Operative Grillo: Difference between revisions
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=== {{UL|Interrogate Crey scientists}} === | === {{UL|Interrogate Crey scientists}} === | ||
(Escaped! Mission 1 of 3) | |||
We've got a problem with one of the test subjects at one of our labs. The subject in question has strong teleportation powers, and thus is hard to track down. The last sighting of the teleporter was by the Crey labs - we suspect that Crey may have had a hand in his escape. Head to the Crey lab and find out where our missing teleporter disappeared to. | We've got a problem with one of the test subjects at one of our labs. The subject in question has strong teleportation powers, and thus is hard to track down. The last sighting of the teleporter was by the Crey labs - we suspect that Crey may have had a hand in his escape. Head to the Crey lab and find out where our missing teleporter disappeared to. | ||
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=== {{UL|Take down Trapdoor}} === | === {{UL|Take down Trapdoor}} === | ||
(Escaped! Mission 2 of 3) | |||
Now that you've tracked down where Crey is keeping our escaped test subject, codenamed 'Trapdoor', we need to get a hold of him before Crey can escape with him! Head into the Crey facility and take down Trapdoor! | Now that you've tracked down where Crey is keeping our escaped test subject, codenamed 'Trapdoor', we need to get a hold of him before Crey can escape with him! Head into the Crey facility and take down Trapdoor! | ||
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=== {{UL|Take down Trapdoor}} === | === {{UL|Take down Trapdoor}} === | ||
(Escaped! Mission 3 of 3) | |||
Trapdoor won't get away this time. I've had the boys at the lab whip up simething new: a Teleport Suppression Device! It sets up a passive teleporation disruption field keyed to Trapdoor's DNA signature which disables long-range teleport so he cannot escape this time. Our operatives have spotted Crey smuggling him off the island. We've got a boat waiting at the docks. Intercept the ship and take down Trapdoor once and for all! | Trapdoor won't get away this time. I've had the boys at the lab whip up simething new: a Teleport Suppression Device! It sets up a passive teleporation disruption field keyed to Trapdoor's DNA signature which disables long-range teleport so he cannot escape this time. Our operatives have spotted Crey smuggling him off the island. We've got a boat waiting at the docks. Intercept the ship and take down Trapdoor once and for all! |
Revision as of 03:04, 24 September 2006
Overview
Operative Grillo is a villain contact in the The Tangle neighborhood of Grandville.
Introductions
Contact Introduced By
New Contact(s)
Information
Operative Grillo is a scientist dedicated to the developments in science and technology to further the cause of Arachnos. He acts as the official Arachnos liason with Dr. Aeon in Cap au Diable through his proxies, and is involved with a number of secret Arachnos projects. He is a fervant supporter of Lord Recluse's vision - a technocratic world led by its greatest thinkers.
Initial Contact
Ah. Yes, I've been expecting you. I am Operative Grillo, the lead Arachnos developer for science and technology. I have need of assistance dealing with some matters vital to the security of Arachnos, and you've been identified as one of Lord Recluse's more capable lieutenants. Serve me well and you will serve Arachnos well, and what greater glory is there than that!
Store
Operative Grillo sells the following items:
- Inspirations
- Level 45 Natural Single-Origin Enhancements at 200% cost
- Level 50 Natural Single-Origin Enhancements at 200% cost
Badge Mission
Story Arc
Ancient History
Souvenir: Snake Talisman
This is an ancient Snake Talisman. You received it from one of the powerful Snakes in a tale you like to call:
Ancient History
It all started when Operative Grillo was called by Kalinda on Mercy Island about some Snake problems occurring there. Grillo sent you to speak with Mongoose, who told you about a new breed of Snake he had run into which was vastly more powerful than anything he had encountered before. You checked out the Snake pit he mentioned and found a nest of powerful Snakes who spoke of the return of Stheno and rise of the S'lisur. Operative Grillo mentioned how Arachnos came to the Rogue Isles and first encountered the Snakes, driving them deep underground.
Operative Grillo wanted you to know more about the history of the Snakes, and so sent you to speak with Regent Korol. Korol told you a story about how the Snakes ruled over the Rogue Isles and how early settlers paid homage to them. The Snakes unlocked the secrets of the earth and the world trembled at the tough of Stheno.
