Operative Wellman: Difference between revisions

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== Store ==
== Store ==
{{Missing Store}}
* [[Inspirations]]
* [[Inspirations]]
* {{Store Tra|Level=15|Price=?}}
* {{Store Mut Sci|Level=15|Price=200}}
* {{Store Mut Sci|Level=15|Price=?}}
:''Sufficient progress. You're improving, {{Character}}. A few {{green|enhancements}} wouldn't do you any harm, though. I want you to take this communication device. I'd like to keep tabs on you.''
* {{Store Mut Sci|Level=20|Price=?}}
* {{Store Mut Sci|Level=20|Price=200}}
:''Well done! You might have a future in Arachnos yet. If you want to make it far, though, you'll need the very best Enhancements.''
* (Operative Wellman does '''not''' sell any new new items after a player receives this dialogue.)


== Story Arc(s) ==
== Story Arc(s) ==


=== Breakout at the Zig ===
=== Breakout at the Zig ===
{{MeritAward|11}}
{{ArcAward|m=11}}
'''Souvenir:''' Zig Guard Hat
'''Souvenir:''' Zig Guard Hat


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You know the [[Zigursky Penitentiary|Zig]] back in [[Paragon City]]? Of course you do - you seem the type. We'd like to get the latest on who's been shipped there recently. If there are some inmates that seem promising, we'd like to free them from incarceration, if you know what I'm saying.
You know the [[Zigursky Penitentiary|Zig]] back in [[Paragon City]]? Of course you do - you seem the type. We'd like to get the latest on who's been shipped there recently. If there are some inmates that seem promising, we'd like to free them from incarceration, if you know what I'm saying.


First off, we need to break into a nearby Longbow base and get the latest list of prisoners recently transferred to the Zig. From there, we'll decide who's worth liberating.
First off, we need to {{green|break into a nearby Longbow base and get the latest list of prisoners recently transferred to the Zig.}} From there, we'll decide who's worth liberating.
 
* {{green|Steal the prisoner transfer list}}


Here's the latest passcodes we've acquired from captured Longbow Agents. they should get you into the Longbow base, but from there you're on your own.
Here's the latest passcodes we've acquired from captured Longbow Agents. they should get you into the Longbow base, but from there you're on your own.


I've commandeered a sub here at the docks. Use it to get to the underwater Longbow base.
I've commandeered a sub here at the docks. Use it to get to the underwater Longbow base.
'''Unnecessary Solicitation'''
What are you waiting for, {{Character}}? Get that prisoner transfer list!


{{Mission Objective|Entrance=You enter the underwater base from the airlock and breathe in the recycled air|Primary=Steal the prisoner transfer list|Secondary=|Additional=|Completion=You stole the prisoner transfer list!}}
{{Mission Objective|Entrance=You enter the underwater base from the airlock and breathe in the recycled air|Primary=Steal the prisoner transfer list|Secondary=|Additional=|Completion=You stole the prisoner transfer list!}}
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{{NPC Text|title=Longbow patrol Dialogue|text=
{{NPC Text|title=Longbow patrol Dialogue|text=
'''Longbow soldier 1:''' ''Patrol through "A" wing resuming ''<br />'''Longbow soldier 2:''' ''Affirmative! ''
'''Before Combat:''<br />
 
:'''Longbow soldier 1:''' Patrol through "A" wing resuming <br />
(aggroed)
:'''Longbow soldier 2:''' Affirmative!
 
'''Combat Start:'''<br />
'''Longbow soldier 1:''' ''We have base penetration! Call for reinforcements!''
:'''Longbow soldier 1:''' We have base penetration! Call for reinforcements!
}}
}}


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You got the list? We'll look it over and see if there's anyone worth springing from the Zig.
You got the list? We'll look it over and see if there's anyone worth springing from the Zig.
Sufficient progress. You're improving. A few enhancements wouldn't do you any harm, though. I want you to take this communication device. I'd like to keep tabs on you.


