Operative Rutger: Difference between revisions

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You searched the Longbow Agent McGowin and recovered a motley assortment of objects: some ammunition, a small notepad, and a locket bearing a photograph of a strikingly beautiful woman.
You searched the Longbow Agent McGowin and recovered a motley assortment of objects: some ammunition, a small notepad, and a locket bearing a photograph of a strikingly beautiful woman.


'''Debriefing'''


You have McGowin's things for me?  Well done.  Don't trouble yourself about their meaning; you can leave that to me.  I am certain that what I am looking for is here somewhere.
=== Eliminate agents on ship ===
'''Briefing'''
I know you think all you got from McGowin's pockets was a bunch of junk.  But you found what I was looking for.  In this locket, here.  Pretty picture, yes?  That's McGowin's late wife.  Killed by Arachnos agents in a minor scuffle in Paragon City.  Disastrous PR.  Anyway, she's the reason McGowin joined Longbow.  It's no surprise he keeps his most precious possessions hidden behind her portrait.
What's in it?  Well, you'll have to prove yourself worthy first.  I need you to get to a certain cargo ship and eliminate every last agent on board.  And don't ask any questions.
Remember: every agent.
'''Mision Objective(s)'''
* Eliminate all agents on ship
'''Debriefing'''
All right, you've done a bang up job, and I can tell you a little more about our mission now.  McGowin, rest his soul, was one of the higher ups in [[Longbow]].  Well trusted.  Trusted enough to be given the codes to [[Luminary|Luminary's]] secret headquarters in Paragon City.  It's where she goes to repair herself and update her programming.  We could sneak in there, pick up some schematics and get out with a minimum of violence, but that's not going to make us famous.  No, you're going in there to get Luminary herself—so Arachnos can take her apart!
=== Take out Luminary ===
'''Briefing'''
You know what to do.  Take that ship to Paragon City, use the code to enter Luminary's base, and incapacitate her.  Try not to do too much damage; Arachnos engineers already have plans for a while army of Luminary clones.
Don't disappoint me.  Take plenty of manpower with you, because this is important to Arachnos, and I'm not taking the fall for failure alone.
'''Mission Objective(s)'''
* Kidnap Luminary


[[Category:Contacts]][[Category:CoH Contacts]][[Category:CoV Contacts]]
[[Category:Contacts]][[Category:CoH Contacts]][[Category:CoV Contacts]]

Revision as of 11:09, 20 March 2006

Operative Rutger.jpg

Overview

Operative Rutger is a City of Villains contact located in the Crimson Cove neighborhood of the Nerva Archipelago. His coordinates are (-332.5, 50, 5263)

Introductions

Contact Introduced By

New Contact(s)

Description

Information

Arachnos Operative

Operative Rutger is charged with dealing with vigilante threats on Nerva Archipelago. The last three operatives to occupy his position disappeared under mysterious circumstances; consequently, Operative Rutger is determined to do a good job. His network of information gatherers is without peer, and he's dedicated to working with only the smartest, most bloodthirsty villains the Rogue Isles have to offer.

Initial Contact

If you're going to work with me, you're going to have to get used to only getting part of the story. I'm privy to a lot of sensitive information, and it's not my habit to spread it around to my subordinates. If you can accept that, I can guarantee that by the time we're done here, all the higher ups in Arachnos will know your name. You'll be a rising star. Think you can handle that?

Story Arc

Souvenir: Souvenir title

Intro text of souvenir

Story arc title

Text of story arc description

Store

Store items

Missions

Take out the fledgling heroine

Briefing

I'll make no bones about it: I don't trust you. Not yet. You'll have to prove yourself to me before that can happen. Luckily, I've got a way for you to do just that. There's a certain young lady in Nerva who seems to be making a name for herself as a hero. I want you to take her out.

The woman calls herself Ether. You can find her associating with those Longbow louts out in Primeva.

Mission Objective(s)

  • Take out Ether and her guards

Debriefing

You broke into a Longbow base, tore a swath through it, and put a dangerous little vigilante on ice. Maybe I can trust you after all. Maybe.

Invade a Longbow base

Briefing

I've been given an important task by Arachnos, and I have to come through. If you're prepared to see it through without asking any questions, we can work together and both wind up looking good. The first step is to invade a Longbow base. Think you can handle that?

You're looking for an agent named McGowin. Defeat him, search him, and bring back whatever you find.

Mission Objective(s)

  • Defeat McGowin and his guards

Clue: McGowin's possessions

You searched the Longbow Agent McGowin and recovered a motley assortment of objects: some ammunition, a small notepad, and a locket bearing a photograph of a strikingly beautiful woman.

Debriefing

You have McGowin's things for me? Well done. Don't trouble yourself about their meaning; you can leave that to me. I am certain that what I am looking for is here somewhere.

Eliminate agents on ship

Briefing

I know you think all you got from McGowin's pockets was a bunch of junk. But you found what I was looking for. In this locket, here. Pretty picture, yes? That's McGowin's late wife. Killed by Arachnos agents in a minor scuffle in Paragon City. Disastrous PR. Anyway, she's the reason McGowin joined Longbow. It's no surprise he keeps his most precious possessions hidden behind her portrait.

What's in it? Well, you'll have to prove yourself worthy first. I need you to get to a certain cargo ship and eliminate every last agent on board. And don't ask any questions.

Remember: every agent.

Mision Objective(s)

  • Eliminate all agents on ship

Debriefing

All right, you've done a bang up job, and I can tell you a little more about our mission now. McGowin, rest his soul, was one of the higher ups in Longbow. Well trusted. Trusted enough to be given the codes to Luminary's secret headquarters in Paragon City. It's where she goes to repair herself and update her programming. We could sneak in there, pick up some schematics and get out with a minimum of violence, but that's not going to make us famous. No, you're going in there to get Luminary herself—so Arachnos can take her apart!

Take out Luminary

Briefing

You know what to do. Take that ship to Paragon City, use the code to enter Luminary's base, and incapacitate her. Try not to do too much damage; Arachnos engineers already have plans for a while army of Luminary clones.

Don't disappoint me. Take plenty of manpower with you, because this is important to Arachnos, and I'm not taking the fall for failure alone.

Mission Objective(s)

  • Kidnap Luminary