Patch Notes/2009-11-12: Difference between revisions
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imported>Weatherby Goode (historical) (Created page with '__TOC__ = 11.12.2009 Version 1600.20091102.3T = == COMBINED == === Gameplay === * Resolved a game stability issue (which was in no way related to the Walk power). === Macintosh…') |
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= 11.12.2009 Version 1600.20091102.3T = | = 11.12.2009 Version 1600.20091102.3T = | ||
Note: Even though the patch notes state that jump cannot be used while walking, this is not the case. | |||
== COMBINED == | == COMBINED == | ||
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* Fixed a bug where some powers (i.e. [[Empathy#Healing Aura|Healing Aura]], [[Thermal Radiation#Warmth|Warmth]]) would occasionally root a character in place when the power was activated. | * Fixed a bug where some powers (i.e. [[Empathy#Healing Aura|Healing Aura]], [[Thermal Radiation#Warmth|Warmth]]) would occasionally root a character in place when the power was activated. | ||
* [[Inherent Powers#Walk|Walk]] Power - All characters will now have access to a new inherent power -- Walk! | * [[Inherent Powers#Walk|Walk]] Power - All characters will now have access to a new inherent power -- Walk! This toggle power enables characters to move at a comfortable walking pace. | ||
** The “Walk” power is an Inherent toggle power given to all characters at Level 2. | ** The “Walk” power is an Inherent toggle power given to all characters at Level 2. | ||
** Please Note that powers or jumping (i.e. pressing the Space Bar) cannot be used while walking. | ** Please Note that powers or jumping (i.e. pressing the Space Bar) cannot be used while walking. | ||
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** Fixed a bug with Walk where Increase Slow IO set bonuses were affecting walking speed | ** Fixed a bug with Walk where Increase Slow IO set bonuses were affecting walking speed | ||
* Fixed a bug with stunned enemies playing the Walk animation rather than the normal dizzy walk | * Fixed a bug with stunned enemies playing the Walk animation rather than the normal dizzy walk | ||
* The [[Shivan Shard]] temp power now works correctly while exemplared. | * The [[Shivan Shard]] temp power now works correctly while exemplared. Previously, the summoning animation would play and a charge would be consumed, but nothing would be summoned. | ||
==== Tailor ==== | ==== Tailor ==== | ||
* All references to ‘Talsorian’ in the game have been changed to ‘Vanguard’. | * All references to ‘Talsorian’ in the game have been changed to ‘Vanguard’. Any character that currently uses any of these costume pieces or custom weapons will be required to change them when they make any changes at the Tailor/Facemaker. (Please Note that we will be granting a Costume token to players with the publish of this build on the Live servers). | ||
==== Tasks ==== | ==== Tasks ==== | ||
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== CITY OF VILLAINS == | == CITY OF VILLAINS == | ||
none | none | ||
{{Navbox Patch Notes}} | |||
[[Category:Patch Notes]] | [[Category:Patch Notes]] |
Latest revision as of 18:11, 28 July 2012
11.12.2009 Version 1600.20091102.3T
Note: Even though the patch notes state that jump cannot be used while walking, this is not the case.
COMBINED
Gameplay
- Resolved a game stability issue (which was in no way related to the Walk power).
Macintosh Client
- Fixed a mouse cursor issue that affected Macintosh users who had the Intel GMA x3100 video card.
- The “Enter” key on the Macintosh Number keypad will no longer have the same functionality as the “Return” key on the keyboard.
Mission Architect
- Arcs using high level bosses from villain groups with non-continuous level ranges (The Family, Banished Pantheon, etc), were being incorrectly detected as invalid when characters tried to enter the mission door, after the mission was accepted. These arcs are now playable again.
- Custom Villain Groups that were composed of both custom and non-custom critters would only spawn the custom critters in missions. This has been fixed.
- Fixed a bug that could incorrectly exemplar players to a very low level when swapping missions.
Tasks
- Fixed a bug that was causing many hostage mission maps to crash, making it impossible to enter those maps and complete those missions.
Powers
General
- Fixed a bug where some powers (i.e. Healing Aura, Warmth) would occasionally root a character in place when the power was activated.
- Walk Power - All characters will now have access to a new inherent power -- Walk! This toggle power enables characters to move at a comfortable walking pace.
- The “Walk” power is an Inherent toggle power given to all characters at Level 2.
- Please Note that powers or jumping (i.e. pressing the Space Bar) cannot be used while walking.
- This power is not intended for use in combat.
- The Walk Power now has a new Icon.
- The Walk power is now interrupted by falling, swimming and sliding.
- Fixed a bug with Walk where Increase Slow IO set bonuses were affecting walking speed
- Fixed a bug with stunned enemies playing the Walk animation rather than the normal dizzy walk
- The Shivan Shard temp power now works correctly while exemplared. Previously, the summoning animation would play and a charge would be consumed, but nothing would be summoned.
Tailor
- All references to ‘Talsorian’ in the game have been changed to ‘Vanguard’. Any character that currently uses any of these costume pieces or custom weapons will be required to change them when they make any changes at the Tailor/Facemaker. (Please Note that we will be granting a Costume token to players with the publish of this build on the Live servers).
Tasks
- Fixed a bug where Task / Strike Forces with a Level range that includes Level 50 (in the TF/SF range) spawn at one level below the team’s level.
CITY OF HEROES
Tasks
- Midnighter Club: Mercedes Sheldon’s story arc Crown of Glory was not giving out a story arc completion reward upon speaking to the contact. This has been fixed and the appropriate reward is now issued by the contact at story arc completion.
CITY OF VILLAINS
none