==== {{UL|Break prisoners out of the Zig}} ====
==== {{UL|Break prisoners out of the Zig}} ====
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'''Briefing'''
'''Briefing'''


We checked out the prisoner transfer list that you stole from that [[Longbow]] base and we came up with some likely candidates. there's a bunch of criminals there that'd make good henchman material - one can never be too short on those. there's three prisoners [[Lord Recluse]] feels might prove particularly useful: Void Ripper, Nexus 99, and Blunt Trauma. We'll send in an advance agent to start a riot in the facility, then you can go in and break the prisoners out of the [[Zigursky Penitentiary|Zig]].
We checked out the prisoner transfer list that you stole from that [[Longbow]] base and we came up with some likely candidates. there's a bunch of criminals there that'd make good henchman material - one can never be too short on those. there's three prisoners [[Lord Recluse]] feels might prove particularly useful: Void Ripper, Nexus 99, and Blunt Trauma. {{green|We'll send in an advance agent to start a riot in the facility, then you can go in and break the prisoners out of the [[Zigursky Penitentiary|Zig]].}}


Note that if you fail to return at least one of these villains, this mission will be deemed a failure in the eyes of [[Arachnos]].
Note that if you fail to return at least one of these villains, this mission will be deemed a failure in the eyes of [[Arachnos]].
* {{green|Break prisoners out of the Zig}}


We'll have an [[Arachnos Flyer]] ready to take you into the Zig proper. When you get there, make your way to the sewer entrance near the back. We'll have an Arachnos Operative waiting inside the sewer system ready to assist you.
We'll have an [[Arachnos Flyer]] ready to take you into the Zig proper. When you get there, make your way to the sewer entrance near the back. We'll have an Arachnos Operative waiting inside the sewer system ready to assist you.
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As soon as you bust the prisoners out of the Zig, we'll have a cargo ship waiting to take them to [[Mercy Isle]].
As soon as you bust the prisoners out of the Zig, we'll have a cargo ship waiting to take them to [[Mercy Isle]].
[[File:ZigVillains2.jpg|thumb|250px|right|{{center|A fearsome squad: (Left to right) Jenkins, Void Ripper, Nexus 99 and Blunt Trauma}}]]
[[File:ZigVillains2.jpg|thumb|250px|right|{{center|A fearsome squad: (Left to right) Jenkins, Void Ripper, Nexus 99 and Blunt Trauma}}]]
'''Unnecessary Solicitation'''
Get going! Our agent is waiting for you at the Zig!
{{Mission Objective|Entrance=The shouts of rioting prisoners fill the air. Chaos reigns within the Zig|Primary=Break prisoners out of the Zig|Secondary=3 villains to free|Additional=|Completion=You made a successful jailbreak}}
{{Mission Objective|Entrance=The shouts of rioting prisoners fill the air. Chaos reigns within the Zig|Primary=Break prisoners out of the Zig|Secondary=3 villains to free|Additional=|Completion=You made a successful jailbreak}}


Line 203: Line 215:


We dropped the prisoners off on Mercy Island. From there, it's up to them to prove their worth to Lord Recluse.
We dropped the prisoners off on Mercy Island. From there, it's up to them to prove their worth to Lord Recluse.
Well done! You might have a future in Arachnos yet. If you want to make it far, though, you'll need the very best Enhancements.
{{clr}}
{{clr}}


==== {{UL|Defeat all Longbow Agents on Ship}} ====
==== {{UL|Defeat all Longbow agents}} ====


'''Briefing'''
'''Briefing'''


While you were trying to break those villains out of the Zig, our [[Arachnos]] Operatives were loading up a cargo ship full of the mundane prisoners. We thought we were in the clear, but Longbow managed to track the cargo ship we were using to smuggle them to the [[Rogue Isles]]. The cargo ship has been taken over by Longbow agents trying to recover the prisoners. Head over to that ship and defeat all the Longbow agents.
While you were trying to break those villains out of the Zig, our [[Arachnos]] Operatives were loading up a cargo ship full of the mundane prisoners. We thought we were in the clear, but Longbow managed to track the cargo ship we were using to smuggle them to the [[Rogue Isles]]. The cargo ship has been taken over by Longbow agents trying to recover the prisoners. {{green|Head over to that ship and defeat all the Longbow agents.}}
 
* {{green|Defeat all Longbow agents}}


Crush those Longbow meddlers. All of them.
Crush those Longbow meddlers. All of them.
'''Unnecessary Solicitation'''
What are you doing here? There's Longbow agents to crush!