Operative Grillo spoke with the Arachnos Mystics and they mentioned how the Circle of Thorns may be keeping information on the Snakes as well. You invaded a Circle temple in the Nerva Archipelago and foudn the Lore of the S'silur, revealing how in ancient times a pregnant woman drank from the Well of Furies and was transformed by it. She became known as the Gorgon Stheno, sister of Medusa. Stheno fled across the ocean in search of a place where she could give birth to her progeny and came to the islands where the Rogue Islands now exist. The birth of her progeny exhausted her, and so she retreated underground to rest and recover for centuries. Operative Grillo told you this information would be useful in times to come.
Missions
Collect tech from Warhulks
Nemesis. I'd consider him and his troops comical if they weren't so deadly. Underneath their brass-plater armor you'll sometimes find technology more advanced than even Arachnos can produce. The Warhulks in particular are of interest to Arachnos, so much that we'd like to learn more about them. Of course, this involves engaging the Warhulks, destroying them, and getting tech samples from them. We've received word that Nemesis is raiding one of the local warehouses for supplies, and that their assault team includes a number of Warhulks. Intercept the Nemesis troops and collect tech samples from the Warhulks!
This warehouse raid is typical of their resupply tactics, a simple hit-and-run. You'll have 75 minutes before they escape!
Briefing
If we can unlock the secrets of the Nemesis technology, we'll be unstoppable!
Mission Objective(s)
- Defeat 3 Warhulks(?)
missed description
Debriefing
These tech samples are perfect! With the brilliance of the Arachnos technicians, we shall one day unlock the secrets of Nemesis!
You are doing well. Arachnos appreciates loyalty!
??
(Story Arc: Ancient History, mission 1 of 3)
Briefing
Mission Objectives
- Speak with Mongoose
"Yo. I remember when you was just a young punk runnin' through Mercy. Man, you're REAL bad now, eh? Well, this might be just what you need to prove that!
I seen some Snakes runnin' around some of the pits here on Mercy which ain't like nothin' I seen before. I'm talkin' about big, mean, and nasty. I thoght I'd take 'em for a new pair of boots, but then they start whuppin' me hard! I mean, they was fast and killer, and I had to beat tracks before I ended up as Snake chow. I reported it to Kalinda and she said she'd talk to someone higher up in Arachnos. Guess that's why you're here now.
Here's where the Snake hole is where I seen 'em. Deal with 'em if you can, and be quick about it. Last thing we need is some mutant Snakes chowin' down on all the fresh Zig rejects!"
- Defeat all Snakes in caves
When investigating a problem with new mutant Snakes on Mercy Island, you heard one of them mention the return of the S'silur and Stheno
Debriefing
Stheno and S'lisur? This could be... problematic. Perhaps it is time to enlighten you to some ancient history. When Arachnos first came to the Rogue Isles, they encountered these creatures being worshipped like gods. Archnos drove them underground, but then looked into a bit more of their past. A few Arachnos operatives keep knowledge of these records, but perhaps this is something worth looking into again.
Excellent. You are a true soldier of Arachnos!
It all started when Operative Grillo was called by Kalinda on Mercy Island about some Snake problems occurring there. Grillo sent you to speak with Mongoose, who told you about a new breed of Snake he had run into which was vastly more powerful than anything he had encountered before. You checked out the Snake pit he mentioned and found a nest of powerful Snakes who spoke of the return of Stheno and rise of the S'silur. Operative Grillo mentioned how Arachnos came to the Rogue Isles and first encountered the Snakes, driving them deep underground.
Speak with Regent Korol
(Story Arc: Ancient History, mission 2 of 3)
Your recent encounter with the mutant Snakes on Mercy Island has uncovered smoe history which I thought was buried. I already told you of how the forces of Arachnos first encountered these creatures upon arriving on the Rogue Isles. Well there's more to it than that, and knowledge is the greatest tool to use against our enemies! While I'm not keen on her methods, she has produced results and is fluent in such lore. Speak with Regent Korol about the Snakes.
Briefing
Regent Korol is a center of information for Arachnos, and this makes her valuable.
