Outcasts: Difference between revisions
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imported>Yakovlev (historical) (Added Outcast Initiate Slicer) |
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{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Sledgehammer|Melee Smash, High Damage, Knockback|This heavy, but unwieldy and slow Sledgehammer can knock down foes.}} | {{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Sledgehammer|Melee Smash, High Damage, Knockback|This heavy, but unwieldy and slow Sledgehammer can knock down foes.}} | ||
====Outcast Initiate Slicer==== | |||
Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warn their morning cofee. They are limited to hand weapons and firearms, like any other common gangster. | |||
''Powers'' | |||
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Revolver|Ranged Lethal, Med Damage|Small caliber side arm. Not very accurate.}} | |||
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Knife|Melee Lethal, Low Damage|Basic stabbing and cutting blade.}} | |||
Revision as of 14:35, 9 February 2006
Overview
Villain types
Minions
Outcast Initiate Chopper
Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warn their morning cofee. They are limited to hand weapons and firearms, like any other common gangster.
Powers
Revolver Ranged Lethal, Med Damage
Small caliber side arm. Not very accurate.
Fireman Axe Melee, Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals moderate damage and can decrease a target's defense when it hits.
Outcast Initiate Slammer
Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warn their morning cofee. They are limited to hand weapons and firearms, like any other common gangster.
Powers
Revolver Ranged Lethal, Med Damage
Small caliber side arm. Not very accurate.
Sledgehammer Melee Smash, High Damage, Knockback
This heavy, but unwieldy and slow Sledgehammer can knock down foes.
Outcast Initiate Slicer
Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warn their morning cofee. They are limited to hand weapons and firearms, like any other common gangster.
Powers
Revolver Ranged Lethal, Med Damage
Small caliber side arm. Not very accurate.
Knife Melee Lethal, Low Damage
Basic stabbing and cutting blade.