{{Mission Objective|Entrance=The vessel rocks in the high ocean waves|Primary=Defeat all Longbow Agents|Secondary=|Additional=|Completion=You defeated the Longbow retrieval team!}}
{{Mission Objective|Entrance=The vessel rocks in the high ocean waves|Primary=Defeat all Longbow Agents|Secondary=|Additional=|Completion=You defeated the Longbow retrieval team!}}
Line 234: Line 250:
'''Debriefing'''
'''Debriefing'''


The ship got to [[Mercy Island]] alright, and you sent those Longbow forces packing. Fine work!
The ship got to [[Mercy Island]] alright, and you sent those Longbow forces packing. Fine work, {{Character}}!


=== Master of Destruction ===
=== Master of Destruction ===
{{MeritAward|8}}
{{ArcAward|m=8}}
'''Souvenir:''' Sledgehammer
'''Souvenir:''' Sledgehammer


Line 336: Line 352:
This contact has no missions out of his Story Arcs.
This contact has no missions out of his Story Arcs.


== External Links ==
[[Category:Arachnos Lore]]
 
* {{RedTomaxContact
|City=v|ID=197}}

Latest revision as of 05:19, 12 April 2020

Overview

Operative Wellman
Operative Wellman.jpg
Arachnos Operative
Zone Cap au Diable
Coordinates (-584, 0, -1430)[Copy]
Level Range 15-19
Introduced By == Level 15-19 ==
Marshal Brass
Introduces None
Enemy Groups
v  d  e

Operative Wellman is a villain contact in the New Haven neighborhood of Cap au Diable at coordinates (-584, 0, -1430)[Copy] . His level range is 15-19.


Introductions

Contact Introduced By

Level 15-19

Contact Introduces

  • None

Information

Arachnos Operative

Wellman is an efficient Arachnos Operative. Rumor has it he was once a beat cop in Paragon City, but got tired of the heroes taking the spotlight. Others say that he was a cop on the take, but Wellman is quick to quash those whispers.

Prior to Introduction

Move along, Character. Unless you have spoken to Marshal Brass, I have no use for you.

Initial Contact

Hello, Character. I've read your file, and it seems you have potential. Do your job and you might earn a position of power within the Rogue Isles.

Greeting

  • I'm looking for a few bad men
  • Ready to do your duty for Lord Recluse?
  • I'm looking for someone who is reliable and ruthless

Too Busy

You have too much going on to focus on my tasks, Character.

No More Missions

Missing No More Missions Dialogue

Store

  • Inspirations
  • Level 15 Mutation/Science Dual Origin Enhancements (200% base costs)
Sufficient progress. You're improving, Character. A few enhancements wouldn't do you any harm, though. I want you to take this communication device. I'd like to keep tabs on you.
  • Level 20 Mutation/Science Dual Origin Enhancements (200% base costs)
Well done! You might have a future in Arachnos yet. If you want to make it far, though, you'll need the very best Enhancements.
  • (Operative Wellman does not sell any new new items after a player receives this dialogue.)

Story Arc(s)

Breakout at the Zig

Merit Rewards: This activity awards 11 Reward Merits.

Souvenir: Zig Guard Hat


This is a security guard hat taken from one of the Zigursky Prison guards. You picked it up in a tale you like to call:

Breakout at the Zig

It all started when Arachnos Operative Wellman asked you to acquire the latest list of prisoner transfers to the Zig. To do this you needed to break into a nearby Longbow base to download the list off one of their computers.

