Night Widow Training: Difference between revisions
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== Overview == | == Overview == | ||
[[File:ParagonMarket ArchetypeEpic ArachnosWidow.png|left]] | |||
'''Night Widow Training''' is a primary career track power set for [[Arachnos Widow]]s. It becomes available to the character once they reach [[Threat Level]] 24, at which time they can respec to take the powers at their minimum level requirements. Before level 24, the character only has access to the [[Widow Training]] power set. The other primary career track power set is [[Fortunata Training]]. | '''Night Widow Training''' is a primary career track power set for [[Arachnos Widow]]s. It becomes available to the character once they reach [[Threat Level]] 24, at which time they can respec to take the powers at their minimum level requirements. Before level 24, the character only has access to the [[Widow Training]] power set. The other primary career track power set is [[Fortunata Training]]. | ||
Revision as of 11:02, 13 July 2014
Overview
Night Widow Training is a primary career track power set for Arachnos Widows. It becomes available to the character once they reach Threat Level 24, at which time they can respec to take the powers at their minimum level requirements. Before level 24, the character only has access to the Widow Training power set. The other primary career track power set is Fortunata Training.
"With powers of Stealth, and heightened combat skills, coupled with strong mental attacks, the Night Widows of Arachnos are extremely dangerous."
Power Table
The Night Widow Training power set is available as a primary career track set for Arachnos Widows. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Ranged, Moderate DMG(Psionic), Target -Recharge |
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8 | Self +DMG, +To Hit |
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12 | Ranged (Target AoE), Foe -Perception, -ACC |
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18 | High DMG (Lethal), DoT(Toxic), -Recharge, -SPD |
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26 | Superior DMG (Lethal), DoT(Toxic), -Recharge, -SPD |
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32 | Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge |
Powers
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. Note: If you select this power, you may not also select Follow Up.
Recharge | Long |
Minimum Level | ![]() |
Effects | Click, Self: +Damage +ToHit |
Enhancements | ![]() |
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Set Categories | ![]() |
Eviscerate
Eviscerate does superior lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. NOTE: This power will deal critical damage if used after a successful Placate or while the user is hidden with the Night Widow or Fortunata Mask Presence power.
Damage | Superior Damage (Lethal) Damage Over Time (Toxic) |
Recharge | Very Slow |
Minimum Level | ![]() |
Effects | Melee (Cone) |
Foe: -Recharge -Speed | |
Enhancements | ![]() |
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Set Categories | ![]() |
Mental Blast
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed.
Damage | Moderate Damage (Psionic) |
Recharge | Fast |
Minimum Level | ![]() |
Effects | Ranged |
Foe: -Recharge | |
Enhancements | ![]() |
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Set Categories | ![]() |
Psychic Scream
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Damage | Moderate Damage (Psionic) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Ranged (Cone) |
Foe -Recharge | |
Enhancements | ![]() |
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Set Categories | ![]() |
Slash
Slash does extreme lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. NOTE: This power will deal critical damage if used after a successful Placate or while the user is hidden with the Night Widow or Fortunata Mask Presence power.
Damage | High Damage (Lethal) Damage Over Time (Toxic) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Melee |
Foe: -Recharge -Speed | |
Enhancements | ![]() |
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Set Categories | ![]() |
Smoke Grenade
The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.
Recharge | Slow |
Minimum Level | ![]() |
Effects | Ranged (Targeted Area of Effect) |
Foe: -Perception -Accuracy | |
Enhancements | ![]() |
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Set Categories | ![]() |
Historical
- This set was added to the game with the original release of Arachnos Widows in Issue 12.