Mission Objective
- Speak with Regent Korol
"Ah! How are you doing, my pet? I've been watching your progress through Grandville, and the experience has proved most entertaining!
You wish to know more about the Snakes, yes? I know of these creatures, of how they were once the dominant force of the Rogue Isles, of how early settlers of the islands would refer to them as gods and pay them tributes of blood. These Snakes, or S'silur as they call themselves worshipped the goddess Stheno. In their great temple beneath the island they unlocked the secrets of the earth. The world trembled at Stheno's touch!
Recently, I have sensed a stirring at the edge of my consciousness, a powerful psychic force. But when I have reached out for it, it slips away. Whatever it is, it's cunning and ancient. Beware!
Debriefing
Ancient earth gods. Remnants of lost civilizations. This is what we're dealing with here and this is what we should be prepared for.
Operative Grillo wanted you to know more about the history of the Snakes, and so sent you to speak with Regent Korol. Korol told you a story about how the Snakes ruled over the Rogue Isles and how early settlers paid homage to them. The Snakes unlocked the secrets of the earth and the world trembled at the tough of Stheno
Interrogate Crey scientists
(Escaped! Mission 1 of 3)
We've got a problem with one of the test subjects at one of our labs. The subject in question has strong teleportation powers, and thus is hard to track down. The last sighting of the teleporter was by the Crey labs - we suspect that Crey may have had a hand in his escape. Head to the Crey lab and find out where our missing teleporter disappeared to.
Briefing
Crey is always trying to steal our projects for themselves. We tolerate their presence in Grandville because of their considerable wealth and sci-tech knowledge, but transgressions like this should not go unpunished.
Mission Objective(s)
Interrogate Crey scientists
- Defeat Crey head scientist
The Head Crey Researcher says: 'Alright! I'll talk! Trapdoor was quite the advanced teleporter, and we knew we had to get to him! We transferred him to one of our local labs for further study!'
Debriefing
It sounds as though we are well on the way to finding our missing test subject!
It all started when Operative Grillo sent you after an escaped test subject with advanced teleportation abilities. He was last seen near the local Crey offices. Breaking into the offices, you interrogated the head Crey researcher and found out Crey had transferred the teleporter to one of their local labs.
Take down Trapdoor
(Escaped! Mission 2 of 3)
Now that you've tracked down where Crey is keeping our escaped test subject, codenamed 'Trapdoor', we need to get a hold of him before Crey can escape with him! Head into the Crey facility and take down Trapdoor!
Briefing
Trapdoor is fairly new to his powers, but he might be able to escape. We're working on a way to deal with that little problem.
Mission Objective(s)
- Defeat Trapdoor and allies
Notable NPC's
Debriefing
He teleported away at the last minute? We were hoping he hadn't refined his abilities so much. Still, we have a contingency plan in place.
You attacked the Crey lab and managed to track down the escaped lab subject, codenamed 'Trapdoor'. However, he gained enough control of his teleportation powers to get away at the last minute! Operative Grillo seemed unperturbed however, mentioning something about a contingency plan.
Take down Trapdoor
(Escaped! Mission 3 of 3)
Trapdoor won't get away this time. I've had the boys at the lab whip up simething new: a Teleport Suppression Device! It sets up a passive teleporation disruption field keyed to Trapdoor's DNA signature which disables long-range teleport so he cannot escape this time. Our operatives have spotted Crey smuggling him off the island. We've got a boat waiting at the docks. Intercept the ship and take down Trapdoor once and for all!
Briefing
Analysis of Trapdoor's inherent advanced teleportation abilities can unlock many interesting new developments for Arachnos. You've been given the tools necessary to ensure success in this mission - be sure you catch him this time!
This is a device created by Arachnos capable of shorting out Trapdoor's long-range teleportation abilities.
Mission Objective(s)
- Defeat Trapdoor and allies
Enemies
Notable NPC's
Debriefing
Perfect. Trapdoor is nicely secured back in our Arachnos laboratories, and steps have been taken to ensure that he doesn't escape again.
He definitely has powerful teleportational abilities. It's amazing what power the Well can grant its users... erm, forget I said that.
Mission Name
Briefing
Mission Objective(s)
Debriefing
External Links
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