Arachnos reviewed the list of new prisoners in the Zig. In addition to the regular criminal minions, there were three villains in particular that Lord Recluse thought would prove useful: Void Ripper, Nexus 99, and Blunt Trauma. An advance agent started a riot in the Zig while you attempted to bust out the villains.

The prisoners were smuggled into a cargo ship to take them to Mercy Island. However, Longbow managed to track down the vessel at sea and secure it for transport back to the Zig. You had to board the cargo ship and defeat all the Longbow agents there. In the end, the cargo ship reached Mercy Island where the prisoners met their new life in the Rogue Isles.

Steal the prisoner transfer list

Briefing

You know the Zig back in Paragon City? Of course you do - you seem the type. We'd like to get the latest on who's been shipped there recently. If there are some inmates that seem promising, we'd like to free them from incarceration, if you know what I'm saying.

First off, we need to break into a nearby Longbow base and get the latest list of prisoners recently transferred to the Zig. From there, we'll decide who's worth liberating.

  • Steal the prisoner transfer list

Here's the latest passcodes we've acquired from captured Longbow Agents. they should get you into the Longbow base, but from there you're on your own.

I've commandeered a sub here at the docks. Use it to get to the underwater Longbow base.

Unnecessary Solicitation

What are you waiting for, Character? Get that prisoner transfer list!

Mission Objective(s)

You enter the underwater base from the airlock and breathe in the recycled air

  • Steal the prisoner transfer list

You stole the prisoner transfer list!

Enemies

Longbow


Notable NPCs

  • None


Ambush! Target acquired!

After defeating the patrol you will be ambushed by three squads of Longbow soldiers

Clue
Prisoner Transfer List

This is a list of all the latest prisoners transferred to the Zig in Paragon City.


Debriefing

You got the list? We'll look it over and see if there's anyone worth springing from the Zig.

Break prisoners out of the Zig

Briefing

We checked out the prisoner transfer list that you stole from that Longbow base and we came up with some likely candidates. there's a bunch of criminals there that'd make good henchman material - one can never be too short on those. there's three prisoners Lord Recluse feels might prove particularly useful: Void Ripper, Nexus 99, and Blunt Trauma. We'll send in an advance agent to start a riot in the facility, then you can go in and break the prisoners out of the Zig.

Note that if you fail to return at least one of these villains, this mission will be deemed a failure in the eyes of Arachnos.

  • Break prisoners out of the Zig

We'll have an Arachnos Flyer ready to take you into the Zig proper. When you get there, make your way to the sewer entrance near the back. We'll have an Arachnos Operative waiting inside the sewer system ready to assist you.

As soon as you bust the prisoners out of the Zig, we'll have a cargo ship waiting to take them to Mercy Isle.

A fearsome squad: (Left to right) Jenkins, Void Ripper, Nexus 99 and Blunt Trauma

Unnecessary Solicitation

Get going! Our agent is waiting for you at the Zig!

Mission Objective(s)

The shouts of rioting prisoners fill the air. Chaos reigns within the Zig

  • Break prisoners out of the Zig
    • 3 villains to free

You made a successful jailbreak

Enemies

Longbow
Security Guards


Notable NPCs



Debriefing

We showed those Paragon City fools a thing or two, eh?

We dropped the prisoners off on Mercy Island. From there, it's up to them to prove their worth to Lord Recluse.

Defeat all Longbow agents

Briefing

While you were trying to break those villains out of the Zig, our Arachnos Operatives were loading up a cargo ship full of the mundane prisoners. We thought we were in the clear, but Longbow managed to track the cargo ship we were using to smuggle them to the Rogue Isles. The cargo ship has been taken over by Longbow agents trying to recover the prisoners. Head over to that ship and defeat all the Longbow agents.

  • Defeat all Longbow agents

Crush those Longbow meddlers. All of them.

Unnecessary Solicitation

What are you doing here? There's Longbow agents to crush!

