee attacks.
Bright Nova
Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into energy based duplicate of that creature, gaining new abilities in the process. The Bright Nova form is patterned off a race called the Mefnanim that lived in the energy-charged upper atmosphere of a gas giant planet. The Bright Nova form retains the ability to fly and to shape and project energy bolts of incredible power.
Powers
Flight Self fly
Bright Novas Fly
Bright Nova Bolt (Ranged) Foe -Defense
Your Defense has been reduced by the Bright Nova Bolt.
Bright Nova Blast (Ranged) Foe -Defense
Your Defense speed has been reduced by the Bright Nova Blast.
Bright Nova Scatter (Ranged) Foe -Defense
Your Defense speed has been reduced by the Bright Nova Proton Scatter
Bright Nova Detonation (Ranged) Foe -Defense
Your Defense speed has been reduced by the Bright Nova Detonation.
Dark Nova
Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into energy based duplicate of that creature, gaining new abilities in the process. The Dark Nova form is patterned off a race called the Hulnanim that lived in the lightless depths of a gas giant planet. The Dark Nova form retains the ability to fly and to shape and project dark energy bolts of incredible power.
Powers
Flight Self fly
Dark Novas Fly
Dark Nova Bolt (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Bolt.
Dark Nova Blast (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Blast.
Objects
Shadow Cyst Crystal
These unearthly crystalsgrow from a Shadow Seed, a hardened physical form created when several Nictusfuse together and solidify themselves. Shadow Cystss project a field that allow Nictus to survive for extended periods without a host even on a planet's surface. The Cysts also act as wormholes, allowing Nictus to travel instantly from one cyst to another, even across interstellar distancies. If allowed to grow in the right conditions, a Shadow Cyst can flood a world with Nictus.
Powers
Summon Lesser Unbound Nictus Summon
???
Summon Unbound Nictus Summon
???
Summon Greater Unbound Nictus Summon
???
Explode Post death special (Point Blank Area of Effect, Fire/Lethal)
???
No Ranged attacks
Shadow Cysts do not have any ranged attacks at all.
No Melee attacks
Shadow Cysts do not have any Melee attacks at all.
Immobile
Shadow Cysts are immobile.