Paragon Dance Party: Difference between revisions
imported>Snorii (historical) m (fixed link to steel canyon) |
imported>Sleepykitty (historical) (o,o remembered to make a note that the zone is still there) |
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replaced by [[Pocket D]] on <date here> to provide a nofire zone for both heroes and villains | replaced by [[Pocket D]] on <date here> to provide a nofire zone for both heroes and villains | ||
Paragon Dance Party's map still exists ingame and is used for the first mission a natural origin hero gets from their first contact (Defeate skulls at rave) | Paragon Dance Party's map still exists ingame and is used for the first mission a natural origin hero gets from their first contact (Defeate skulls at rave). The special zone itself is also still ingame, but doesn't have any zone connections so only [[:Category:Developers|developers]] and [[GM|GMs]] can get into it currently. | ||
A [[Bum]] now stands at the old entrences to inform the passing hero that the zone is now gone. | A [[Bum]] now stands at the old entrences to inform the passing hero that the zone is now gone. |
Revision as of 19:27, 1 December 2006
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Overview
Information
accidentally created back in issue #, and kept due to fan request.
connected in Steel Canyon at (-1680, 0, -2725), Talos Island at (403, 160, 5573) and
run by DJ Zero (who didn't actually appear ingame till Pocket D replaced the PDP)
replaced by Pocket D on <date here> to provide a nofire zone for both heroes and villains
Paragon Dance Party's map still exists ingame and is used for the first mission a natural origin hero gets from their first contact (Defeate skulls at rave). The special zone itself is also still ingame, but doesn't have any zone connections so only developers and GMs can get into it currently.
A Bum now stands at the old entrences to inform the passing hero that the zone is now gone.