Mission Objective(s)

The vessel rocks in the high ocean waves

  • Defeat all Longbow Agents

You defeated the Longbow retrieval team!

Enemies

Longbow


Notable NPCs


Debriefing

The ship got to Mercy Island alright, and you sent those Longbow forces packing. Fine work, Character!

Master of Destruction

Merit Rewards: This activity awards 8 Reward Merits.

Souvenir: Sledgehammer

This is a heavy, well-used sledgehammer. You picked it up during a tale you call:

Master of Destruction

It all started with a request by Arachnos Operative Wellman to prevent a Wyvern interception of an arms shipment to Paragon City. Travelling to the cargo ship, you repelled the Wyvern attack, allowing the shipment to get to the mainland.

The next step was to put a serious damper on the Boomtown reconstruction efforts. Travelling to Paragon City, you destroyed all the supplies in a reconstruction project causing a serious resource drain.

Finally, it was time to put a hurt on the Paragon's pride - it's heroes. you travelled to Paragon City and destroyed a number of statues belonging to prominent heroes.

Defeat all Wyvern Mercenaries

Briefing

Arachnos supports the efforts of certain rebellious factions in Paragon City by providing them with arms shipments. Usually there's enough bureaucracy involved that Longbow can't really get involved. However, that mercenary group known as Wyvern has no such restrictions.

We recently received word that one of our shipments came under siege by a Wyvern team. Head over to the cargo ship and defeat the attacking Wyvern forces.

Wyvern is a bug that must be crushed by Arachnos.

Mission Objective(s)

You pull up alongside the cargo ship. On board you see Wyvern forces securing the deck

  • Defeat all Wyvern Mercenaries

Enemies

Wyvern


Notable NPCs

  • Sting Agent (Boss)

Debriefing

Once you repelled that Wyvern attack, the arms shipment made it through to Paragon City. Nice work.

Destroy Building Supplies

Briefing

There's efforts being made in Paragon City to rebuild in the wake of the Rikti destruction. Baumton, or Boomtown as it's been called, has become one of the areas of focus. The problem is that Paragon City is a haven for heroes, and rebuilding places like Boomtown serves to strengthen their base of power. This cannot be allowed to happen. The Rogue Isles must retain its dominance, and in order to do so we must undermine Paragon's rebuilding efforts. Head to the construction site and destroy all the building supplies.

Longbow is looking over the reconstruction project, so expect some resistance.

Boomtown rebuilt!

Mission Objective(s)

Arachnos operatives take you from Independence Port to a truck which takes you to Boomtown. The area still smolders in the aftermath of the Rikti destruction

  • Destroy Boomtown supplies
    • Destroy 2 Forklifts, Destroy 5 supply piles

Enemies

Longbow

Notable NPCs

Debriefing

Excellent work! This should do some serious damage to the Boomtown reconstruction efforts.

Destroy statues in Steel Canyon

Briefing

With your help, we've caused some serious problems for Paragon City. The arms shipment you helped get through flooded Paragon City with more weapons than the criminals know what to do with. When you destroyed the Boomtown reconstruction supplies it put a serious drain on Paragon City's resources. Now we want to hurt the pride which Paragon City has in it's heroes. Go to Steel Canyon and destroy some of their precious hero statues.

Wyvern has been snooping around our operations lately, so you might see a few of those mercenaries about. Don't let them distract you from the task at hand.

You are met in Independence Port by an Arachnos operative and taken to this section of Steel Canyon by truck. Find and destroy the hero statues!

Mission Objective(s)

  • Destroy Hero Statues
    • 2 statues to destroy

Enemies

Wyvern
Tsoo
Outcasts


Notable NPCs

  • Hero Statue x2 (Object)
  • Sting Agent (Boss) x6 (Three guarding each statue)
  • Dragon Fly (Boss)
  • Lead Scorcher (Boss)


Debriefing

Perfect. those monuments to those so-called heroes are where they should be: in dust and rubble.

Missions

This contact has no missions out of his Story Arcs.