Patch Notes/2009-10-14: Difference between revisions
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** Tech Lab: Demon-Infested Lab | ** Tech Lab: Demon-Infested Lab | ||
** Crey Hero Lab | ** Crey Hero Lab | ||
** Circle of Thorns: Baron Zoria's Lair | ** Circle of Thorns: Baron Zoria's Lair | ||
=== Powers === | === Powers === | ||
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=== Rewards === | === Rewards === | ||
* Fixed an issue where Level 50 (level capped) characters did not receive double [[ | * Fixed an issue where Level 50 (level capped) characters did not receive double [[inf]] when they exemplared down (with that option selected). | ||
=== Supergroups === | === Supergroups === | ||
* All Supergroup ranks can now convert [[ | * All Supergroup ranks can now convert [[inf]] into [[Prestige]], not just those with base editing privileges. | ||
== City of Heroes == | == City of Heroes == | ||
=== Powers === | === Powers === | ||
==== Blasters ==== | ==== Blasters ==== | ||
* [[Devices#Targeting Drone|Devices - Targeting Drone]]: Activating this power with a bow in hand should no longer play the "Snap Shot" animation. | * [[Devices#Targeting Drone|Devices - Targeting Drone]]: Activating this power with a bow in hand should no longer play the "Snap Shot" animation. | ||
==== Scrappers ==== | ==== Scrappers ==== | ||
* [[Shield Defense#Shield Charge|Shield Defense - Shield Charge]]: Modified this power's damage to have it correctly be multiplied by the Scrapper damage modifier. The end result is a large increase in damage to this power. | * [[Shield Defense#Shield Charge|Shield Defense - Shield Charge]]: Modified this power's damage to have it correctly be multiplied by the Scrapper damage modifier. The end result is a large increase in damage to this power. | ||
==== Tankers ==== | ==== Tankers ==== | ||
* [[Shield Defense#Shield Charge|Shield Defense - Shield Charge]]: Modified this power's damage to have it correctly be multiplied by the Tanker damage modifier. The end result is a very slight increase in damage to this power. | * [[Shield Defense#Shield Charge|Shield Defense - Shield Charge]]: Modified this power's damage to have it correctly be multiplied by the Tanker damage modifier. The end result is a very slight increase in damage to this power. | ||
=== Rewards === | === Rewards === | ||
* Fixed a bug that caused the [[Justin Augustine Task Force]] to award 24 [[Reward Merits]] instead of 42 Reward Merits. | * Fixed a bug that caused the [[Justin Augustine Task Force]] to award 24 [[Reward Merits]] instead of 42 Reward Merits. | ||
=== Zones === | === Zones === | ||
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==== Founder's Falls ==== | ==== Founder's Falls ==== | ||
* Fixed an issue where heroes were assigned missions at the [[Architect Entertainment]] building. | * Fixed an issue where heroes were assigned missions at the [[Architect Entertainment]] building. | ||
== City of Villains == | == City of Villains == | ||
=== Badges === | === Badges === | ||
* The [[Master of the 5th Column Strike Force Badge|Master of Reichsman's Strike Force]] badge should correctly award to players that complete [[Barracuda Strike Force|this Strike Force]] without being defeated and do not use temporary powers. | * The [[Master of the 5th Column Strike Force Badge|Master of Reichsman's Strike Force]] badge should correctly award to players that complete [[Barracuda Strike Force|this Strike Force]] without being defeated and do not use temporary powers. | ||
* [[Family]] Marcone Bosses will now count towards the [[Untouchable Badge|Untouchable]] badge. | * [[Family]] Marcone Bosses will now count towards the [[Untouchable Badge|Untouchable]] badge. | ||
=== Powers === | === Powers === | ||
==== Brutes ==== | ==== Brutes ==== | ||
* [[Invulnerability#Invincibility|Invulnerability - Invincibility]]: Fixed a bug that caused the start Sound Effects for this power to play repeatedly. | * [[Invulnerability#Invincibility|Invulnerability - Invincibility]]: Fixed a bug that caused the start Sound Effects for this power to play repeatedly. | ||
==== Masterminds ==== | ==== Masterminds ==== | ||
* [[Robotics#Protector Bots|Robotics - Protector Bots]] : Summoning a non-combat pet will no longer prevent Protector Bots from buffing properly. | * [[Robotics#Protector Bots|Robotics - Protector Bots]] : Summoning a non-combat pet will no longer prevent Protector Bots from buffing properly. | ||
=== Tasks === | === Tasks === | ||
==== Barracuda Strike Force ==== | ==== Barracuda Strike Force ==== | ||
* The Power of Black Scorpion will once again work on [[Reichsman]]. | * The Power of Black Scorpion will once again work on [[Reichsman]]. | ||
{{ | {{Navbox Patch Notes}} | ||
[[Category:Patch Notes]] | [[Category:Patch Notes]] |
Latest revision as of 18:11, 28 July 2012
10.14.2009 1600.20090930.3T2
Combined
Gameplay
- Fixed a rare bug that prevented a few characters from being able to successfully log in to the game.
Mission Architect
- Five new maps added. Each can be found under the following categories under "unique"
- Cavern: Johnny's Hell
- Tyrant's Lair
- Tech Lab: Demon-Infested Lab
- Crey Hero Lab
- Circle of Thorns: Baron Zoria's Lair
Powers
General
- Invulnerability (all Archetypes): Invincibility will now play the activation sound only when the toggle is first turned on.
- Willpower/Resurgence: Fixed a bug that would cause this power's animation to play multiple times.
- The Day Job Base Teleporter power earned from logging out near a base portal will now correctly disable when the No Travel Powers challenge setting is selected.
Powers Customization
- Fixed the frost effects in Ice Blast's Aim to stop growing at a specified size. The customized power should now match the default version.
- Restored the sound FX for customized versions of Psychic Shockwave.
- Controller - Kinetics - Transference effects should now tint properly.
- Controller - Kinetics - Siphon Power effects should now tint properly.
- Controller - Kinetics - Fulcrum Shift effects should now tint properly.
- "Fx in PVP only" now works correctly on all Invulnerability powers.
- "Fx in PVP only" now works correctly on all Stalker Regeneration powers.
- "Fx in PVP only" now works correctly on the Stalker/Willpower - Hide power.
Rewards
- Fixed an issue where Level 50 (level capped) characters did not receive double inf when they exemplared down (with that option selected).
Supergroups
- All Supergroup ranks can now convert inf into Prestige, not just those with base editing privileges.
City of Heroes
Powers
Blasters
- Devices - Targeting Drone: Activating this power with a bow in hand should no longer play the "Snap Shot" animation.
Scrappers
- Shield Defense - Shield Charge: Modified this power's damage to have it correctly be multiplied by the Scrapper damage modifier. The end result is a large increase in damage to this power.
Tankers
- Shield Defense - Shield Charge: Modified this power's damage to have it correctly be multiplied by the Tanker damage modifier. The end result is a very slight increase in damage to this power.
Rewards
- Fixed a bug that caused the Justin Augustine Task Force to award 24 Reward Merits instead of 42 Reward Merits.
Zones
Brickstown
- Fixed an issue where heroes were assigned missions at the Architect Entertainment building.
Founder's Falls
- Fixed an issue where heroes were assigned missions at the Architect Entertainment building.
City of Villains
Badges
- The Master of Reichsman's Strike Force badge should correctly award to players that complete this Strike Force without being defeated and do not use temporary powers.
- Family Marcone Bosses will now count towards the Untouchable badge.
Powers
Brutes
- Invulnerability - Invincibility: Fixed a bug that caused the start Sound Effects for this power to play repeatedly.
Masterminds
- Robotics - Protector Bots : Summoning a non-combat pet will no longer prevent Protector Bots from buffing properly.
Tasks
Barracuda Strike Force
- The Power of Black Scorpion will once again work on Reichsman.